D
Deleted member 2463
New code! button works!
LE/PRE V1.02 - January 6, 2020
=====================
- Added game play tutorial videos to the attract mode.
- Added a Swipe-A-Ball award lamp effect and shaker effect.
- Added logic to allow the Swipe-A-Ball and Demogorgon Bomb display effects
to kill each other when awarded with 2 qualified lock down bar button presses.
- Added logic to disallow the lock down bar button from querying/awarding the
Swipe-A-Ball and Demogorgon Bomb rules during non-game play events,
i.e. bonus, test mode, attract mode, etc...
- Increased the volume of the Swipe-A-Ball award SFX.
- Added logic to disallow Demogorgon Bombs from being awarded during Final
Showdown Challenge.
- Added a new Swipe-A-Ball Display/SFX.
- Added logic to the lockdown bar button to independently handle multiple awards
at once, i.e. if both Swipe-A-Ball and Demogorgon Bombs are available at the
same time the game will recognize a quick button press as a Demogorgon Bomb
and a long button press as a Swipe-A-Ball award.
- Added logic to allow the lockdown bar button to flash LIGHT BLUE to reflect
the availability of the Swipe-A-Ball rule. (LE/Prem Only).
- Fixed a bug where some Demogorgons were not killed by a Demogorgon Bomb.
- Added a Demogorgon Bomb rule. This rule allows the player to kill the
Demogorgon, when available, by pressing the flashing RED lockdown bar button.
This feature is available once per game.
- Added speech to the Swipe-A-Ball event.
- Removed an unused adjustment.
- Added a new Swipe-A-Ball rule. This rule allows the player to "unlock" any
Telekinesis locked balls they have accumulated prior to starting Telekinesis
Multiball. Release the locked ball(s) by pressing the lockdown bar button
during a multiball event (and Snow Ball Dance).
- Note: Telekinesis rule ball lock progress is reset upon each Swipe-A-Ball use.
- Added a Swipe-A-Ball rule adjustment. Default setting = "Any Locked Ball".
Setting are:
"Off" - The rule is disabled.
"Physically Locked Balls" - Only balls physically locked on the back panel
by the player are added into play.
"Any Locked Balls" - Any balls locked (either on the back panel or trough)
by the player are added into play.
"Physically Locked Balls + Stealing" - Only balls physically locked on the back
panel by any player are added into play.
"Any Locked Balls + Stealing" - Any balls physically locked on the back panel
by any player, or balls in the trough are added
into play.
Note: A Ball Saver starts at the beginning of Swipe-A-Ball that will save any
earned locked balls, i.e. any stolen or unearned balls that are released/unlocked
are not saved upon draining. (this is a LE/Prem ONLY feature).
- Added topper light shows for modes/features.
- Fixed several topper lightshows.
- Fixed a problem that could occur where the background display effect would
be seen for one frame as the Mystery Award display effect finished and
transitioned to showing the given award display animation.
- Fixed a bug where the Mystery Advance Dart award was playing the wrong Dart
evolution sound effect.
- Fixed a bug where the game was playing the wrong pop bumper Dart evolution
LE/PRE V1.02 - January 6, 2020
=====================
- Added game play tutorial videos to the attract mode.
- Added a Swipe-A-Ball award lamp effect and shaker effect.
- Added logic to allow the Swipe-A-Ball and Demogorgon Bomb display effects
to kill each other when awarded with 2 qualified lock down bar button presses.
- Added logic to disallow the lock down bar button from querying/awarding the
Swipe-A-Ball and Demogorgon Bomb rules during non-game play events,
i.e. bonus, test mode, attract mode, etc...
- Increased the volume of the Swipe-A-Ball award SFX.
- Added logic to disallow Demogorgon Bombs from being awarded during Final
Showdown Challenge.
- Added a new Swipe-A-Ball Display/SFX.
- Added logic to the lockdown bar button to independently handle multiple awards
at once, i.e. if both Swipe-A-Ball and Demogorgon Bombs are available at the
same time the game will recognize a quick button press as a Demogorgon Bomb
and a long button press as a Swipe-A-Ball award.
- Added logic to allow the lockdown bar button to flash LIGHT BLUE to reflect
the availability of the Swipe-A-Ball rule. (LE/Prem Only).
- Fixed a bug where some Demogorgons were not killed by a Demogorgon Bomb.
- Added a Demogorgon Bomb rule. This rule allows the player to kill the
Demogorgon, when available, by pressing the flashing RED lockdown bar button.
This feature is available once per game.
- Added speech to the Swipe-A-Ball event.
- Removed an unused adjustment.
- Added a new Swipe-A-Ball rule. This rule allows the player to "unlock" any
Telekinesis locked balls they have accumulated prior to starting Telekinesis
Multiball. Release the locked ball(s) by pressing the lockdown bar button
during a multiball event (and Snow Ball Dance).
- Note: Telekinesis rule ball lock progress is reset upon each Swipe-A-Ball use.
- Added a Swipe-A-Ball rule adjustment. Default setting = "Any Locked Ball".
Setting are:
"Off" - The rule is disabled.
"Physically Locked Balls" - Only balls physically locked on the back panel
by the player are added into play.
"Any Locked Balls" - Any balls locked (either on the back panel or trough)
by the player are added into play.
"Physically Locked Balls + Stealing" - Only balls physically locked on the back
panel by any player are added into play.
"Any Locked Balls + Stealing" - Any balls physically locked on the back panel
by any player, or balls in the trough are added
into play.
Note: A Ball Saver starts at the beginning of Swipe-A-Ball that will save any
earned locked balls, i.e. any stolen or unearned balls that are released/unlocked
are not saved upon draining. (this is a LE/Prem ONLY feature).
- Added topper light shows for modes/features.
- Fixed several topper lightshows.
- Fixed a problem that could occur where the background display effect would
be seen for one frame as the Mystery Award display effect finished and
transitioned to showing the given award display animation.
- Fixed a bug where the Mystery Advance Dart award was playing the wrong Dart
evolution sound effect.
- Fixed a bug where the game was playing the wrong pop bumper Dart evolution