Devil-Mish
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First gameplay video from the LE distribution:
Be prepared for lots of owlbear.
Be prepared for lots of owlbear.
They managed to make that look as exciting as a rain drenched walk to the cashpoint at the **** end of January.First gameplay video from the LE distribution:
Be prepared for lots of owlbear.
Hah! We've all been there unfortunately.They managed to make that look as exciting as a rain drenched walk to the cashpoint at the **** end of January.
The game was a bit quiet but even so I’m still struggling with the sleepy soundtrack and the call-outs / narration …. can’t put my finger on it exactly but they just irk me.
I'm looking forward to some proper gameplay. I am worried that the call-outs could be tiresome. "You go through the door and see... Two Skellingtons", it just doesn't feel very cohesive.
Yeah you could be right.Isn't that how DnD is played though, Dungeomaster reads out "You go through the door and see..." then he roles a dice to select what the players see and then reads out the result "Two Skellingtons", so the pause is part of the DnD experience which they've tried to recreate.
There are a bunch of board games that have random monster tables and, to be honest, a pinball machine is always going to play more like a (simpl-ish) tabletop strategy game with a dexterity element than an actual RPG.Rolling random monsters/encounters would probably be the worse way to ever play any RPG. It’s meant to tell a story with your GM as a guide responding to different factors. Very little should be random but a reaction to earlier events.
Oh God. I’ve just out nerded myself
Yeah. I’ve got the Ravenloft board game here.
Inevitably the pin is always going to rely on the “random encounter” table type concept and becomes very hack and slay as an approach.
On the other hand I’ve never been a huge fan of people lawyering through rules. Technically you can level up by setting fire to a forest and killing loads of very low level creatures. Doing so though should result in a lynch mob tracking the character down.