27-Jun-2017
MINOR FIXES
After a long hiatus I'm back on pinball, mainly due to the fact the missus said I could have a pin indoors as she'd taken over half my summerhouse office with an aviary for a rescued crow! So, here she is, GOLD BALL, sat in the corner of the dining room. Not an ideal location directly under a south-facing window, but beggars can't be choosers. It's probably impossible for it to fade anymore than it already is, but as I work in here too I often pull the curtain closed when the midday sun shines straight in.
The machine hasn't been used since it returned from PLAY-EXPO last October and it had a few gremlins. Firstly, none of solenoids except the flippers were working. Some vague memory surfaced that I'd pulled the under-playfield 1A Slow Blow fuse to use on MR & MRS PAC-MAN whilst I was trying to fix the solenoid expander problems on that. Sure enough, I popped up the playfield and holder was empty. But... after popping in a 3/4A SB (I don't have any spare 1A) the MPU controlled momentary coils still weren't firing (not many on GOLD BALL: 3 pops, 1 slingshot, 2 kickers and 1 knocker). The 3/4A fuse hadn't blown (unlikely with so few coils and as it's really there to prevent a stuck coil from overheating or kill a critical short circuit). At this stage I suspected a dodgy connection on the MPU or DRIVER board headers. They're IDC on GB. God, I hate IDC connectors...
Eventually I found and fixed the problem (follow the guide for
Locked-On Coils): solenoid drive transistor Q37 was closed circuit (dead) which was firing the left pop bumper continuously, which was blowing the under-playfield slow blow fuse in about 1-2 seconds. Replaced Q37 with a brand new TIP102 and replaced associated diode CR4 with new 1N4007:
Also put new 1N4007 on the affected pop bumper coil as these can be the cause of the problem if defective:
For anyone remotely interested, GOLD BALL has the unique COMBO SOLENOID LAMP DRIVER BOARD AS-2518-147. This has the usual +5VDC and +190VDC regulator section (the big heat sinks and capacitors at the top) but contains reduced lamp driver (left-hand side) and solenoid driver (bottom-right side) sections all-in-one. The only other game this was used on was
GRAND SLAM. My next task is to replace all the Q coil transistors with fresh TIP102s as I've noticed several a bit naff when tested by grounding the metal tab.
After a quick hoover inside the cabinet and on both sides of the playfield, plus a squirt of Windolene of the glass it's all good to go and it getting plenty of action already!