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Welcome to Hawkins ... stranger things thread

  • Thread starter Thread starter Deleted member 181
  • Start date Start date
By replacing the memory card (SD card) you are basically replacing the operating system on the pin. It loads this up every time you switch it on. When you are giving the machine back you just need to put the old card back in and turn it on , boom back the way you got it..
 
Had a good session today on Stranger Things and I have to say, I love this game a lot. It just keeps you coming back for more. I find some of the shots tight, but then I am not a great player by any stretch!

Very pleased with it!

F2CCAA17-6939-410A-AE01-AEA1D59FE308.jpeg
 
New code!


LE/PRE V1.01 - December 21, 2020
=====================

- Added logic to keep the left ramp up post in the raised position a bit longer
in situations where an award is going to be given at the left ramp exit switch.
- Added shaker effects for bashing the Demogorgon.
- Added bigger shaker effects for killing a Demogorgon.
- Now the pop bumper score award text turns RED to indicate that Dart has fully evolved.
- Scoring for Lure Dart has changed and is now based upon which Pop Bumper level
Dart has evolved to.
- Added "Damage Meter" text to the Bust Out background LCD display effect.
- Scoring for Follow the Compass, Monster Hunting, Morse Code, Bullies,
What Mama Says, and Monster Hunting has been updated/enhanced.
- Now the Chapter Mode's 10% of mode score points that contribute to the End
of Ball Bonus are reset at the end of the ball, i.e. these points are no longer
carried forward from ball to ball.
- Changed/Set the Bonus X multiplier maximum to 5X.
- Changed the scores awarded during End of Ball Bonus. End of Ball Bonus Scores are:
1) Telekinesis Multiball Starts X 3M
2) Demogorgon Mode/Multiball Starts X 2M
3) Demodog Mode Starts X 5M
4) 5-WAY Combo = 10M
5) Chapter 1-6 Mode Starts X 1M plus 10% of Mode Score.
6) Chapter 7-12 Mode Starts X 1M plus 10% of Mode Score.
7) Drawings Collected X 2M
Points carry over from ball to ball.
- Fixed a problem where the wrong amount of points were being awarded in the
Burn it Back, Telekinesis Advance, and Combo rules.
- Fixed a bug where some "Final Showdown Challenge" Champion title screen text
was displayed off screen.
- Added a new bottom lanes completion SFX. Note: This is only heard during
Final Showdown Challenge games.
- Added a new bottom lanes completion display effect. Note: This is only seen
during Final Showdown Challenge games.
- Fixed a problem where, upon starting Final Showdown Challenge, the drop targets
were not immediately lowered.
- Fixed a problem where the Final Showdown Challenge Total Points earned display
effect wasn't being shown when Final Showdown Challenge ended.
- Changed the "Bottom Lanes" rule to only advance towards lighting Mystery during
a Final Showdown Challenge game.
- Changed the criteria of which Mystery Awards are available during a Final Showdown
Challenge game.
- Added logic to disallow Final Showdown Challenge games from contributing to
the auto percentaging feature used by the Burn it Back rule to light Extra Ball.
- Added logic to Burn it Back to disallow advancing/lighting Extra Ball during
Final Showdown Challenge games.
- Added a Final Showdown Challenge Ball Save Timer adjustment. Default setting
time = 45 seconds, min = 5 seconds, max = 60 seconds.
- Fixed a problem where the Final Showdown Challenge Start display effect
couldn't be blown off.
- Improved the speech candidate selection used for Ball Save.
- Added logic to Final Showdown Challenge games to disallow replay threshold
awards.
- Added logic such that Final Showdown Challenge game scores only contribute to
the Final Showdown Challenge High Score Champion.
- Fixed a problem where the instructional speech was still playing during Final
Showdown Challenge.
- Fixed a problem where the Skill Shot rules were still available during Final
Showdown Challenge.
- Added a new video for the Final Showdown Challenge start display effect.
- Fixed a problem where, upon the completion of Final Showdown Challenge, the
end ball sequence didn't wait for the Final Showdown Completion display effect
to finish.
- Added a Final Showdown Challenge game. To start this Challenge do the following:
1) Hold in both flippers while the game is in the attract mode.
2) When the GAME PLAY MODE MENU appears use the flipper buttons to navigate
to the Challenge game.
3) Press the START BUTTON to start the Final Showdown Challenge game.
- Final Showdown Challenge is a 3 ball multiball that requires 7 stages to complete. The stages are:
Stage 1 = 3 Shots to the left ramp
Stage 2 = 8 Arrow Shots
Stage 3 = 8 Drop Targets
Stage 4 = 7 Demodog Targets
Stage 5 = 25 Pop Bumper Hits
Stage 6 = 25 Spinner Hits
Stage 7 = 1 Shot into the Demogorgon's Mouth to close the gate
A new ball is added into play when you complete a stage and have less than 3
balls in play. Final Showdown Challenge is over when you complete all 7 stages
or have drained all of the balls, i.e. you can keep playing with only 1 ball
in play. When Final Showdown Challenge is over game play advances to the next
player or to the match/game over sequence.
- Added a "Final Showdown Challenge" High Score Champion.
- Added adjustments to support the "Final Showdown Challenge" High Score Champion (default
score threshold, type of award to give, # of awards to give).
- Added a "Final Showdown Challenge" Champion to the attract mode presentation.
- Added logic for the lockdown bar button to restart the music playlist during
DJ Mixer.
- Changed the instant info text colors on the Champion pages to match the
text/arrow colors used during game play.
- Added "Drawings Collected" Champion to instant info.
- Added a "Drawings Collected" High Score Champion.
- Added adjustments to support the "Drawings Collected" High Score Champion (default
score threshold, type of award to give, # of awards to give).
- Added a "Drawings Collected" Champion to the attract mode presentation.
- Resized the attract mode Champion Initials to be larger.
- Changed the attract mode text colors on the Champion pages to match the
text/arrow colors used during game play.
- Added logic to collect 2 Drawings for completing "Turn up the Heat" by only
making blinking arrow shots, i.e. the left/right lane shots.
- Added logic to collect 1 Drawing by completing "Quarter Hunt", and 2 Drawings
by Completing "Quarter Hunt" and collecting all 4 guys via switch thresholds,
i.e. Lucas, Dustin, Mike, and Will.
- Added logic to collect 2 Drawings for completing "Morse Code" by exclusively
making the right orbit shot 3+ times.
- Now the MXV Super Skill Shot awards 1 Drawing.
- Added logic to hold the ball at the left eject until the "Drawings Collected"
display presentation is finished.
- Added logic to collect 2 Drawings for completing "Follow the Compass" without
the aid of using the spinner to move the available shot.
- Added logic to collect 2 Drawings for making a 5-Way Combo to complete Save Will.
- Added logic to collect 2 Drawings for completing "Lure Dart" by making the 4
required shots in an ordered sequence, i.e. Right Lane-> Right Orbit->Left Orbit->Left Lane.
- Added logic to collect 2 Drawings for completing "Bullies" by making the 5 required
shots in an ordered sequence, i.e. Right Ramp-> Left Ramp-> Right Orbit->Left Orbit->Left Lane.
- Fixed a problem where the game would inadvertently give instructional speech
about playing 3 modes to light extra ball.
- Added logic to collect 2 Drawings for completing "Get Me Out" by only making
drop target or center lane standup target shots.
- Added a shaker effect to the Telekinesis Multiball start LCD display sequence
to coincide with the video showing a flipped van crashing to the pavement.
- Added logic to collect 2 Drawings for completing "What Mama Says" by making
all shots in order from left to right, i.e. only shooting blinking arrow shots.
- Added logic to collect 2 Drawings for making a 5-Way Combo enroute to completing
Operation Mirkwood.
- Added logic to collect 2 Drawings for "Finding Barb" on the first shot.
- Added new text for "Missed" award shots during "Where's Barb?"
 
