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Finished the test with Bally/Williams, works perfectly. So its time for more tests, tomorrow I will test CAPCOM, with the CPU in picture, I must burn a ROM with the game, and I think firmware may work without any modification because of support Autodetect, this mean do not need config pinball manufacturer.
Also preparing export Source Code with all Libraries from Arduino to KDE (Kinetis Design Studio) or MCUXPresso, to work with a proffessional tool, this allow to do Debug for test code. I plan add Aurora library to play animated GIF for splash screen and may be also for replacement of original animations, this may be interesting for people that want design their own animations, mainly graphic designers.
First I will add to source code support for SD card with FASTFS library, to may store and read config file with brightness level, color palette, custom splash screen, animations, etc.. Probably will have two files, one for main config and one with colored animations and keyframes. Main config file will be a TEXT file, so easy to edit by anybody, do not need special software to update a bin file.
I will try, for first firmware release, add also virtual pinball.
In pictures attached my Capcom CPU, Roms to burn with game (
Pinball Magic or
BBB), and my programmers for Kinetis, one Segger Jlink and one U-Multilink. Also capture screen about Kinetis Design Studio, the tool I will use to work with source code.
Start from a Teensy/Arduino source code, do not mean all is ready to work, there is a lot of source code to add to may offer a good product, but its not a problem, I have all the knowledge and tools to do it. Step by step, release after release I think I will may offer a good product, with all features that people want in a multicolor DMD.
I have many ideas for advanced coloring software, but that will be later, after releasing the first version of the DMDMK64.