LE/PRE V0.95.0 - August 10, 2023
=====================
 -  Now "Goldfinger's Jackpot" Wizard Mode is available at the right ramp upon playing any of the following:
    All 6 Villain modes.
    All 6 Henchmen modes.
    All 6 SPECTRE Weapon modes.
    All 6 Q Branch modes.
 -  Added "Goldfinger's Jackpot" as a timed single ball Wizard Mode.  9 arrow shots are lit in the color
    of wires from a bomb (3 Red, 3 Green, 3 Blue).  Shooting a lit arrow shot gives a Jackpot award and
    changes the arrow color to GOLD.  Making same colored arrow shots in sequence scores bigger Jackpot
    awards.  For instance, a player is awarded 5M for collecting/shooting the 1st Blue arrow shot.  If
    the next Jackpot is scored from a Blue arrow shot the player is awarded 25M.  And, if the next Jackpot
    scored is also from a Blue arrow shot the player is awarded 50M.  Once the sequence is broken Jackpot
    awards start over a 5M.  Each Jackpot award also builds the Super Jackpot value as does all switches.
    The Red/Green/Blue arrow shots are visible at the start of the mode but soon turn white to hide the
    the color of the wire/shot.  This requires the player to remember the colors for each shot.   Making
    a lit shot momentarily exposes all of the available colored wire shots.  Shooting the Goldfinger
    target will also momentarily expose all of the available colored wire Shots.  Once all 9 shots are made
    the timer is reset to 14 seconds.  Before time runs out shoot the right ramp for a Double Jackpot
    followed by a shot to the Rocket for a Super Jackpot.  Collecting a Super Jackpot ends the mode.
    The ball is cycled back into the trough during the Super Jackpot Award presentation and 1 new ball
    is kicked into the shooter lane to allow play to continue.
 -  Changed the default difficulty setting for starting a Henchmen mode via the side ramp.  Default = Easy.
 -  Added a "Bond Women Multiplier Increase Difficulty After Each Use" adjustment.
    Default = NO.  Now the default setting keeps the Bond Women Multipliers from progressively
    being more difficult to light after each use.
 -  Modified the topper award blink rate for Feeding Frenzy.
 -  Fixed missing topper awards from Orient Express.
 -  Modified the blink rate of topper awards for Chaos at Crab Key, Radio Reconnaissance, Under Water
    Power Pack, Aston Martin, Attache Case, Little Nellie, Q's Ring, Feeding Frenzy, and Orient Express.
 -  Added Super Rocket and Super Pops topper effects.
 -  Modified the blink rate of SPECTRE Weapon topper award effects.
 -  Modified Q Branch topper start effects.
 -  Enhanced Bird 1 MB and Jetpack Multiball topper award effects.
 -  Fixed blink rate on Wizard Mode topper award effects.
 -  Fixed a topper issue with double scoring stacking with modes when modes timed out.
 -  Fixed Rocket topper light shows.
 -  Fixed Jetpack Multiball start and total topper effects that were not ending properly.
 -  Added topper effects for advancing towards Bird 1 Multiball.
 -  Added topper effects for advancing towards Jetpack Multiball.
 -  Added combined mode/login menu.
 -  Game Mode Menu integrated with Login Screens (Insider Connected)
 -  Change the Left Orbit lamp effect.
 -  Changed the start and background topper effects for Wizard Modes.
 -  Added a new "Chaos at Crab Key" Super Jackpot lamp effect.
 -  Modified all Q Branch Multiball background topper effects.
 -  Changed the fonts used in the Bird 1 Multiball Extended ready/awarded display effects.
 -  Modified the "007 Scoring" topper effect to co-exist with stacked modes/multiballs.
 -  Added texture to the award bar seen in the "Chaos at Crab Key", "Ahoy Mr. Bond", and
    "Goldfinger's Jackpot" award display effects.
 -  Added a new "Ahoy Mr. Bond" Wizard Mode Super Jackpot lamp effect.
 -  Fixed a SPECTRE target award bug so only newly hit targets animate on the display.
