OP
OP
Deleted member 181
installed the xmas mod, arcade mod and the dig dug mod, which is actually a playable micro cabinet!
That dig dug mod is Pants
Rest looks cool though
installed the xmas mod, arcade mod and the dig dug mod, which is actually a playable micro cabinet!
Protectors arrived today from @Colywobbles . I went for clear but also tested blue & yellow.
Yellow came out well out of the 3. What do you think?
Lean into Col for your protectors!
Purple was not available.I would have thought blue or purple, not yellow?
Protectors arrived today from @Colywobbles . I went for clear but also tested blue & yellow.
Yellow came out well out of the 3. What do you think?
Lean into Col for your protectors!
I think that is some kind of special printing. I can send a few flourecent samples to see it they pop if you wish.look awesome
@Colywobbles could you do some that would react under the UV?
I think that is some kind of special printing. I can send a few flourecent samples to see it they pop if you wish.
+1 please!Ohhhhh that would be amazing
Cheers buddy
This video has helped me dial it in after fitting the UV kit, thanks for link Jim. Wow!! This game is amazing! I know i was vocal about the kit being a cheeky add on but bloody hell its worth it! Also the blue plastic kit from Col works great with the UV for anyone interested...Found the vid
Looks like i need to adjust the rhs loop to as mine isnt feeding the right flipper either, hits a post every time and bounces into the middle of the playfield
Thanks for the heads up on this vid.
So I got a ST! Had it 3 days, installed the UV kit - all awesome.
Last night the ramp failed as it was opening for the Demogorgon.. Went into test and did the game specific ramp tests and it kept failing. I looked at the switches that appear to inform the game when it should stop at each full movement (fully up, fully down) but it didn't appear to be those as it would get stuck and have FAILURE in the test always at random midway intervals.
Anyhow glass off and a manual movement of the ramp and it felt a bit tight, I wobbled it left and right and that appeared to loosen it enough and the tests then worked once again.
Anyhow - what I am getting to is.. how tight or loose are your ramps? Does the hinge feel like it has resistance and make a unhealthy noise when moving?
Thanks
So I got a ST! Had it 3 days, installed the UV kit - all awesome.
Last night the ramp failed as it was opening for the Demogorgon.. Went into test and did the game specific ramp tests and it kept failing. I looked at the switches that appear to inform the game when it should stop at each full movement (fully up, fully down) but it didn't appear to be those as it would get stuck and have FAILURE in the test always at random midway intervals.
Anyhow glass off and a manual movement of the ramp and it felt a bit tight, I wobbled it left and right and that appeared to loosen it enough and the tests then worked once again.
Anyhow - what I am getting to is.. how tight or loose are your ramps? Does the hinge feel like it has resistance and make a unhealthy noise when moving?
Thanks
Second hand NIB if that makes any sense.
Mines misaligned too. I'll get a photo up.
Sent from my Atari 2600
I don't think it is switch related as it stops anywhere. I think possibly resistance from the hinge/setup causes it to stop.Yeah, I would like to see them and now it compares to mine.
I assume your issues must be switch related, where the machine thinks the ramp / flap is down.
We're back in Hawkins.
Anyone getting any marks on the mylar that's fitted where the ramp comes down onto the playfield?
Sent from my Atari 2600