Right, I’ll head down there after my call thenPeople already playing pulp
I’ve had reviews … not as in depth as your though![]()
![Smile :) :)](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png)
Right, I’ll head down there after my call thenPeople already playing pulp
I’ve had reviews … not as in depth as your though![]()
I agree. When I went down this afternoon, I was going to give it another go.To be fair Vee, some of the best games ever don't have modes. Modes came around in the 90s and I don't think they offer as much replayability.
Lots of different objectives are much better imo. AFM and MM don't really have modes and look how great they are.
I find it interesting too.I'd much rather play an early 90s game (like Fish Tales, Creech, Diner) or a classic over and over than a game like Junkyard.
Once I'd got to the end of JY and got a massive score I lost interest. (Road show is an exception as it's the best wpc mode based game and I love it for many reasons).
I assume Elton has things you could consider quick modes, timed objectives like the features on Creech or Fishy with fish frenzy/rock the boat.
Gone off topic, just find it interesting.
I have good news for you, 1st crank it up is only 1/4 of the way to wizard mode. Wizard mode is called End of the Line.I was *really* interested in Metallica until I got to Crank It Up and realised that was the wizard mode. And, then, I was 'well, I've seen the game now' and didn't especially want to play it again.
I obviously quit out the Bowen Kerins tutorial video too early!I have good news for you, 1st crank it up is only 1/4 of the way to wizard mode. Wizard mode is called End of the Line.
I always like having a classic. I think it's because they boot up really quickly, the ball times are really short, and you can just set yourself a goal and get in a quick pinball fix - in a coffee break or while waiting for the kettle to boil.I need modes and a wizard mode to aim for. Playing for score doesn’t keep me interested like the feeling of progressing towards something for some reason.
Met the Repair Shop dude by Pulp Fiction
Oh no, was he working on it![]()
Great review Vee, it looks a stunning piece of kit and one of the few that I think will keep its value especially the le.I managed to get down there this afternoon to play Pulp Fiction. Lovely to see @Gonzo (with intrusive video camera) and lots of other people, who I’m unsure about your Pinballinfo handles (but, it was lovely to chat and please wave
).
Got to say, I’m a bit of a Schrondinger’s Pinball Player. I got 116,000 on PF when I was in a two-player game and being observed by several PBR regulars, but the minute 5:15pm struck and I was (almost) alone, I promptly got 570,750 and 879,480, neither of which was embarrassing!
View attachment 242321
Anyway, this was the highlight of EAG for me. It is what happens when a game designer asks the question ‘what happened if I (re)made a 70s/80s pin using modern technology’? I’ve asked that question myself and was taking notes on how Pulp Fiction communicates information about the game state to the player.
View attachment 242322
The artwork pops.
View attachment 242323
The build quality is as solid as a machine from the era it’s a homage too.
View attachment 242325
The music as foot-tapping as the film.
View attachment 242324
I found the callouts slightly unclear, there were a lot of them, but they were movie sound clips and didn’t actually communicate game information. There was the occasional bit of game information displayed on the backglass, but - mostly - the game expected you to rely on your knowledge of classic pins (and their imitators).
So, it knows its audience…
View attachment 242326
Play-wise, this is a classic pin, but with modes, lighting, ball saves and multiballs from the 21st century. If you don’t like 70s/80s pins, for example you’ve played in a classics tournament or you’ve been to PBR, and you just find them hard… annoying… prone to side-lane drains… you will NOT like this pin. Nothing on this pin will make you like classics. It is a love letter to 70s pins. The target audience for this pin are people who love classics, but would prefer the tech wasn’t 40 years old now.
I saw a couple of people get really super scores (over 1 million), and there’s a lot of nudging needed to get this pin to play nice. You need to cradle up the ball, make deliberate shots, and know how a slap save works. Tonnes of moving the machine to get balls into the top saucer or to bounce them up off the centre post (as I did at one point, yay!). If that isn’t your thing, this pin won’t change your mind.
View attachment 242327
I *really* enjoyed Pulp Fiction. It was challenging, but fun.
Lots of stuff to shoot for, including a scoop at the end of a lane for modes.
View attachment 242328
Some lovely inline drop targets for briefcase boogie multiball.
View attachment 242329
And some lovely central drops protecting a scoop for pawn shop multiball (the easiest multiball).
View attachment 242330
From what I could see from the playfield, completing both multiballs and all the ‘scene’ modes started a wizard mode. No one got to it while I was watching, and scores were over 2 million (Well done Ian!)
View attachment 242331
This is an instant classic. Just a wonderful pin. The only downer was the one I played didn’t have a topper.
Anyway, best in show by far!
Absolutely nailed it, that's me!The target audience for this pin are people who love classics, but would prefer the tech wasn’t 40 years old now.
Special still available to preorderWhat's the deal with Pulp Fiction. Are they gettable or would I have needed to pre order? Things are tight at the moment but that theme is too much....
Lot of pin for the money thatSpecial still available to preorder
https://www.pinball.co.uk/pinball-m...on-pinball-machine-by-chicago-gaming-company/
Many thanks for sharing all this Vee.I managed to get down there this afternoon to play Pulp Fiction. Lovely to see @Gonzo (with intrusive video camera) and lots of other people, who I’m unsure about your Pinballinfo handles (but, it was lovely to chat and please wave
).
Got to say, I’m a bit of a Schrondinger’s Pinball Player. I got 116,000 on PF when I was in a two-player game and being observed by several PBR regulars, but the minute 5:15pm struck and I was (almost) alone, I promptly got 570,750 and 879,480, neither of which was embarrassing!