 -  Now the SPECTRE target completion animation works correctly during the SPECTRE Weapon Ready display effect.
 -  Changed the SPECTRE target completion display effect to draw the "flare effect" in front of all letters.
 -  Now Q Branch and SPECTRE Weapon modes are disallowed from starting until Wizard Mode grace period timers
    have expired.
 -  Changed the SPECTRE Targets Completed animation and shortened the display time to 2.5 seconds.
 -  Moved the Bird 1 Jackpot text into the player/name zone during the "Multiball Extended" display effect.
 -  Changed the "Spinner Hit" display elements render order.
 -  Now all Bond Women Multiplier Lit display elements have the same render order priority.
 -  Moved the top lane MI6 spell-out to the player/name zone when a Hurry-Up is running in the score zone.
 -  Added logic to Q Branch timed modes to pause the timer due to ball inactivity.
 -  Added a new "007 Scoring" topper background effect.
 -  Now the Bird 1 Multiball Super Jackpot value updates correctly during a SPECTRE Spell-out session.
 -  Added SPECTRE Spell-out to SPECTRE Weapons Lit/Ready display effects to show the spell-out completed animation
    and jackpot value.
 -  Fixed a problem where timers were being paused after making an award shot during the
    "Professor Dent" Henchmen mode.
 -  Fixed a bug in "Ahoy Mr. Bond" where, upon completing the mode, the incorrect mode total score
    was being displayed.
 -  Added Super Jackpot text to Bird 1 Multiball background and award display effects.
 -  Fixed a bug that occurred at end of the "Ahoy Mr. Bond" Super Jackpot Sequence where the bottom
    lane up-post held the ball and didn't flash/warn the player that the post was being lowered.
 -  Added logic allowing the "Ahoy Mr. Bond" Completed Total display effect to be aborted via flipper
    "blow off".
 -  Added a progress bar to Power Pack Multiball.
 -  Updated to nodeboard firmware/protocol v1.10.0
 -  Conagent v1.0.12
 -  Various behind the scenes improvements for correctness and performance.
PRO V0.95.0 - August 10, 2023
=====================
 -  Now "Goldfinger's Jackpot" Wizard Mode is available at the right ramp upon playing any of the following:
    All 6 Villain modes.
    All 6 Henchmen modes.
    All 6 SPECTRE Weapon modes.
    All 6 Q Branch modes.
 -  Added "Goldfinger's Jackpot" as a timed single ball Wizard Mode.  9 arrow shots are lit in the color
    of wires from a bomb (3 Red, 3 Green, 3 Blue).  Shooting a lit arrow shot gives a Jackpot award and
    changes the arrow color to GOLD.  Making same colored arrow shots in sequence scores bigger Jackpot
    awards.  For instance, a player is awarded 5M for collecting/shooting the 1st Blue arrow shot.  If
    the next Jackpot is scored from a Blue arrow shot the player is awarded 25M.  And, if the next Jackpot
    scored is also from a Blue arrow shot the player is awarded 50M.  Once the sequence is broken Jackpot
    awards start over a 5M.  Each Jackpot award also builds the Super Jackpot value as does all switches.
    The Red/Green/Blue arrow shots are visible at the start of the mode but soon turn white to hide the
    the color of the wire/shot.  This requires the player to remember the colors for each shot.   Making
    a lit shot momentarily exposes all of the available colored wire shots.  Shooting the Goldfinger
    target will also momentarily expose all of the available colored wire Shots.  Once all 9 shots are made
    the timer is reset to 14 seconds.  Before time runs out shoot the right ramp for a Double Jackpot
    followed by a shot to the Rocket for a Super Jackpot.  Collecting a Super Jackpot ends the mode.
    The ball is cycled back into the trough during the Super Jackpot Award presentation and 1 new ball
    is kicked into the shooter lane to allow play to continue.
 -  Changed the default difficulty setting for starting a Henchmen mode via the side ramp.  Default = Easy.
 -  Added a "Bond Women Multiplier Increase Difficulty After Each Use" adjustment.
