Here's a review of the game by one of the American guys
On Friday, December 14, 2012, I too was a lucky JJP guest at the Jersey Jack facility in Lakewood, NJ. My impressions are as follows:
THE FACILITY & PRODUCTION ESTIMATES: Jack gave me a tour. He estimated that JJP will initially produce about 15 games per day and that this number is a function of absolute quality control. In other words, Jack's main objective is to produce the highest quality machine as opposed to risking same by making them more quickly. The facility has millions of dollars of parts and supplies on site. The individual manufacturing stations were open for all to see. I was impressed.
THE BACKGLASS: Jack advised that there are 4 (could be 3) different versions inasmuch as one of the 4 lines from the film (e.g. There's No Place Like Home) appears at the bottom of the backglass. All of the lines were equally memorable. I think that this variable will add to the fun when WOZLE owners unveil their respective machines.
THE OWNER'S PLAQUE: The owner's limited edition numbered plaque will be fitted into a space on the left apron. Jack states that the machine's program will identify itself at start-up with the owner's individual game number. . .very cool. Naturally, this feature also reduces LE pirating, as has been a phenomenon with other LE games.
THE GAME: I played the game a couple dozen times, both alone and as one of several on multiplayer. Some balls played quite long whereas others drained quickly, just the way pinball ought to be in my view. WOZ offers the player an extensive variety of targets and objectives. The flippers were strong, the flow was logical and the shots were rewarding. The magnets adjacent to the melting witch really make the ball tremor. The balloon bumper left outline minigame is a blast. I kept wondering if an errant bump might return the ball to the playfield. The trumper bumpers are terrific and the crystal ball is simply elegant. I suspect that in dimmer light, the crystal ball's projections will be more visible. I got the Winged Monkey to transport the ball, which he does smoothly. I like the munchkinland multiball delivery because it's visible, unlike some other multi ball games. I got Dorothy's house to spin; however, I wasn't able to get the Wicked Witch of the East's legs to appear. . .perhaps I'll get to see the crushed legs the next time. The Dorothy's house right upper playfield layout is challenging. By holding the flipper up after a solid flip, you can obtain two successful revolutions and then repeat the process if your timing is good. I was far less capable with the left upper Wicked Witch's Castle mini-playfield shot through the doors, although I had fun trying. I know that the WOZ games I played were unfinished. However, this unfinished game eclipses every game made to date by others. JJP has established a new gold standard for pinball. I cannot report that much about the backglass animation because I couldn't take my eyes off the playfield, even when I was viewing another player's game. Aesthetically, the playfield is magnificent. The RGB LED lights are brilliant, both figuratively and literally. I inspected the cabinet art close up. It's uncanny: bright, crisp, smooth, perfect. Jack described the cabinet painting process which requires the cabinet to go to the painter and then back to the cabinet maker, an arduous process, but well worth the effort. As a pinball enthusiast who gravitates toward unlicensed themes, allow me to allay the trepidation of my fellow mates on this blog who have been tepid about the WOZ theme. The quality of the fit and finish dominate. Because of the noise level, I am unable to fully review the sound elements. Notwithstanding the room noise, I found the music, voice and other sounds to be excellent. WOZ has a deep ruleset. Nevertheless, I suspect that neophytes will enjoy it as much as skilled players. I have collected pinball machines for several decades and I've owned dozens of games from every era. I have about 17 at the moment. My skill as a player is average. Gauge my review based upon that background. I solicited the opinions of others at the event. The uniform response was that the game was incredibly fun to play and wonderful to view from a visual standpoint. Moreover, everyone commented upon the very high quality workmanship, from the wooden apron to the sparkling playfield. WOZ is indeed the groundbreaking game that us pre-order folks wanted it to be.
JACK & STAFF: Jack, Jen and staff were exceedingly cordial hosts. They have good reason to be proud of WOZ and of the JJP company. This game is going to make a lot of people smile (not JJP's competitors, though).