Factory setting means Extra balls on? I haven't changed anything but the machine does give out quite a lot of extra balls, will have to dial it back a bit.
Yes sorry should have said replay set as extra ball, amended
Factory setting means Extra balls on? I haven't changed anything but the machine does give out quite a lot of extra balls, will have to dial it back a bit.
Hi,
I would like to share the information that the www.adpin.de/english/ website has been updated packed with lots of details about the adjustable pinlever.
There are a little bit longer flipper fingers available to shorten the gap of the new Ghostbusters. The pictures show the difference between the standard Stern flipper fingers and the AdPin version PRO which is 3,5mm longer each (all dimensions in millimetre). Currently available colours are: black, blue, green. Violet is in production.
In case you would like to play a harder game on other machines, you are also able to reduce the length of the flipper finger. All AdPin accessories are made from high quality aluminium and anodised with brilliant colours. Another advantage is the easy and quick adjustment of the angle from the top.
Do you like them? What do you think about them?
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I tweaked a few things day 1 on mine to make it easier, well not easy for the sake of it but fair..
1) flipper alignment, I don't ' mind the gap ' at all but they were too low, by design yes but still too low. Really hard to catch/cradle a ball so they got aligned with the inlanes guides where they should be
2) adjust the spring tension on the scolari brothers drop targets so they drop not just brick your ball SDTM
3) bend the 3 standup targets near the left ramp forward slightly to stop them airballing.
4) raise the outlane guide rails slightly to stop the ball jumping over.
After those few tweaks the machine plays very nicely. Should you have to do them? Obviously not but if you want to enjoy the game...
I don't even notice the flipper gap. The right ramp is very hard to hit, I swear its narrower than the ball but its nice when you do actually hit it on purpose.
Overall I am very happy I bought it. This is 1 Ghostbusters that isn't for sale, well not this week anyway . Hey where did the rolling smiley face go?
Right ramp on the Pro is a joke. Shot it a dozen times and it just jumped up the ramp and stalled.
I meant rushed it out as in play testing, not code. I've seen the issues people have been having with air balls on it.Also, i don't agree that they 'rushed it out of the door' sorry. The code was far more completed on v0.9 than any other NIB game i've ever owned by a factor of 10
Hitting it wasn't a problem (it's actually a nice shot to hit). It just wouldn't go around the ramp after I'd hit it, it just drained down to the right flipper.Not had any issues on mine. Sure the shot is tight, but who wants everything thing the same.
It's such a shame Kev because it is almost an outstanding game. With a regular flipper gap and a bit of refinement it would have been a top 10 game.Nice score for 2nd game for sure. I agree about the right ramp, its barely wider than the ball, a 1 in 10 attempts shot for me. The flipper gap doesn't bother me at all though, admittedly I have realigned the flippers with the outlane rails so in the rested position the gap isn't as bad as the default droopy setup.
It's such a shame Kev because it is almost an outstanding game. With a regular flipper gap and a bit of refinement it would have been a top 10 game.
It would infuriate me. I've played games with non-standard gaps and adjusted my play accordingly but this one was not right. When I can't save a ball that hits the tip of one of the flippers I'm going to lose interest, fast. I put £2 in it, got the high score and a couple of replays but can't see me going back for more.I bet with a bit more time on one in a home environment you would get the hang of the flipper set up. At first, it is very noticable as being different but you soon learn how to play the game and I appreciate the variety it offers.
I think it IS an incredible game, I try to tear myself away from it but keep going back to it, my other pins aren't talking to it atm . The thing with the right ramp is its so tight, and so steep only a perfectly hit ball will make it all the way up to the switches, a rattled shot has zero chance. I agree not all pins have to be the same, and it is really rewarding when you do hit it ( on purpose ) but I still think its too narrow. The shot next to it is the easiest shot on the playfield so it wouldn't have hurt to steal a few millimeters from that shot and widen the right ramp slightly. @myPinballs, I would be interested to know your estimated success rate at getting up that ramp at will?
Criticisms aside its still my favorite pin by a good margin.
I haven't got to Stay Puft yet
I've been trying . I usually get to Gozer but that's where my games end lol. I've played we came we saw via the other 2 ladders a few times but it kicked my ass on all occasions.Ah man you're missing out! Cool mode and potential for big points. I've only managed to complete it twice and then both times i've f*cked up the easy left ramp shot to start the 4 ball we came we saw we kicked its ass...the machine nearly didnt survive the hell i unleashed on it.