mac49uk
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Jeez. This not a warranty or manufacturing fault type of issue?
If only they did testing
2.The magnet that traps the ball underneath the cube is overheating after about an hours play and will actually turn itself off. If you leave it 15 minutes it will cool down and is usable again. Pinmonk is working on a mod for this that keeps it cool so it doesn't turn off.
Reeks of awe no? Most probably a CPU fan that bolts on.So a third party is releasing a fix for a core feature of the game that doesn’t work correctly from the factory? Wow.
Now 54%bettermore expensive than it used to be
There are things that get missed, pinball involves tinkering whether they’re new or old. At least it’s known about early and can be sorted before any damage occursIs this kind of normal? D&D is my first machine and this is kind of worrying. Or maybe not? Simple fixes? Do they tend to keep ironing out these kinks as the machines go through production?
I should have just gone for a more traditional midlife crisis purchase and got a harley and a mistress!![]()
Is this kind of normal? D&D is my first machine and this is kind of worrying. Or maybe not? Simple fixes? Do they tend to keep ironing out these kinks as the machines go through production?
I should have just gone for a more traditional midlife crisis purchase and got a harley and a mistress!![]()
Oh yeah, F that! I already have a wife and daughter, I don't need anymore women in my life (other than my pinballs - they listen to me, entertain me, care for me... they are still expensive but I feel like I at least get my money's worth there!)A mistress sounds like a lot of work and more expensive!
Funland have theirs. But it has issues. When you get a multiball it continues with one ball in play. And I also got a ball locked up somewhere near the top and it giant kick out another ball. Not sure it was a physical lock or the ball just got lost as I don't know the rules yet.Anyone know when Funland are getting theirs?