Amazing update!

Finally a way for me to see the final showdown hahahahahaha.

Still not lockbar button use, but this game is effing awesome.

Sent from my Atari 2600
 
Cleland has ranted on pinside that he isn't doing anymore special versions because stern are making it too hard.
 
oga83 Stern's new release of Stanger Things 1.01 has broken the ability to open in PB again. I hate that they do this to you. Hope you will update soon, this game has to be close to done.....and I am done with Stern too. They can suck it, and sell less games due to no personal customization options.

sounds rantish to me; but I understand where he is coming from but also understand Stern will have contractual requirement to protect other peoples IP.
 
Great update and an awesome set of updates from stern for the Xmas holiday On quite a few games

for me this shows a real amount of effort from the code team. Great work

and we now have a drawings high score and new rules to earn 2 drawings from each mode

Exactly the level of detail that got missed out of bksor
 
I did the hold both flippers press start and play final showdown mode.

I completed it first go, it wasn't particularly hard. Not sure why I'm so **** in open ball play to never get that far? :(

Sent from my Atari 2600
 
sounds rantish to me; but I understand where he is coming from but also understand Stern will have contractual requirement to protect other peoples IP.
The old rule of thumb for making game updates was only work on games with hardware thats at least 1 release out of date, ie don't touch spike2 games yet. Pinball browser doesn't follow the rules though and this is what it gets. suck it up...

I don't blame stern for 'shutting this **** down' repeatedly.
 
Well, not updated to latest yet but I’ve had some good games since the break. (3 ball, 2eb) I guess I’m pretty consistent as get the same score and the same point into the game each time before it goes tits up 😂😂 (except for my 1 billion game on pre v1 software)

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to download new code you have to now agree to an EULA! The EULA is hilarious :D
 
@Gonzo - to the right of the drop targets is the ‘burn it back’ loop. Finish lvl 1 gets you the spell of protection ball save on left outlane. Lvl 2 for an ex ball ...

love this pin
 
@Gonzo - to the right of the drop targets is the ‘burn it back’ loop. Finish lvl 1 gets you the spell of protection ball save on left outlane. Lvl 2 for an ex ball ...

love this pin

Nice one mate.

To be fair I did have one game at 680m but struggle to get 100m most of the time.

I get get a rather epic score on Congo though 😉
 
That sign sounds like a Chinook taking off! Nice one Gonzonator, good vid, I really gotta do my Jpark review.
 
That sign sounds like a Chinook taking off! Nice one Gonzonator, good vid, I really gotta do my Jpark review.

Don't do a review mate...... we want to see it kicking your **** during gameplay in glorious HD😉
 
Don't do a review mate...... we want to see it kicking your **** during gameplay in glorious HD😉

Spoiler alert. I think it's good.

Haha you should have tuned into my very high production quality phone stream the other day mate. I gave Nedry and chums a bloody good spanking . Absolute miracle...
 
Spoiler alert. I think it's good.

Haha you should have tuned into my very high production quality phone stream the other day mate. I gave Nedry and chums a bloody good spanking . Absolute miracle...

I tried but you were in Facebookland and it required an application, a sign-up, a funny handshake and a pledge of 10% of my wages.
 
Loved the video it really shows your pain.No shame in 4 balls if it helps you get more from the game ,in my opinion.
 
its the arcade and the game fan, put the glass back on - brave on this game with the ramp :D
 
Loved the video it really shows your pain.No shame in 4 balls if it helps you get more from the game ,in my opinion.

Thank you. I think it's the way to go really.

Wish me luck . . . . I'm going back in. 🤞
 
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