@myPinballs more great work once again, looking forward to this update
You mentioned some time ago about the possibility of a 5 ball multiball update, any further thoughts on this one?
Many thanks
Chris.
Help please.
I am running Jim’s (mypinballs.com) computer and RFM V2.1 and have fitted his loom, shaker motor and knocker and what great mods they are. The shaker really adds to the experience and knocker now does just as it should.. . scares the crap out of everyone
I have noticed one possible bug. I start the game and select "? Mystery Mode" and when, by random, I get the "Martian Tank" mode, all works fine BUT the bank of centre red targets do not register hits at all, just dead hits.
I initially thought this was a hardware fault but the targets work fine for the rest of the game modes and in test mode. I then thought that it could, but unlikely, be a game power board fault. I have recently bought a second RFM and using the RFM 2.1 that machine does exactly the same in "Martian Tank" but the targets are fine for the rest of the game.
Has anyone experienced this or is this normal game function for the red targets not to do anything in “Tank Mode”.... or do you think I may have some other odd fault???
Help please.
I am running Jim’s (mypinballs.com) computer and RFM V2.1 and have fitted his loom, shaker motor and knocker and what great mods they are. The shaker really adds to the experience and knocker now does just as it should.. . scares the crap out of everyone
I have noticed one possible bug. I start the game and select "? Mystery Mode" and when, by random, I get the "Martian Tank" mode, all works fine BUT the bank of centre red targets do not register hits at all, just dead hits.
I initially thought this was a hardware fault but the targets work fine for the rest of the game modes and in test mode. I then thought that it could, but unlikely, be a game power board fault. I have recently bought a second RFM and using the RFM 2.1 that machine does exactly the same in "Martian Tank" but the targets are fine for the rest of the game.
Has anyone experienced this or is this normal game function for the red targets not to do anything in “Tank Mode”.... or do you think I may have some other odd fault???
Thank you Carl,
I have just done as you suggested and, yes indeed, the switches to register a hit by adding a score. Also it takes 4/5 hits and then the individual targets make a "boom" sound when hit.
So I assume that this must be normal operation of this mode but it sure does make it feel like there is a fault when you hit a target and get that "dead thud" of a non working switch...and why does it make a noise after a few "dead thud" hits???
Also thanks to Jim too. I have already downloaded RFM V.2.2 and should install it this weekend.
Suggestions and help are much appreciated.
I have now installed the RFM Rev. 2.2 but not had much chance to try it out yet. I quickly tried to swap over the flippers in "Party Mode".. but nothing changed. Is there a special way to get the flippers to swap over or have I missed something simple???
Many thanks
Jim. just bought myself a battered and bruised fixer-upper RFM so looking forward to having a go at getting it working. Arriving tomorrow......
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