New code - 0.85
V0.85.0 - February 20th, 2024
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- Bounty Hunt Multiball - Finish Bounty Hunt qualifying shots and spin the Fishing Reel to now battle the Shark in multiball!
- Shoot green shots to Reel in Shark.
- Bash the Shark when it is lit to weaken.
- Shoot Reel or Ship Wheel when lit to build value.
- Shark strength meter is represented on the playfield using green lights along the Chum Line.
- Each bounty includes a perk during the multiball
- Mako: 2 balls in play. +5 seconds to ballsave.
- Thresher: 3 balls in play.
- Hammerhead: 3 balls in play. Add-a-ball on chum bucket (3 hits).
- Tiger: 3 balls in play. First add-a-ball on chum bucket (3 hits). Then add-a-ball on boat arrows completion. Settings are on HARD.
- Celebration Multiball - Added a new multiball victory mode to Bounty Hunt Multiball which is started once you catch the Shark.
- Shoot green shots for Jackpots.
- Bash Shark when lit to collect Super Jackpot and relight a Jackpot.
- Shooting a green shot unlights that shot. Collecting 2 green shots lights Shark. Shark unlights once all green shots are relit.
- Each green shot collected on the lower playfield adds +1x to Super Jackpot. Each Super Jackpot collected subtracts -1x from Super Jackpot.
- All values carry-over to next celebration multiball.
- Gear - Added perks for collecting each Gear type.
- Binoculars: 2x beachgoer progress. Exhausts after 3 uses.
- Oxygen Tank: Timers boosted. Only applies to multiball ball savers and timed modes. Exhausts at end of ball.
- Tracker: 2x chum progress. Exhausts after completing chum line once.
- Barrel hook: Extend Jaws Multiball. Exhausts after use.
- Shark Cage: Fin target ball saver. Only active during single ball play shortly after hitting the fin target. Exhausts after ball saver is used.
- Dart: 2x bounty progress and +1x value. Exhausts after hooking a shark.
- Lamp of exhausted gear playfield insert appears dim.
- Collect all 6 gear types and Quint will make a cash offer (points) to buy them from you.
- Gear Cash Out - Deal: You lose all your Gear perks but offer is +1X larger for each unused gear item.
- Gear Cash Out - No Deal: You keep your Gear and perks and score only the base value. To relight, do something to Light Gear again.
- Draining when all Gear is used, you lose everything and must collect them all again.
- Bounty Hunt Perks - Awarded after capturing shark.
- Mako: 2x reel spins during Bounty Hunt qualification.
- Thresher: Next Jaws Multiball will be 2x. One-time use.
- Hammerhead: Long-press action button to activate machete. One-time use.
- Tiger: Unlimited flip-lock uses. Requires 10 second cooldown period between uses.
- Machete - Added a new display popup with timer, sound effect, and lightshow when machete is active.
- Machete - No longer allowed to light or build multiplier when in wizard modes.
- Machete - Allowed to use in wizard modes if you lit it before starting the wizard mode.
- High Score To Date - New initial entry typewriter scene from the movie has been added.
- Life Ring - Added Life Ring outlane switch grace period which gets smaller after every use.
- Skill Shots - Display effects updated with more polished animations.
- Hooper Spins the Wheel - Now must be re-qualified with a Upper Playfield Ramp after reaching an award threshold. When qualified wheel flasher will be pulsing.
- Encounter Boosts - Encounter Bonus boost now lights Gear in addition to scoring points.
- Pipit - Pipit's 4th award lights Gear.
- Shark Tower Targets - Now are unique per player and don't reset after each ball making it easier to start Feeding Frenzy.
- Shark Encounters - Now possible to collect the Encounter Jackpot during the mode grace period.
- Shark Encounters - 2X Encounter Scoring boost no longer applies to the Encounter Jackpot.
- Raft Attack - Fin now waits for Bounty Selection to complete when shooting right ramp.
- Pond Attack - Allow 2 boost shots and give a boosts to the score for them that includes Beach Closed value.
- Bounty Hunt - Thresher Shark perk changed to a one time 2X Jaws Multiball.
- Bounty Hunt - Mako Shark now requires 100 spins instead of 30.
- Bounty Hunt - Hammerhead Shark now requires 150 spins instead of 100.
- Quint's Challenge - Music now changes based on current difficulty.
- Quint's Challenge - Default difficulty is now set to EASY.
- Rescue Multiball - Shooting the upper playfield ramp now always spots a beachgoer.
- Flip Lock - Now defaults to being activated with short press and deactivated with long press.
- Flip Lock - Ball will now be released automatically when a multiball ends.
- Flip Lock - Display icon has a more polished animation and is now layered above all full screen display effects so it can be seen easier.
