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X Men - and apparently people like it. (and me too now :))

Are they over over stretching themselves or trying to find a licence ( theme ) people want to buy ?
 
Also John Wick got a poor reception and Jaws got off to a poor start too.

These games would have been received better if they had been more polished before release.

They're both much better now.
 
In case it helps someone else - I felt like the plastic diverter was occasionally making clean shots to the subway (right of the sentinel head) reject. I decided to remove that part of the fix kit. While I had the playfield on jacks I replaced the front screw’s spacer with a 1” one which let me push that ball guide further out.

Early days with only 40 auto launches but I’m at 85% success now at max power, some of those failures were in mb when I hit the subway shot and that ball and the ball being launched hit each other. Also no more rejects on the subway shot. I may replace the red spring with an orange one as I don’t think it needs to be that strong and it gives my wimpy hand RSI after a while 😂

Even if the success rate goes down I’m not putting that diverter plastic back in because it wasn’t giving me consistent plunges and the subway shot seems smoother without it.
 

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Stuck ball after a huge airball.

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Only other place I've had a few stuck balls is on this gate wire, a ball not hit well enough to the left side of the sentinel often gets stuck here. I'm assuming this is happening to everyone?

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Stuck ball after a huge airball.

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Only other place I've had a few stuck balls is on this gate wire, a ball not hit well enough to the left side of the sentinel often gets stuck here. I'm assuming this is happening to everyone?

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I’ve had a couple of stuck balls on that gate but not often and a nudge frees it. I do get airballs sometimes from the shot left of sentinel head, they pop over the plastic at the back and trickle out the right side of the head
 
I can confirm that the ball has got stuck behind the Sentinel on the Funland game.
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New code update 0.90:
-Added IC content for upcoming Quests and Badges.
-Added new display effects to "Fastball Special." Now, each segment has its own background video.
-Added "Save the City Multiball" progression display to the UI.
-Added new pulsing sound fx while "Fastball Special" is running.
-Added "Mayhem in Midtown" and "Sentinel Facility Raid" videos to attract mode.
-Added display effects for Jean Grey, Cyclops, and Beast when they are available in The Future.
-Added slide in messages for Jean Grey, Cyclops, and Beast when entering "The Future" to make players aware that their powers are in effect.
-Added "Escape Nimrod" timed out display.
-Added additional speech throughout the game, including game start, The Future, and Bishop.
-Added various sound fx.
-Added additional light shows for Sentinel events, mission awards and event starts.
-Added Extra Ball consolation score for instances where extra balls have been turned off.
-Added additional Shaker Motor effects to several awards, Cerebro, and skill shots.
-Added new audit to count up auto plunge for ramp hits. This audit will not count auto plunges from test menu.
-Adjusted sound balancing for music, sound fx, and speech throughout the game.
-Updated Cerebro Skill Shot to award progress towards "To Me, My X-Men" Multiball.
-Updated "Stopping a Juggernaut" mission rules. Now, you must alternate between attacking the Juggernaut and defending the X-Mansion grounds. New perfect condition is to complete the mission with over 25 seconds remaining.
-Updated "Sentinel Multiball" with a new Giant Sentinel head feature. This feature allows players to bring the Giant Sentinel head up by directly hitting the Giant Sentinel when down. However, this is a limited effect, since when the Giant Sentinel takes significant damage, it will retreat, if able. Destroying enough supporting Sentinels will prevent the Giant Sentinel from retreating.
-Updated "To Me, My X-Men Multiball" awards to cumulatively increase the Super Jackpot when additional shots are hit
-Updated "Save the City Multiball" to be a 4 ball multiball, up from 3 balls.
-Updated GI and lamp usage in "Sentinel Multiball".
-Updated "Smuggled Cargo" to include a score boosting effect to the Gambit pop bumper.
-Updated "Fastball Special" background display to properly fill the first segment of hitting the Uptown ramp.
-Updated the award display for target hits in "Mayhem in Midtown" to better reflect Blob's power.
-Updated text on info bar for several missions.
-Increased all Mission times, giving players more time to complete missions.
-Increased ball save times for "To Me, My X-Men Multiball" and "Save the City Multiball".
-Increased "Escape Nimrod" scores.
-Increased shot progression bonus score values.
-Increased award and jackpot scores for "Sentinel Multiball", "To Me, My X-Men Multiball", and "Save the City Multiball".
-Reduced Combos max score.
-Modified score in "Rescue the Innocent" where the max score for a Bishop pop hit was reduced.
-Modified Sentinel spawns during "Sentinel Multiball" to no longer be random initially. Sentinels will now always spawn in the same place when the multiball starts.
-Modified combo speech to play less often.
-Fixed an issue with Double Skill Shot where it was awarding erroneously in some cases.
-Fixed an issue in Time Loop Skill Shot where, in a rare instance, it would award a large score incorrectly.
-Fixed an issue for skill shots where it was using an incorrect switch.
-Fixed an issue in "Fastball Special" where displays and lights were lingering during the grace period.
-Fixed an issue where "Fastball Special" being advanced while The Future was ready caused the return lane post to activate incorrectly.
-Fixed an issue in "Smuggled Cargo" where the final award was not being doubled correctly when a 2x was available.
-Fixed an issue in the "Beast Lab" award add-a-ball where it was replacing the ball save timer instead of extending it.
-Fixed an issue in "Mayhem in Midtown" where the rollover Beast Lab switches were not being counted towards the awards when lit.
-Fixed an issue where the "Rescue the Innocent" multiplier was not being applied correctly.
-Fixed an issue with the Gambit pop bumper where the flasher was not lighting to help indicate Gambit 2x was available.
-Fixed an issue where Game Over speech would play when entering the test menu during the Game Over screen.
-Fixed audit for auto plunge to ramp success percentage. This will no longer count attract mode/game over launches.

