Some updates.
First up, some info regarding the continued development of the hardware controller board. This is the other main part of this project and something that is as important as the software and dmd graphics if not more important. A reliable and sturdy hardware platform is super important and is something i've been working on in the background fro multiple years. The indy rewrite project also uses the technology. Recently over the last few months i have been refining the board layout, fixing bugs and also improving some aspects of the firmware on it. This is also super important.
I have today, just completed version v0.3 of the firmware and fixed the last major bug i think. This update is also going to be rolled forward into the indy board firmware to improve that board to.
Here is the latest layout of the v0.2 proto boards. Some layout positions needed to be moved to allow better alignment with existing cable lengths and also i needed to adjust the mount hole positions alittle. A few tweaks here and there were also done with some part solder pads and a mistake with 2 lamp columns being reversed was fixed.
And so on to something rather exciting, the first full game play video. Multiple games played here, hopefully give you a flavour of hoe the game is looking with the graphics, sounds, rules in etc. Video is 17 minutes long and i played (badly) a number of times to get the first multiball started. I managed to show a fair amount of variety i think inc the new combos on the right ramp/loop, storm chase direction collection, tornado grows, skyway, cellar awards, drop target sweep, multiball lock, multiball start, quick multiball start and play, bonus count up, game start, game end, attract mode etc
Hope you like it.