Chris that Getaway is an absolute work of art
Chris that Getaway is an absolute work of art
I think this is actually true on some games, but it's really rare and it would be only for the most asymmetric of playfields.Different coils for the lower flippers (ubiquitous on every machine) can’t be right surely?
The metal at the back is standard.
Thx for the link @pinballmania
Could I ask a QQ pls?
Am I right in saying, the one in my picture, that I have in my machine, is a reinforced target (has the metal at the back) or are these ones in your shop, the same as my picture?
I'd like to match what I have but I wonder if I'm not understanding the part properly
A-14691 seems to be in the manual
Thank you in advance..
Awesome, so the ones in this machine are the same as the link and I don't need re-enforced ones?
Correct.
Jesus - I have thrown better targets than that in the bin!!!!!
I would be replacing them all if they look like that.
Best of luck with your refurbishment.
Manual shows lower flipper coils to be 11629 (blue) and upper one 11630 (red) , slightly less power for top one I guess.
I enjoyed rebuilding the flipper assembly...
Given the thread is about the irritating sound, I did some digging, based on suggestions about coin up sound.
I downloaded Pinsound Studio (used to make new orchestrations for Pinsound) and downloaded the original Getaway orchestration, to see if I could find the sound, then track back to where the orchestration plays that sound..
Anyway, I think THIS is the sound (cant attach a .wav, so link to a wav HERE), also poor quality screen recording below..
Pinsound Studio only works on Win, I use a Mac, so I cant find exactly where that sound is triggered...yet... I get the new CPU tomorrow, with a bit of luck, so I can test coin up for that sound.. I just thought Pinsound break down might be an avenue of investigation!
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Hi @Pick Holder
Thanks for the help, I'm not changing anything at the moment. I have done coils, flippers, bulbs etc in the last few weeks, but I've been waiting now for the soundboard CPU replacement chip before I can do much on the sound issue. I bust the chip. So in the meantime, I thought I'd look into pinsound to learn some of that.
Where are you getting this new cpu chip from and how long are you having to wait for it??? If its from China and low cost there’s no guarantee it isn’t a cheap fake.
I can send you a nos known good one out today and you’d have it tomorrow morning if that would help? Pm me
I’m a bit confused about this diagnosis. Why are CPU board chips being pulled/replaced for a possible sound board issue?
Why were they pulled at all?
Also to echo the above - there’s a lot of fake 6809x chips about.
For future reference each board in the machine has a discrete function. There’s a CPU (also called MPU) board which handles game logic, a Power Driver board - the big one - which, as the name suggests, handles power for all the lighting and electrical circuits (as well as powering the other boards), a Video board that handles the DMD and a Sound board which does the sound. Optionally in some games there are additional auxiliary boards that perform different functions, e.g. rectifiers, Fliptronics, etc.In short, because I'm a Nob.
I ran through about 5 things that a helpful chap on Pinside suggested. Final was to reseat the CPU. I didn't do that as I knew I'd knack it. Then did it in desperation, and knacked it.
Let’s be clear here - which chips are you messing with? The CPU board is different to the sound board. You should not be touching anything on the CPU (MPU) board (the one on the left of the backbox)Two new CPU arrived this morning (to replace the one I broke pins on in the sound board)
Neither give me sound back. Both seated correctly.
Bit of whistling from the speakers. Nothing else has been touched.
Had high hopes for this as it was all that had been messed with...
When I press service from the main rolling credits screen, I get a click and all the lights flash though, which is new..
All understood (I think)For future reference each board in the machine has a discrete function. There’s a CPU (also called MPU) board which handles game logic, a Power Driver board - the big one - which, as the name suggests, handles power for all the lighting and electrical circuits (as well as powering the other boards), a Video board that handles the DMD and a Sound board which does the sound. Optionally in some games there are additional auxiliary boards that perform different functions, e.g. rectifiers, Fliptronics, etc.
Generally speaking a problem with the game can be localised to a single board and/or the connectors and wiring attached to it.
The sound problem you were experiencing imo was only likely to be due to either a faulty switch, a wire grounding somewhere or a fault on the sound board. If the game plays normally otherwise and doesn’t reset then the MPU and PDB are probably fine.
Pinside is a great resource (as is here) but the shotgun approach is likely to cause more problems really - such as the fuses problem you experienced. If the game works then generally there is no good reason to be pulling ribbon cables and particularly not chips. There are exceptions to this (TZ flashers locking on is a classic ribbon cable fix to begin with).
Pulling chips on these games is fraught with risk, not least of which because of how old the boards are, how long those chips might have been in place for, etc. It is - in my experience - very difficult to remove them without bending or breaking pins, and very easy to reinstall them incorrectly.