Watched it last night, I was tired which means I only focused on the negatives
Things I noticed were the centre ramp with the hidden diverter was hit and miss when it was supposed to go to the upper upper playfield, rolled back down half the time but when it diverted left was ok so needs a very solid shot to get up there. That could get annoying especially if the flippers get fade.
On a mode where you were not making the shots the music/effects were just looping and that really got on my nerves.
Those leds but need to see in person really and he said that they would put some code in so you can dim right down, I hope they code it so they dim down to events as the brightness looked too much. For Halloween.
The lower upper playfield ball return to the plunger, what is the point of that? Maybe it helps if multiple balls are up there.
Still no idea about the call outs as the audio was so low on them but the music/effects was high?
Hopefully by the time we get ours it will be mostly complete and tweaked for the better, they said still work to be done.
Looked a real challenge and totally different from the norm, good or not so good we will find out!
I can never tell until it’s in my room anyway
How did UM compare?
Will have to watch it again.