Ok, so had a morning on my ghostbuster pro today after a break from it due to being so busy with work.
So new grand champion score is now (v1.05 code on 3 ball)
Also having left it mainly factory settings until now i've made a few more adjustments and (as you would expect from me) noticed a few more issues with the code...
Firstly i'm still convinced they messed up something in the newer updates regarding the slimmer sensitivity as even on v1.05 its still not as good as v0.9. This time i even went to the bother of readjusting the wire and ball thing so its in the middle, which does make it better but having not adjusted anything on v.09 theres something else at work here....
Second, i made the adjustments Kev mentioned to the scolarei brother drop targets which has stopped any major air balls now, so that's sorted. I did also noticed that afar 200 games or so they were less 'catapult' to
Third is adjustments. I've changed the following coil power. Seems Stern really cranked up the ms levels which just seem to high in my opinion
Slingshot Power : 15 - This makes the game much less dangerous with a lot less left/right ball drains and other annoying randomness
Left Eject Power: 20 - The ball now feeds nicely to the left flipper each time instead of begin like the Jurassic park raptor shot
Subway Eject Power: 20 - Helps feed the ball nicely, which with upping the ball save time here makes it a nice mid ball game shot.
Forth is code again. There's something up with the multiball lock lamp and /or multiball lock rules. Seems that you now get random ball locks when the lamp isn't lit which is very confusing? Anyone else noticed this - Kev? Of course on v0.9 it was working fine... My understanding of this rule is, 2 shots to the library captive balls so that you have 2 loaded. This lites lock , then you lock 3 round the left ramp.
I know i got a lock more than once when the playfield lamp was off and no balls were captured in the library. Very strange. Let me know if you noticed this to