New code update 0.90:
-Added IC content for upcoming Quests and Badges.
-Added new display effects to "Fastball Special." Now, each segment has its own background video.
-Added "Save the City Multiball" progression display to the UI.
-Added new pulsing sound fx while "Fastball Special" is running.
-Added "Mayhem in Midtown" and "Sentinel Facility Raid" videos to attract mode.
-Added display effects for Jean Grey, Cyclops, and Beast when they are available in The Future.
-Added slide in messages for Jean Grey, Cyclops, and Beast when entering "The Future" to make players aware that their powers are in effect.
-Added "Escape Nimrod" timed out display.
-Added additional speech throughout the game, including game start, The Future, and Bishop.
-Added various sound fx.
-Added additional light shows for Sentinel events, mission awards and event starts.
-Added Extra Ball consolation score for instances where extra balls have been turned off.
-Added additional Shaker Motor effects to several awards, Cerebro, and skill shots.
-Added new audit to count up auto plunge for ramp hits. This audit will not count auto plunges from test menu.
-Adjusted sound balancing for music, sound fx, and speech throughout the game.
-Updated Cerebro Skill Shot to award progress towards "To Me, My X-Men" Multiball.
-Updated "Stopping a Juggernaut" mission rules. Now, you must alternate between attacking the Juggernaut and defending the X-Mansion grounds. New perfect condition is to complete the mission with over 25 seconds remaining.
-Updated "Sentinel Multiball" with a new Giant Sentinel head feature. This feature allows players to bring the Giant Sentinel head up by directly hitting the Giant Sentinel when down. However, this is a limited effect, since when the Giant Sentinel takes significant damage, it will retreat, if able. Destroying enough supporting Sentinels will prevent the Giant Sentinel from retreating.
-Updated "To Me, My X-Men Multiball" awards to cumulatively increase the Super Jackpot when additional shots are hit
-Updated "Save the City Multiball" to be a 4 ball multiball, up from 3 balls.
-Updated GI and lamp usage in "Sentinel Multiball".
-Updated "Smuggled Cargo" to include a score boosting effect to the Gambit pop bumper.
-Updated "Fastball Special" background display to properly fill the first segment of hitting the Uptown ramp.
-Updated the award display for target hits in "Mayhem in Midtown" to better reflect Blob's power.
-Updated text on info bar for several missions.
-Increased all Mission times, giving players more time to complete missions.
-Increased ball save times for "To Me, My X-Men Multiball" and "Save the City Multiball".
-Increased "Escape Nimrod" scores.
-Increased shot progression bonus score values.
-Increased award and jackpot scores for "Sentinel Multiball", "To Me, My X-Men Multiball", and "Save the City Multiball".
-Reduced Combos max score.
-Modified score in "Rescue the Innocent" where the max score for a Bishop pop hit was reduced.
-Modified Sentinel spawns during "Sentinel Multiball" to no longer be random initially. Sentinels will now always spawn in the same place when the multiball starts.
-Modified combo speech to play less often.
-Fixed an issue with Double Skill Shot where it was awarding erroneously in some cases.
-Fixed an issue in Time Loop Skill Shot where, in a rare instance, it would award a large score incorrectly.
-Fixed an issue for skill shots where it was using an incorrect switch.
-Fixed an issue in "Fastball Special" where displays and lights were lingering during the grace period.
-Fixed an issue where "Fastball Special" being advanced while The Future was ready caused the return lane post to activate incorrectly.
-Fixed an issue in "Smuggled Cargo" where the final award was not being doubled correctly when a 2x was available.
-Fixed an issue in the "Beast Lab" award add-a-ball where it was replacing the ball save timer instead of extending it.
-Fixed an issue in "Mayhem in Midtown" where the rollover Beast Lab switches were not being counted towards the awards when lit.
-Fixed an issue where the "Rescue the Innocent" multiplier was not being applied correctly.
-Fixed an issue with the Gambit pop bumper where the flasher was not lighting to help indicate Gambit 2x was available.
-Fixed an issue where Game Over speech would play when entering the test menu during the Game Over screen.
-Fixed audit for auto plunge to ramp success percentage. This will no longer count attract mode/game over launches.
Gameplay Overview from Stern:
Probably not the major update everyone was looking for but hey it's something!
In the gameplay video they're talking about the 'perks' each xmen awards in the future when you save them, anyone have a consolidated list of that anywhere as the game doesn't seem to tell you?