Gameplay Overview from Stern:

Probably not the major update everyone was looking for but hey it's something!

In the gameplay video they're talking about the 'perks' each xmen awards in the future when you save them, anyone have a consolidated list of that anywhere as the game doesn't seem to tell you?
 
In the gameplay video they're talking about the 'perks' each xmen awards in the future when you save them, anyone have a consolidated list of that anywhere as the game doesn't seem to tell you?

Perks are in a drop down under ‘the future’

Just finished updating, got time for a few games now. Was hoping for a mini wizard mode but guess that’s still in the works.
 

Perks are in a drop down under ‘the future’

Just finished updating, got time for a few games now. Was hoping for a mini wizard mode but guess that’s still in the works.
Lovely, thanks Jib!

Keen to hear thoughts after 0.90, some new light shows and attract modes, Juggernaut cannot be spammed any more, 4 ball multiball and extra ball save times doesn't feel revolutionary but it was nice to get a gameplay overview stream at least.

I'd be nice if Stern did that for all major updates but appreciate that's a lot of time they could be spending coding more into the games.

Edit: Adding an indicator for where you are to Save the City MB in the UI is a lovely change too, considering it has the best UI elements in the game... I love the pixel art aesthetic.

I'm praying for an additional mode like Jaws where it's basically the X-Men Children of the Atom fighting game where you pick a character and go through an 'arcade mode' of fights, similar to how the fights work in deadpool... That's not too much of a pipedream right? :D
 
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Erm…I hope no one here likes to play in the dark…or likes their eyeballs

Had a few games where I managed a couple of modes and one where I did all 8 modes. Juggernaut mode is different and save Senator Kelly has been taken out. Apart from that nothing felt that different to me on only a few plays.

I’m going to have to see if I can get use to the new light shows.

On the positive side I still love the layout but I’m not sure this update is a step forward in terms of code.
 
Erm…I hope no one here likes to play in the dark…or likes their eyeballs

Had a few games where I managed a couple of modes and one where I did all 8 modes. Juggernaut mode is different and save Senator Kelly has been taken out. Apart from that nothing felt that different to me on only a few plays.

