Ok well I've got to grips with the editor so far. Main thing seems to be palette management when using colour masking mode. After a few false starts I've now got a decent recording from my machine and have started a clean project to colour all these scenes.
I will start offering the virtual pinball files for testing on the VPU forum next week some time - with the real files I will ask a donation on VPU but anyone from this group buy can for sure have them for free - I'll be sure to keep everyone updated with my progress.
Here's a little gif of the first animation I've done. Still some touch ups to be done but want to get everything presentable before getting too nit-picky.
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I'm interested to see the progress on this. If this turns out to be better than the colourdmd version i'd be up for using it. Its about the detail for me though and 'fixing' some places where colourdmd didnt do such a great job. I'd be happy to share ideas and info on where improvements could be made.
See this screenshot for this scene on the colourdmd product. Making the skull section grey stone and adding more detail to the rafters, with hair colour and skin on the arms, red life jackets etc really adds to it. It would be cool to have some weeds and greenery on the mountain sides to close to the water
![IMG_5831.PNG IMG_5831.PNG](https://www.pinballinfo.com/community/data/attachments/99/99893-d1c308f39d24daebf56cf950967b7f1d.jpg?hash=0cMI850k2u)