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JJP Toy Story 4

Is this price confirmed? £2900 CE gets you a different colour powder coat and a topper that’s it.

I’m half tempted on a LE but very strong money.
Pinball Heaven site lays out all the extras CE over LE:

May just get one for the Gabby ramp alone as love winding the daughter up who happens to be a Gabby !

Collectors Edition additional features…

  • Carnival Red Powder Chrome Armor
  • Individually Numbered CE Plaque – Limited to only 1,000 Units
  • Pixar Luxo Ball Shooter Knob
  • Exclusive Playfield Artwork with Sparkle Accents
  • RadCal Cabinet Art Package by John Youssi
  • Mirrored Backglass & Art Blades
  • Fiber Optic Fireworks Topper with Flying Duke Caboom Mech
  • 450+ Individually Controlled RGB LEDs with Under Cabinet Lighting
  • Signature Card Signed by Pat Lawlor & Jack Guarnieri
  • Laser Etched Rule Card
  • Additional Custom Speech by Annie Potts (Bo Peep)
 
Pinball Heaven site lays out all the extras CE over LE:

May just get one for the Gabby ramp alone as love winding the daughter up who happens to be a Gabby !

Collectors Edition additional features…

  • Carnival Red Powder Chrome Armor
  • Individually Numbered CE Plaque – Limited to only 1,000 Units
  • Pixar Luxo Ball Shooter Knob
  • Exclusive Playfield Artwork with Sparkle Accents
  • RadCal Cabinet Art Package by John Youssi
  • Mirrored Backglass & Art Blades
  • Fiber Optic Fireworks Topper with Flying Duke Caboom Mech
  • 450+ Individually Controlled RGB LEDs with Under Cabinet Lighting
  • Signature Card Signed by Pat Lawlor & Jack Guarnieri
  • Laser Etched Rule Card
  • Additional Custom Speech by Annie Potts (Bo Peep)
You get the gabby pop up on the LE, just checking you know that before you jump on a CE :-)
 
Looks like great fun to me. Of course I would have preferred a Toy Story themed game instead of TS4. But this game looks like super fun. Joe Katz is great.

The rules and simplicity of the game are more in the style of Monster Bash, playing the 7 scenes, collecting the different characters depending on how well you play the scenes etc. Clearly Pat wanted something easier to understand, with clarity, unlike the majority of releases of late which require a lot of work in order to understand what's going on.

My gut feeling is, once people start actually playing it they are going to love it, in the same way that the majority of people feel about Bally/Williams games from the mid/late 90's.

JJP definitely do lots of things right. I hope the playfields don't fall apart and undermine lots of the fantastic work that lots of people have clearly poured there hearts and soul into
 
Didn’t see any theme integration with Camera. Considering JJP have all assets from movie. Seemed lacking in clips. Needs more work on code. The backgrounds, i.e clouds as a filler waiting for modes to start are naff..

Those hot rails don’t work on this game!
 
I really like the look of it, look of it. I’d never spend that much on a pin so prob never own one but would like to play it one day.
 
I’m looking forward to getting to play this one. Some of the best games IMO are the ones which you can understand after a few games without needing a PHD to work out like some of the more modern machines. If it can capture some of the magic from 90’s games like TOM, MB and MM then this could be an awesome game !
 
Looks like the CE is mostly cosmetic additions? Ie mirror / topper / different art etc.. the LE would play just as good? Nothing major missing?
 
The price is eye watering. Some people must have really deep pockets.

I really don’t think I’m the target market for this. The music would drive me crazy before the end of the first game.

Would like to play a couple of games but can’t see me wanting to own one.

Would far rather have a GnR if they sorted the bloody playfields out.
 
No claw it seems but a
Looks like great fun to me. Of course I would have preferred a Toy Story themed game instead of TS4. But this game looks like super fun. Joe Katz is great.

The rules and simplicity of the game are more in the style of Monster Bash, playing the 7 scenes, collecting the different characters depending on how well you play the scenes etc. Clearly Pat wanted something easier to understand, with clarity, unlike the majority of releases of late which require a lot of work in order to understand what's going on.

