I'm discounting Foo for this mini review, as Stern machines are generally robust tried and tested and end up with complete code.
I managed to get a game on Magic Girl, Spinal Tap, Lebowski, Scooby, all with other players and Ultraman on my own.
The only game I/we could figure out what needed to be done by looking at the playfield or watching others play was Lebowski. Ultraman it was easy enough to figure out multiball, but little else.
The only games I didn't see broken/switched off where Spinal Tap or Ultraman, although Lebowski was only off for a short period.
I didn't hear anyone have a positive thing to say about Spinal Tap. The screen would tell you to shoot something, you did and nothing happened. There were no 'stisfying' shots - it had the sme kind of feel as Thunderbirds - which isn't a good thing. If Homepins' next release is in a similar vein it could be the end of them. By that I mean that even if you were to to play a game sight unseen for the first time with no manufacturers label on you could identify if it was a Stern, JJP, Spooky, Williams, Gottleib, etc just from their feel, design and the way they play and we all have our favourites - I doubt anybody prefers Homepin?
Magic Girl had such a retro feel sounding and looking like a cross between Totan,
CV, ToM even a bit of TZ with the magna flip. But for me it just didn't seem to work.
Ultraman had some interesting shots, but the major drawback was the way the ball was returned from the inlane under the slingshot plastic. Initially the flippers flip to let you know that's where the ball is going to come from, later there is a light cue (there may also be an audio cue - but in the hall you couldn't hear anything) the problem comes when you get to multiball as you can't keep track of everything and I lost most of the balls by them just running off the flipper while I was concentrating on balls higher up the playfield. I'd definitely like to get some more time on one in a home environment.
Scooby was just irritating - the way the ball goes under the upper playfield for ALL of the shots and you lose track of it is such a frustration, the upper playfield itself was uninspiring as well. It seemed everything was lit almost all of the time, but you didn't seem to be making any progress towards anything. It certainly wasn't intuitive to play at all.
Lebowski was great to play - it felt intuitive, from where the shots led, how to make progress towards Mb and modes to the way the machine looked and let you know which shots to make. Without doubt th only one I'd consider buying.