Okay… I played
Jaws quite a bit, largely because that’s where all the social action was
![Smile :) :)](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png)
There was a Pro and a Premium set up at the Electrocoin stand, so I got to play both and can compare and contrast. I know there are some big Stern fans on here, and I have some large opinions, so you may need to don your peril-sensitive sunglasses for this one.
THE PRO… [Drum roll]
Jaws Pro continues Stern’s time-honoured tradition of including as little on the Pro edition as possible. It has good flow, obviously, but this comes at the expense of being a flat blue playfield with a few ramps and wireforms on it. I found the Pro much easier than the Prem, largely because the ball just whipped around effortlessly on the wires.
The art package is just average. I can’t say much positive about it. The art on the Pro, in person, reminds me of something you’d find in a rundown seafront arcade with 80s cigarette burns still on the carpet. It’s… sort of, well, blue, watery and nautically themed. The playfield is similar, and the lack of stuff on the Pro really draws attention to the very basic and functional artwork. Compared to Labyrinth, Scooby Doo, Elton John and even Galactic Tank Force the whole thing feels, well, bargain basement, which is shocking given the prices Electrocoin are asking in the UK
Don’t shoot the messenger, I’m just telling it as I see it.
The lack of lifting boat/shark on the Pro really affects the ‘pinball moments’ in the gameplay and the usability of the game overall, in my opinion. When the shark would normally pop up, there’s a big flashing white insert that reads ‘shark’. It’s not the same and it will make the pin significantly less appealing to casual players (because, you know, it’s fun when you start shooting a pin and - suddenly - a shark pops up. A flashing insert that reads ‘shark’ doesn’t do the business at all).
The fin is barely noticeable - I kept forgetting it was there (more on that in a moment).
Premium
![4DB38A1E-6ECA-4A09-B835-EC0E951816A5.jpeg 4DB38A1E-6ECA-4A09-B835-EC0E951816A5.jpeg](https://www.pinballinfo.com/community/data/attachments/242/242307-b87439043c8c4edd42cd19ebf07a8b68.jpg?hash=uHQ5BDyMTt)
The Premium feels like the game that Stern intended to release. It still feels a bit ‘dodgy seafront arcade on a rainy February afternoon’ in terms of the aesthetics, but much less so. The pop-up shark is great (sorry, no pictures). Not because it looks like a scary horror shark, but because it pops up regularly and it’s fun and - the first time you see it - it’s like ‘ooohhh, shark’. And, after that, you know when to shoot the shark (which is helpful).
It is… a very cute shark. A small, compact shark.. maybe, a baby shark (doo, doo, doo doo). I really enjoyed seeing it (not feeling the theme then, probably).
That said, the Prem is a bit swings and roundabouts compared to the Pro. On one hand, you get the pop-up teeny shark. On the other hand, you get an apparently pointless upper playfield.
![601FC953-9CB0-42DB-BDE7-1703474FC226.jpeg 601FC953-9CB0-42DB-BDE7-1703474FC226.jpeg](https://www.pinballinfo.com/community/data/attachments/242/242309-959a7ab1b1ccff7c22dfda73c98ca92d.jpg?hash=lZp6sbHM_3)
With the Prem, as an intermediate player, I was struggling to get a good enough score to get a really good feel for the machine. However, I ended up in a loiter with
@Mike Parkins,
@Kelsbells and
@Gary Flower, who are way better than me, so I could get a reasonable picture of the gameplay from watching their games.
Keith Elwin, in one of his interviews, said that he didn’t like upper playfields because the ball stayed there too long, and it removed the peril from the game. He designed a ‘quick exit’ playfield for Jaws and my experience, and watching others, is that the ball exits the upper playfield almost immediately. And, while it is there, it doesn’t seem to do that much.
This wouldn’t be so bad, but I found the upper playfield shot (and, weirdly, the shot beside it to the left of the boat) really difficult on the Prem. The ball trickled back out or rejected so many times. Having looked at the geometry of the playfield on the Prem, the problem seems to be that there’s a VUK behind the boat, and the ball doesn’t seem to reliably upkick from that VUK onto the upper playfield. This problem obviously doesn’t exist on the Pro.