My gut feeling is, once people start actually playing it they are going to love it, in the same way that the majority of people feel about Bally/Williams games from the mid/late 90's.

JJP definitely do lots of things right. I hope the playfields don't fall apart and undermine lots of the fantastic work that lots of people have clearly poured there hearts and soul into


Funnily enough I thought the same thing which makes it quite appealing to me.

When he said "What's the point of designing a wizard mode that only three people will ever achieve?" it really resonated.

I've certainly found myself gravitating towards fun games with satisfying shots recently.

Cactus, M'Bash, Attack FM & Fishy are here at the moment and not only have I never enjoyed pinball more but the kids are playing them too.

The bloke in the video said it was fun ( I guess he would say that tbf), if it is then I'm looking forward to playing it despite it being a Lawlor game 😉
 
Lol

spend you 10K+

get 10p toys

they must think we are idiots!

no toys toy story!
 

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and its got a mirco playfield! no wonder if needed cake toppers for the icing like clear coat :D
 
No claw it seems but a



Funnily enough I thought the same thing which makes it quite appealing to me.

When he said "What's the point of designing a wizard mode that only three people will ever achieve?" it really resonated.

I've certainly found myself gravitating towards fun games with satisfying shots recently.

Cactus, M'Bash, Attack FM & Fishy are here at the moment and not only have I never enjoyed pinball more but the kids are playing them too.

The bloke in the video said it was fun ( I guess he would say that tbf), if it is then I'm looking forward to playing it despite it being a Lawlor game 😉
I watched the featurette and when Lawlor talked about simplicity, and said “What’s the point of designing a wizard mode that only three people will ever achieve?” it resonated.

Then, I read some Pinside comment and realised I chose LoTR precisely because it has an ‘unobtainable‘ (or virtually so) Wizard mode. It’s not getting the mode that’s important, it’s knowing it exists and can be worked towards. What’s important is having mini-Wizard modes, etc. as well.

Having watched some of the Joe Katz video, I still don’t think these folks really understand how kids play pinball. Or, at least, how my kids play pinball.

LONG RANT COMING UP

My older son (aged five) tends to like pins where it’s obvious what to shoot walking up to the pin (he also likes Flash Gordon - go figure). So, he likes Funhouse (Rudy), The Addam’s Family, Stern Godzilla, Gigi, MM, Cirqus Voltaire, etc. All of these have large bash toys on the playfield - or LOTS of pop bumpers. He also enjoyed hitting the Balrog when we first got LoTR, he likes Mando due to the Razor Quest and the huge Grogu, and - in practice - he enjoys TWD because of the well walker bash toy and pop-up zombie.

TS4 doesn’t have anything big and obvious, such as a Buzz Lightyear stood in the middle of the playfield, that you can shoot as a novice player. Pat Lawlor is right that little kids generally start playing pinball by hammering both flippers madly (all the kids we’ve had visit have done this), and it’s good to give them benefits for that, to encourage them to play again, but new little kid players can’t make shots at all - so, in general, they need something big in the centre of the playfield that does something, which they can hit by accident.

Lawlor also talked about ‘ten year olds’. Ten is WAY older than the age range for a primary coloured pin like this one, and also for the ‘flap madly’ phase of pinball playing. The pin he’s describing is for kids aged 4-8.

The average little kid aged 4-8 is either not reading yet, not a confident reader, or isn’t comfortable with large numbers. Not only does the main screen have a huge amount of information displayed (inc. lots of numbers and complex words), but it has a SECOND playfield displaying EVEN MORE text. It is hard enough as a novice-intermediate adult player to track a screen showing a picture and two lines of text, never mind large amounts of text and numbers indicating EVERY ASPECT of the game status. They’ve tried to solve this problem by having loads of callouts. Once you resort to loads of callouts, you’ve admitted your pin is visually unintuitive. In general, your pin should be understandable on walk up (e.g. there’s a big monster to hit with a pinball), and - secondarily - a parent can just tell their eight year old to “shoot the flashing lights”.