- Game Play Mode Select - Changed the way alternate Game Modes are selected. Now defaults to pressing the action button to bring up the menu. Start button will always start a game as normal.
- Fin Motor - Bootup self test motor timeouts lengthened to 20 seconds so that all switches can be reached for all motors.
- Quickshot - Shortened difficulty timers for higher level difficulties.
- Left Spinner - Score balancing: changed from 50K to 15K
- Chum Award - Score balancing: Doubled all the chum award values.
- Feeding Frenzy - Score balancing: Base value doubled 250K to 500K.
- Shark Combos - Score balancing: Reduced base value from 5M to 3M.
- Mini-Lane - Scoring exploit: Fixed an exploit that happens while quickly flipping the trapped ball to hit the lane switch and/or Pop Bumper.
- Shark Hunter - Intro now refers to the game a "Shark Hunter" instead of "Video Mode"
- Shark Hunter - Increase the size of Mako sharks slightly.
- Shark Hunter - Fixed an issue where the video mode would be skipped and end with Zero points.
- Shark Hunter - Fixed an issue where you couldn't record a high score for this mode.
- Shark Hunter Challenge - Increasing harpoon reward to 10 from 5 for finishing a level.
- Shark Teeth - Now awarding Shark Teeth for every achievement point that is awarded.
- Shark Teeth - Award overlay will not show up for every tooth collection, but will show up when you collect a jaw. Summary screen at the end of ball will always show teeth and jaw progress.
- Light Shows - Adding many more light shows to the game.
- Sound Effect - Adding many more sound effects to the game.
- Callouts - Adding many more callouts to the game.
- Shaker Motor - Adding more shaker motor uses to the game.
- Instant Info - Fixed an issue with a flickering background when looking at Insider Connected status pages.
- Adjustment Changes:
- removed "START GAME FROM LOCKDOWN BUTTON" since there is now a standard system adjustment that controls this.
- changed "QUINTS SHACK PROGRESSION DIFFICULTY" default to EASY from MEDIUM.
- changed "RESCUE MB SHARK MOVE TIMER" default to 12 from 14.
- changed "LEFT FLIPPER POWER" default to 225 from 215.
- changed "USE LIFE RING DIFFICULTY" default to MEDIUM from HARD.
- changed "BEACHGOER LIGHT DIFFICULTY" default to EASY from MEDIUM.
- adding "FEEDING FRENZY START DURING MULTIBALL" default to NO.
- changing "FEEDING FRENZY TOWER TARGETS SUBSEQUENT START" default to 3 from 5.
- adding "FLIP LOCK ACTIVATION" default to "SHORT"
- adding "SPINS TO LIGHT BOUNTY HUNT" default to 6.
- changing "BOUNTY HUNT MB BALL SAVE TIMER" default to 25 from 20.
- adding "CELEBRATION MB BALL SAVE TIMER" default to 20.
- System - Updated to V3.61.0 on OS: V2.7.0
- Added Standard Adjustment "ACTION BUTTON BEHAVIOR", which controls the
behavior of the lockdown bar action button. Values are:
"DISABLED" -- action button does nothing in attract mode
"ENTER GAME PLAY MENU" -- action button enters the game play selection screen, default value
"START GAME" -- action button start a game
- Updated Service Menu->Util->Install->Home to set:
"FREE PLAY" to YES
"HSTD INITIALS" to 10 LETTER NAME
"HSTD RESET COUNT" to OFF
"KNOCKER VOLUME" to LOW
"USE INSIDER HOME TEAM" to FREE PLAY ONLY
- Updated Service Menu->Util->Install->Competition to set:
"COMPETITION MODE" to YES
"PLAYER LANGUAGE SELECT" to NO
"TILT_WARNINGS" to 2
"GAME_RESTART" to NO
"COIN DOOR BALL SAVER" YES
"COIN DOOR DISABLE TILT" to YES
"LOST BALL RECOVERY" to NO
"PLAYER GAME MODE" to NO
"ALLOW LEFT+START TO END GAME" to NEVER
"ACTION BUTTON BEHAVIOR" to DISABLED
"USE INSIDER HOME TEAM" to OFF
"EXTRA BALL LIMIT" to NO EXTRA BALLS
"START BUTTON BEHAVIOR" to SINGLE CREDIT
"TARGET GAME TIME" to NO TARGET TIME
"TIMED PLUNGER" to OFF
"FLIPPER BALL LAUNCH" to OFF
- Recommended steps to configure a game for a tournament are:
Service Menu->Util->Install->Default Setting
Service Menu->Util->Install->Competition
- Changed Play Again screen so that it will restart the previously selected Game Play Mode.
- Various behind the scenes improvements for correctness and performance.