Hi all, hope everyone's enjoying a good Xmas break!
Went to Funland on boxing day to play the remake. They have the Premium there.
In person, I though the translight looked fine (same with the cabinet) - certainly didn't look hideous, and given the general speed of the gameplay, I didn't find myself looking at the backglass (or screen) too much during gameplay.
Short version:
Game is just as brilliant as ever, extra tunes are great to have and the sound quality/speakers sounded great- even with bond next to it being too loud (Met remaster sound is stereo rather than mono now? My og prem. has upgraded speakers+sub, but needs tweaking; sounds muffled...)
After a few shockingly bad (no pun intended...ahem..er...) games I manged to get high scores 2 and 3 (would've smashed the GC if on one game I hadn't wasted a bunch of balls with missed scoop to outlane drain shots:-( )
Longer version:
Ramps felt a bit faster than the og ver., but that could just be new game/good setup/slightly shorter ramps.
Like the way sparky moves when "zapped" subtly different than the original and even in a brightly lit room, could see the UV paint well and the UV coffin key (didn't notice the changing faces so much, but no doubt will stand out in dimmer lighting conditions)
Hammer/ coffin ball lock is more consistent than before, but not perfect- still plenty of non-magnet grabs if you don't hit it/the block dead on from the left flipper.
Snake lock/shot seemed like maybe the jaw needed lowering a bit; too many times i got rejects (also, might just be me, but couldn't get a ball in there from the right flipper - prob nothing to worry about and still manaaged to lock a bunch of times during mb's for add-a-ball).
I was worried I wouldn't like the faster sparky MB startup on Sparky MB, but it actually felt great and is in keeping with the speed of the game. Better for tournaments too tbf. I love the skow build up on the og, as is a chance to take a breather/have a sip of drink, but remake isn't miles shorter and it's still satisfying (timing prob adjustable in settings);
*also same "Jack f'ing pot!" Callout is there, so I'm happy
any new callouts i heard weren't crap.
Sparky magnet when in sparky MB seems to hold multiple balls more often when you've hit a sparky jackpot. Obvs due to the larger magnet core there now - wonder if one of the new modes involves getting like 4 balls on to that magnet and sparky launching them at you...
The revives on outlanes are great; especially during CIU modes. As with before, most drains come from outlanes, so these take the sting out of this a bit. Didn't feel like it made the game too easy.
Steel orbit post works as it should; no balls rolling back down the left after hitting it
Didn't like the look of the red cross drop targets aa much as the original, but obvs a small nitpick.
Noticed that the rising cross still pulses sometimes even when not ready to be raised, which i though cool (og doesn't do that iirc)
Scoop felt like a pain to hit/or ball would bounce out, although towards the end I had the shot a bit more dialled in and it felt less unfair (little room for error I guess), but same could be said for the og ver. I guess.
Didn't really get to experience and new modes outside of 72 seasons (which was fun, but i think i has it stacked with other stuff each time, so hard to comment in much detail)
Every time one of the new modes was lit at the scoop, I had a CIU mode lit, which thankfully outranked anything else)
Did all 4 mbs in one game, but don't think the new mode which that qualified is coded in yet (would'vetť added some nice variety
I stacked i think, coffin mb with sparky mb a few times and i think I had like 6 balls going (maybe that was with an add a ball on the go. Og obvs only has 4 balls)
Didn't really notice the skulls on the slings much; maybe in a darker room would appreciate them more.
GI seemed fine without an expression lighting system fitted - no doubt exp l kit will be great in a dark room.
Didn't bother logging in to Insider Connect, as wasn't planning on being there for long, but wished I had now, as would've ticked a load off, aa played for ages with free games etc.
I guess the fact that I have the og prem at home, found the remaster to be at the moment 95% the same, but still stayed and played for ages speakes volumes re; how fun the game is
Will update if I remember more stuff, but defo go and play it if you can get there.
Overall;
For pinball clubs etc who don't already have some form of MET, or only have a pro, it's a no-brainer; get a Prem remaster in.
Will prob want to sell my og MET prem some day, and get a Premium Remaster (if the financials make sense), as I'm a mega fan, but at present without all the extra modes in place, I don't feel like I'm missing out too much.
Gutted I can't make the PBR tournament(s) this weekend, as would've loved som me of that Stern Metallica swag:-(
Oh, also got this Hetfield guitar in a trade the other day
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