I’m going to have to see if I can get use to the new light shows.

On the positive side I still love the layout but I’m not sure this update is a step forward in terms of code.

What have they replaced save the senator with?
 
Interesting, I hope loads more stuff gets added as this will be a killer must have title if so.
Like I said in my other comment; in my headcanon, the delays in code are because Stern are trying to do a deal with Capcom to use the assets from the CPS2 Xmen: CoTA arcade game to do more pixel-based modes like the Save the City MB is. 😍
 
We should all give thanks to @robotgreg for selling his machine thus ensuring a long awaited code update shortly after 🙂.
Can he buy it back and sell it again so we get another update, still alot to be done, this update fixed juggernaut but removed senator kelly. If they could just make a code love child between Deadpool and Foo the code would kick ass!
 
Can he buy it back and sell it again so we get another update, still alot to be done, this update fixed juggernaut but removed senator kelly. If they could just make a code love child between Deadpool and Foo the code would kick ass!
I have a feeling they will get there. Game was released too early.
 
The best thing I can say about this game is that I play it despite Pulp, Jaws, AFM and LOTR being set up too.

I'm not saying it's better than those games because it isn't. But if it was ****, I wouldn't switch it on.

I can't pretend to completely understand the rules like the others but crikey it is a thrilling shooter. I think the thing that surprised me most is that I can hit the shots which I couldn't do with John Wick which is nowhere near as good as this game imo.

I'll do the code tomorrow
 
I was looking at what mods and 'fixes' exist for the machine and saw someone on pinside selling a 'guard' for the plastic kitty pryde ramp and couldn't believe the price:

$35 + $20 shipping for a post sleeve with a bit of extra plastic on it!

It's almost cheaper to buy a second hand 3d printer and make one yourself at that cost if you're that concerned about it, and it has a review so some are clearly buying it! o_O
 
The best thing I can say about this game is that I play it despite Pulp, Jaws, AFM and LOTR being set up too.

I'm not saying it's better than those games because it isn't. But if it was ****, I wouldn't switch it on.

I can't pretend to completely understand the rules like the others but crikey it is a thrilling shooter. I think the thing that surprised me most is that I can hit the shots which I couldn't do with John Wick which is nowhere near as good as this game imo.

I'll do the code tomorrow
I've played over 600 games on mine already even with the simple rules or maybe because of them and the shorter game times. Layout is addictive!
 
I was looking at what mods and 'fixes' exist for the machine and saw someone on pinside selling a 'guard' for the plastic kitty pryde ramp and couldn't believe the price:

$35 + $20 shipping for a post sleeve with a bit of extra plastic on it!

It's almost cheaper to buy a second hand 3d printer and make one yourself at that cost if you're that concerned about it, and it has a review so some are clearly buying it! o_O
I’d rather get a cliffy myself, only takes a side to side hit above that TPU edge and the ramps getting damaged.
 
I've played over 600 games on mine already even with the simple rules or maybe because of them and the shorter game times. Layout is addictive!

And that danger room section actually works. I thought it was a gimmick and like the lower pf on Avatar I thought I'd get bored but it's decent.

My main issue is the theme which I struggle to connect with. The shots are as good as anything.
 
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And that danger room section actually works. I thought it was a gimmick and like the lower pf on Avatar I thought I'd get bored but it's decent.

My main issue is the theme which I struggle to connect with. The shots are as good as anything.
Theme is actually a big one for me. This was the first game based on theme and layout was almost an instant preorder but decided to wait it out...

That's why when Robotgregs's came up I snapped it up instantly. I'm actually pretty happy with where code seems to be already, I'm not the best player and neither are my friends and family so the chances of us seeing a wizard mode are pretty low so more enhancements closer to the start button is a win in my books.

I've even re-read the days of future past comics and have continued on from there too, I can't wait to get my hands on it 😄
 
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