In general (both pins)…
I will make the caveat that I’ve never seen the film Jaws. With that in mind, based on my play of Stern Jaws, this is a pin about shark fishing. It’s kinda the sequel to Fish Tales where, instead of a rowing boat in a lake, you take out a little trawler into the deep ocean… tie some knots, smoke moodily with your fellow fishermen, occasionally fire a harpoon at a passing shark… all the while setting up your bloodied bait bucket for the final hunt.
View attachment trim.40C469F4-5A20-4C7B-8F51-65317CB337E6.MOV
I’ve talked a lot about the artwork already, but the red font superimposed on the film clips adds to the ‘slightly-decayed seaside resort pier arcade’ feel.
The shark, obviously, doesn’t eat the ball and upper playfield doesn’t look much like a boat. With that out of the way, I can talk about other playfield features. The chum bucket is just laughable. It looks like the cap of a bottle of strawberry-flavoured kiddie cough syrup (sorry), not a horrifying bloody bucket of bait. It doesn’t seem to move a lot either - at least, not that I noticed.
The top ‘reel’ spinner is also a bit ‘bleurgh’. It doesn’t seem to change the ball path too much.
The fin is quite small and, thus, easy to overlook, especially as the blood-red lighting effect for the chumline wasn’t that prominent (in daylight/artificial light, anyway). I kind-of didn’t notice it several times, which is probably a good thing as I sensed it was designed as a distraction for players. It kept popping up and moving at regular intervals and it really didn’t feel a good idea to shoot at it, as my ball got out of control. Maybe it was designed to give big risk-reward, but I didn’t manage to work that out (maybe someone else can help?).
When I did notice the fin, it reminded me of shooting the moving buck in Big Buck Hunter. So, if you like making that shot in that game, it’s making its triumphant return here in Jaws.
I’ve been very negative so far but, moving onto the gameplay, I have many positive things to say. This is an Elwin, after all. As with Elwin, always, he innovates, and he does fun and interesting things. Had I never played (or owned) Godzilla, JP2, A:IQ or Iron Maiden, I think I would have been wowed by the layout. Unfortunately, these other games do exist and, to be honest, I hoped for more.
Just to caveat, I didn’t get to see the video mode, but I didn’t see anyone else in our huddle of players getting to the video mode either.
I did enjoy the staging flipper, which allowed for a harpoon shot (and to cradle the ball while waiting for the film clips to catch up with the game - a similar problem exists with Godzilla). It was very simple, clever and fun. I also loved the skill shot above the pop bumper and that, with each skill shot you completed, you were asked to do more complex and difficult shots. Again, innovative and satisfying.
I also liked the save gate on the right-hand side of the inlane, making its return from classics like Centaur. Really great, simple and satisfying feature.
![18CC4B3F-89C8-4EE3-8FD0-40398E78C53F.jpeg 18CC4B3F-89C8-4EE3-8FD0-40398E78C53F.jpeg](https://www.pinballinfo.com/community/data/attachments/242/242322-5948e966a2dd4c2aa928284b94b38e0a.jpg?hash=WUjpZqLdTC)
Jaws also has returning features from other Elwins, such as the post that hold the ball for modes in JP2. This time, there are two posts, one on the right and one on the left-hand side. I don’t think they make the gameplay super-amazing, but they do allow the film clips to finish before you need to start shooting the ball.
![8861C33F-A897-4279-B9EB-61CB32896485.jpeg 8861C33F-A897-4279-B9EB-61CB32896485.jpeg](https://www.pinballinfo.com/community/data/attachments/242/242323-692488a9bdcd8a1e6f37ac6f1782e0c9.jpg?hash=aSSIqb3Nih)
Overall, I think this is going to be a very popular Elwin for tournament play. Several tight shots, fast gameplay and some interesting features. There’s definitely a shark hunting theme coming through about securing a bounty, finding your fish, and reeling him in. The Jaws assets are extensive, with lots of film clips, and very limited repetition.
However, for me, it felt like just another Stern - a focus on flow, lots of shooting the red flashing shots, and a disappointing range of toys. If I was going to rank the Elwins, based on my brief play, I’d go:
JP2/GZ — Iron Maiden — Jaws — A:IQ.
It’s better than A:IQ, in my view. The theme is better and more strongly implemented, the code is more comprehensible, and the pop-up shark is just very good fun. However, it can’t compete with the shots of JP2, or the toys of GZ, and I’ve no idea how well it works for Jaws fans.