    Default = NO.  Now the default setting keeps the Bond Women Multipliers from progressively
    being more difficult to light after each use.
 -  Modified the topper award blink rate for Feeding Frenzy.
 -  Fixed missing topper awards from Orient Express.
 -  Modified the blink rate of topper awards for Chaos at Crab Key, Radio Reconnaissance, Under Water
    Power Pack, Aston Martin, Attache Case, Little Nellie, Q's Ring, Feeding Frenzy, and Orient Express.
 -  Added Super Rocket and Super Pops topper effects.
 -  Modified the blink rate of SPECTRE Weapon topper award effects.
 -  Modified Q Branch topper start effects.
 -  Enhanced Bird 1 MB and Jetpack Multiball topper award effects.
 -  Fixed blink rate on Wizard Mode topper award effects.
 -  Fixed a topper issue with double scoring stacking with modes when modes timed out.
 -  Fixed Rocket topper light shows.
 -  Fixed Jetpack Multiball start and total topper effects that were not ending properly.
 -  Added topper effects for advancing towards Bird 1 Multiball.
 -  Added topper effects for advancing towards Jetpack Multiball.
 -  Added combined mode/login menu.
 -  Game Mode Menu integrated with Login Screens (Insider Connected)
 -  Change the Left Orbit lamp effect.
 -  Changed the start and background topper effects for Wizard Modes.
 -  Added a new "Chaos at Crab Key" Super Jackpot lamp effect.
 -  Modified all Q Branch Multiball background topper effects.
 -  Changed the fonts used in the Bird 1 Multiball Extended ready/awarded display effects.
 -  Modified the "007 Scoring" topper effect to co-exist with stacked modes/multiballs.
 -  Added texture to the award bar seen in the "Chaos at Crab Key", "Ahoy Mr. Bond", and
    "Goldfinger's Jackpot" award display effects.
 -  Added a new "Ahoy Mr. Bond" Wizard Mode Super Jackpot lamp effect.
 -  Fixed a SPECTRE target award bug so only newly hit targets animate on the display.
 -  Now the SPECTRE target completion animation works correctly during the SPECTRE Weapon Ready display effect.
 -  Changed the SPECTRE target completion display effect to draw the "flare effect" in front of all letters.
 -  Now Q Branch and SPECTRE Weapon modes are disallowed from starting until Wizard Mode grace period timers
    have expired.
 -  Changed the SPECTRE Targets Completed animation and shortened the display time to 2.5 seconds.
 -  Moved the Bird 1 Jackpot text into the player/name zone during the "Multiball Extended" display effect.
 -  Changed the "Spinner Hit" display elements render order.
 -  Now all Bond Women Multiplier Lit display elements have the same render order priority.
 -  Moved the top lane MI6 spell-out to the player/name zone when a Hurry-Up is running in the score zone.
 -  Added logic to Q Branch timed modes to pause the timer due to ball inactivity.
 -  Added a new "007 Scoring" topper background effect.
 -  Now the Bird 1 Multiball Super Jackpot value updates correctly during a SPECTRE Spell-out session.
 -  Added SPECTRE Spell-out to SPECTRE Weapons Lit/Ready display effects to show the spell-out completed animation
    and jackpot value.
 -  Fixed a problem where timers were being paused after making an award shot during the
    "Professor Dent" Henchmen mode.
 -  Fixed a bug in "Ahoy Mr. Bond" where, upon completing the mode, the incorrect mode total score
    was being displayed.
 -  Added Super Jackpot text to Bird 1 Multiball background and award display effects.
 -  Fixed a bug that occurred at end of the "Ahoy Mr. Bond" Super Jackpot Sequence where the bottom
    lane up-post held the ball and didn't flash/warn the player that the post was being lowered.
 -  Added logic allowing the "Ahoy Mr. Bond" Completed Total display effect to be aborted via flipper
    "blow off".
 -  Added a progress bar to Power Pack Multiball.
 -  Updated to nodeboard firmware/protocol v1.10.0
 -  Conagent v1.0.12
 -  Various behind the scenes improvements for correctness and performance.