View attachment 242321
Anyway, this was the highlight of EAG for me. It is what happens when a game designer asks the question ‘what happened if I (re)made a 70s/80s pin using modern technology’? I’ve asked that question myself and was taking notes on how Pulp Fiction communicates information about the game state to the player.
View attachment 242322
The artwork pops.
View attachment 242323
The build quality is as solid as a machine from the era it’s a homage too.
View attachment 242325
The music as foot-tapping as the film.
View attachment 242324
I found the callouts slightly unclear, there were a lot of them, but they were movie sound clips and didn’t actually communicate game information. There was the occasional bit of game information displayed on the backglass, but - mostly - the game expected you to rely on your knowledge of classic pins (and their imitators).
So, it knows its audience…
View attachment 242326
Play-wise, this is a classic pin, but with modes, lighting, ball saves and multiballs from the 21st century. If you don’t like 70s/80s pins, for example you’ve played in a classics tournament or you’ve been to PBR, and you just find them hard… annoying… prone to side-lane drains… you will NOT like this pin. Nothing on this pin will make you like classics. It is a love letter to 70s pins. The target audience for this pin are people who love classics, but would prefer the tech wasn’t 40 years old now.
I saw a couple of people get really super scores (over 1 million), and there’s a lot of nudging needed to get this pin to play nice. You need to cradle up the ball, make deliberate shots, and know how a slap save works. Tonnes of moving the machine to get balls into the top saucer or to bounce them up off the centre post (as I did at one point, yay!). If that isn’t your thing, this pin won’t change your mind.
View attachment 242327
I *really* enjoyed Pulp Fiction. It was challenging, but fun.
Lots of stuff to shoot for, including a scoop at the end of a lane for modes.
View attachment 242328
Some lovely inline drop targets for briefcase boogie multiball.
View attachment 242329
And some lovely central drops protecting a scoop for pawn shop multiball (the easiest multiball).
View attachment 242330
From what I could see from the playfield, completing both multiballs and all the ‘scene’ modes started a wizard mode. No one got to it while I was watching, and scores were over 2 million (Well done Ian!)
View attachment 242331
This is an instant classic. Just a wonderful pin. The only downer was the one I played didn’t have a topper.
Anyway, best in show by far!
Thanks for the thoughts - it’s lovely to hear someone else’s detailed viewsI had a slightly different view on the pins for my two cents... so here it is! First thanks to all the exhibitors if you read this, it really helps to be able to play these pins to be able to decide which ones you are after. First off Im no great player so these are all casual player- maybe 2/3 plays each.
Jaws- plays nicely, but isn't really a must buy for me. I am not really into the theme massively, and had much better first impressions from Godzilla and Foo fighters. I only played the premium and could see theres lots to do and itll be deep, the code is in no way "James bond launch", so I think those that are into it will have a good time. They have the assets, playfield art could be better, upper playfield isnt really used (probably down to not understanding the game) . I found it a bit weird the shark pops up, you hit it almost straight away and it goes- its like "hi and bye". I guess next time it comes up it needs to be hit more? I imagine that will be altered in code. Will look forward to playing it again but wouldnt buy without playing more.
Elton John- I had low expectations for this but its one of the most stand out light show pins ever. Really needs to be seen in person. I also found it really fun to play, and it made me smile while playing a ton. I imagine you put this on site somewhere and it will be a winner on look alone. Very surprised how much I like this- I couldnt even recognise half the Elton songs on the selector at the start, so the theme is so far away from whatd I be after but the machine is so good it overcomes that. I imagine if you love Elton and pinball you must have this, theres no question.
Pulp fiction- at the start of the day it had no sound- asked the tech to turn it up, and later came back and it was so loud it almost muffled the speech. Everyone I spoke to who preordered one loved it. I'd like to play it again where I can hear everything as think it's such a big part of the game. Its definitely different to what Stern are putting out, looks well made and seems difficult from the first few plays. I would say I wasnt so blown away with it as others, which is weird as its one of my favourite films. Hard to judge how complex it is at first go but seems to have enough depth, combined with the difficulty to be a winner in a home environment.
Galactic tank force- Weird one. I had a lot of fun playing it, but theres a LOT of video clips and some arent as well done as others. The 3d printed parts for me look too cheap for a machine charging that money. They really look they could be printed on someones home 3d printer for an A level art project BUT... I did have fun with it. Loved the robot dude popping out, liked the ball lock, like the playfield art. Could see someone modding one of these and making it look great. My comment was that if it was cheaper then I'd be interested.
Labyrinth- big fan of the theme first off so biased. Looks great, well made, has good moments. Its definitely long playing though. It feels a different standard to a stern pro- and justifies going up against premiums. Theres always that worry with new companies though eh? Lots of mechs in it... Unsure as well if they are continuing to work on the code or if its finalised. Need a pinside deep dive!
It's really great we have a range of games out to choose from, can see why each of these would be someones favourite. If I had to pick one right now itd be Labyrinth.
Venom above jaws ? Come on phil behaveCracking day at EAG.
In order of preference….
Elton John & Pulp Fiction
Galactic Tank Force
Labyrinth
Venom
Jaws
I chatted to you Vee but I don’t think you knew who I was.
How could Vee not know. You are Phil. And you are "big" (tall).Cracking day at EAG.
In order of preference….
Elton John & Pulp Fiction
Galactic Tank Force
Labyrinth
Venom
Jaws
I chatted to you Vee but I don’t think you knew who I was.
Think I’m the only one that thought Elton John was just ok, good light show but Nothing new or exciting in it.
only one at eag i havent played is jaws
so my order is
Pulp Fiction
Galactic Tank Force
Labyrinth
elton John
Venom
but I like some weird pins so![]()