Today I worked on my Rollergames, which I picked up very cheap last month and so which comes with a bunch of associated issues to fix. I already replaced a few transistors, a couple of coils, several switches, rebuilt the flippers, and spent a looooong time trying to get the diagnostic coin door buttons going.
The remaining problems are twofold - firstly some electronics (hopefully just broken wires), and secondly aesthetic/practical.
A) The electronic: I’m trying to fix the situation where in coils menu nothing happens when testing ‘Flash 1’ (4 incandescent flashers) or ‘Flash 8’ (3 more under playfield flashers, presumably #89s or #906s). I’m stuck at the stage where I’m staring at this diagram and trying to work out where to look. Also the ‘insert board GI relay’, whatever the fuc_k that is.
I’ve tested the transistors, identified the wires and connectors where I can (what is “1P12-1”?) but am still struggling with these. Apparently I need to identify and diagnose any issues with pins on “5J5” and “2J4” even though the wire colours don’t seem to match those in the manual
I may end up “shotgunning it”, ie reheating all the solder pads at connectors, and replacing all IDC wired connectors. Dunno if I can be ars_ed to do molex connectors tbh, as IDC works just fine in my limited experience.
B) the aesthetic: I’ve never done it before, but have decided to tackle the fact that loads of the inserts are raised up so it doesn’t feel flat, and the ball can be seen to jump.
Any tips on either of the above would be much appreciated. I know it’s a knackered old RG and have no intention of selling it or trying to profit off it, I just want to have a go at trying something new.