Took a trip over to Tilt to play the Pro last night.
The original video clips and callouts are as good as any in recent games and really add to the game.
Granted it's on early code but the modes started by shooting the ramps 3 times (left ramp for Season 1 and right ramp for Season 2) seemed a bit uninspiring and was just shoot the lit light for the sake of doing so.
The demogorgon shot was a complete nightmare. Whether the ramp was up or down, a shot to the centre invariably resulted in the ball becoming stuck. No amount of shaking or nudging would free it. The machine would then do a couple of ball searches - which didn't free the ball because there isn't a coil for it to fire - and would then either kick another ball out, which would often result in 2 balls on the playfield and would end your ball when either drained, or would go straight to bonus. I would have thought that the code would be able to determine how many balls were in the trough at the start of play and adjust accordingly, but apparently not - unless there was a trough issue as well. We did jack the steepness right up to see if that helped, but only slightly.
This meant the centre shot was basically avoid at all costs. It did mean that I focussed on ramps and loops which got me not 1 but 2 Total
Annihilations Isolations the second being all 6 balls, and was only missing 2 shots for the third, when the machine lost track of balls and screwed me.
The
copying inspiration from
AFM is clear throughout, from the layout, extra ball graphics, wizard mode requirements through to the big bash target in the centre. Not necessarily a bad thing, but a little underwhelming nonetheless.
Still, despite the major issues with ball jam meaning I didn't get a single 'normal' 3 ball game it was enjoyable to play and I managed to triple the previous GC with a score of 783mil. Also noticeable was that on entering my initials it also gave me some 'sub highscore' awards, including Combos, Total Isolation 1 & Total Isolation 2, however TI2 wasn't visible when scrolling through the highscores, but I'm sure that will be fixed at some point.