As further advice to pinball designers, they should assume they are designing an EM with an apron rules card, and - if they can’t explain the game status to a player without a big screen - go back to the drawing board.

On theme, if they wanted child-friendly, they could have not bothered licensing the Toy Story 4 theme, cut the pin cost, and spent the rest of the money on a giant T-Rex mech for ‘Dinosaurs versus Monster Trucks’. They would have little boys queuing up for that one!

In summary, I’m not a great pinball player and I’m pretty sure I’d be a worse pinball designer. But, I’m sure, as a mum of two small boys, I’d be able to design a better pinball table based on a Disney cartoon than this one…

I look forward to playing one on site sometime, in the company of both my boys. I’m prepared to be wrong and for them to love it and at that point, of course, I’ll eat my hat!

END RANT
 
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$5 cake toppers or not Neil didn’t you hear, no corners where cut in the making of this game….. clearly they think we are idiots.

Part of the reason I was so impressed with Cactus. Cgc clearly manufactured their toys to fit the game.

The Bat signal and the car on BM66 are both standard cheap toys available from anywhere and as for Mando..... 🤔

That being said I don't really care who made the bat signal or car because they look fine, the game is great and I stick other stuff in it anyway.

I couldn't give a sh1t whether the Little Bo Peep toy was made by JJP, Hasbro, Fisher Price or anyone else If the game is good.
 
Part of the reason I was so impressed with Cactus. Cgc clearly manufactured their toys to fit the game.

The Bat signal and the car on BM66 are both standard cheap toys available from anywhere and as for Mando..... 🤔

That being said I don't really care who made the bat signal or car because they look fine, the game is great and I stick other stuff in it anyway.

I couldn't give a sh1t whether the Little Bo Peep toy was made by JJP, Hasbro, Fisher Price or anyone else If the game is good.
Agreed, people complain if they are flat plastics, people complain if they are cheap toys. Why waste the budget on expensive custom manufactured ornaments, they are only a garnish to the main meal. Outside of the price I like what I've seen so far.
 
I’m pretty sure I’d be a worse pinball designer. But, I’m sure, as a mum of two small boys, I’d be able to design a better pinball table based on a Disney cartoon than this one…

Come on now.....

You are talking about, one of, if not the best pinball designer of all time, certainly based on games sold. He has spent over a year of his life dedicating and designing this game and you haven't even played it. And you are sure that you could design a better pinball table than this 🤣, even though you think you will be an awful pinball designer! The pinside culture of condemning a machine instantly upon release has become customary, but this is ridiculous. We get it, you have 2 young boys, you know what they like. But to suggest you have any idea of what it takes to design a pinball machine to the level of Pat Lawlor, or better, with the constraints of one of the biggest corporations in the world dictating what you can and can't do, is a little naiive shall we say
 
I think too much is being made of it being TS4 instead of the other films. Kids will resonate with the theme regardless, it's only adults that wanted the older films. Plus TS4 went away from using other companies IP (Barbie, potato head, etch, slinky etc)

What I don't get is why they have aimed the game at kids but not set the game up to suit them? A third flipper is almost never used by youngsters, the rules are not obvious enough and multiball appears to be difficult to find. My youngest loves GOTG. 2 flippers, hit Groot, put it in his mouth, repeat, multiball!!. He also loves Metallica (doesn't know they are a band) but hit sparky, repeat, get multiball!!

Also, if aiming a game at kids, add three more zeroes to the scoring!!! They get that sense of achievement with a big score (deserved or not) with JJP's low scoring model, even a good game seems like a bad one to a child when they can get more points on a skill shot of a stern (they don't understand the difference!!)

This feels like a game aimed at kids with adult rules and features just dumbed down a little. I may well enjoy it (if the flipper strength has improved) but can't help thinking this machine will miss the spot with kids. Maybe a 'Junior' version of code with higher scoring and clear, easy multiball would help with that.

It's all academic though because at this price hardly any kids will see one!
 
Price point is a killer (especially for a game aimed at kids), and I still don't like the big screen, but....

it actually looks really fun!
 
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