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Welcome to Hawkins ... stranger things thread

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Fitted @xianek black mirror side blades , didn’t fancy art blades as there is a lot going on already and didn’t want to make it too blinged out with standard mirrors ... these have a really good effect as it’s mirrored but it’s a lot more muted . Really pleased with how it looked :)
Paid the ridiculous custom charge for the UV kit and other goodies Yesterday so they should arrive soon .
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Fitted @xianek black mirror side blades , didn’t fancy art blades as there is a lot going on already and didn’t want to make it too blinged out with standard mirrors ... these have a really good effect as it’s mirrored but it’s a lot more muted . Really pleased with how it looked :)
Paid the ridiculous custom charge for the UV kit and other goodies Yesterday so they should arrive soon .
View attachment 115963View attachment 115963View attachment 115964

They look really cool!
 
How did you fix them Will? Was it with tape or screws?

i didn’t have a clue how to secure them so spoke to xianek on insta and advised me to use double sided backing tape.. I had some strong stuff kicking about and it held it perfectly in place .
And if I can do it anyone can do it 😂
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LE/PRE V0.98.0 - August 12, 2020
=====================

- Added new text to the Light the Fire total display effect.
- Added a new background video to the Light the Fire Completed display effect.
- Changed the debounce logic for the center lane opto switch to be more sensitive.
- Now, during Send it Back Multiball, the Super Jackpot value grows by a
"non-multiplied" score award value.
- Now, during Total Isolation Multiball and Total Isolation 2 Multiball, the
Super Jackpot value grows by a "non-multiplied" score award value.
- Fixed a problem in Light the Fire Multiball where Pop/Spinner awards were
building the Super Jackpot with "multiplied" score award values.
- Now, during Light the Fire Multiball, the Super Jackpot value grows by a
"non-multiplied" score award value.
- Tweaked speech timings to be in sync with videos that occur during Light the
Fire Multiball Double Jackpot awards.
- Added an echo/reverb FX to the speech that occurs during Light the Fire Multiball
Jackpot events to help the speech sound like it is coming from a tunnel.
- Changed the volume of SFX when speech is played during Light the Fire Multiball.
- Added new Jackpot SFX to Light the Fire Multiball.
- Added logic to Light the Fire Multiball so only 1 Jackpot or Double Jackpot
SFX plays at a time.
- Added logic to Light the Fire Multiball to allow a Jackpot SFX to play while
a Double Jackpot SFX is playing.
- Added logic to Light the Fire Multiball to allow a Jackpot lightshow to play
while a Double Jackpot lightshow is playing.
- Added a new Light the Fire Multiball Super Jackpot SFX.
- Added logic to hold the ball at the left eject and left lane eject until the
conclusion of the Light the Fire Multiball Super Jackpot display effect.
- Tweaked the timing when speech occurs during the Light the Fire Multiball
Double Jackpot award sequence.
- Added speech and SFX to the Light the Fire Multiball Jackpot, Double Jackpot
awards.
- Fixed a problem where the Demodog target lamps were obfuscated by the Light
the Fire Multiball Double Jackpot award lightshows.
- Added new Light the Fire Multiball Jackpot, Double Jackpot, and Super Jackpot
video awards.
- Now the pop bumpers and spinner add to the Super Jackpot value during Light
the Fire Multiball.
- Fixed a problem where the Send it Back Completed LCD Display effect video
played slowly.
- Fixed a problem where the Send it Back Intro LCD display effect, upon ending,
didn't transition smoothly to the Send it Back background LCD display effect
- Now the Light the Fire Multiball Super Jackpot display effect will indicate
if the score award was multiplied by 2X.
- Improved the game logic timing that handles ball draining and feature completed
display effects that occur during Light the Fire Multiball.
- Fixed a problem where Mystery display effects were not fully flipper blown
off when the "Abort Animations" adjustment was set to "ALL".
- Added topper functionality.
- Added several topper attract mode lamp effects.
- Added a new video to play on the LCD background during the "It's a Trap"
total display effect.
- Shortened the video that plays on the LCD background during the "Junk Yard"
total display effect.
- Added a new video to Light the Fire Multiball mode total display effect.
- Changed the Center Lane Arrow Jackpot lightshow during Light the Fire to
highlight the Demodog targets.
- The lights from other rules that are not available during Light the Fire have
been turned off to visually help the player see what/where they should be shooting.
- Added logic to turn off the Center Lane Arrow after lighting all the Demodog
targets during Light the Fire Multiball.
- Now, during Light the Fire Multiball, the Super Jackpot can be collected at
the Left Lane for a 1X Super Jackpot, or, at the Left Eject for a 2X Super Jackpot.
- Changed the rules for Light the Fire Multiball. Now Light the Fire Multiball
is a 3 ball multiball with an extended ball saver. The Center Lane Arrow shot
is lit for a Jackpot(s). Make this shot to collect a Jackpot and light 1 of 7
Demodog targets for a Double Jackpot. Complete all the Jackpots/Double Jackpots
to light a Super Jackpot. Once the Super Jackpot shot is made the flippers
are turned off, balls drain and 1 ball is kicked back into play.
- Changed the Light the Fire ball save timer adjustment values. Default setting
time = 40 seconds, min = 5 seconds, max = 100 seconds.
- Removed reserved lamps from the Light the Fire Jackpot/Double Jackpot award
lightshows.
- Removed the individual switch scoring rule from Light the Fire.
- Now Send it Back Multiball Jackpot score award values start at 4 Million.
 
Hoping the video mode when it’s implemented will be a nod to classic games like on quarter hunt.
and also that the topper ain’t a demogorgan or a white van 😝
 
new code is fantastic! really loving the mode changes and the light show.
 
Unboxed, code updated.
Is there anyway you can block out the hands putting the coins in and flipping in the attract mode on the screen?
I do not like it!
 
All set up.
Dropped a shaker in, Arcade sign and Joyices Wall.
Going to put a spot light on the Arcade sign I think. It's a bit dark in the top right.
I've put glow in the dark rubbers on to try ahead of the UV kit.

I am pleasantly impressed with this game. Being a fan of the Netflix series this game rocks. I'm looking forward to getting into it.
Small things excite me... I love what would have been traditional flashers but in ST they are anti collision flashers and fade flash.

This game is a keeper.
 
SS: you can turn the coin insert tutorial off in the settings. I agree its irritating as hell after a while. for on location makes sense.
 
God damn it! I really fancy a stranger things, (probably pro level) but i just cant get passed the frikin horrible artwork. I know i'm going to get flamed a million times about the fact you dont play the artwork and all that nonsense, but how did they manage to **** this up so badly? Why so many white vans everywhere??? It wasn't hard to make this an awesome art package either...

Maybe i'm just too much of a 'theme is most important' kind of person and these are business items to so artwork doesnt really matter, but man i hate the frikin vans so much!! Ha ha The attached pic should have been used as cabinet cab art or translite on the pro. its a no brainer..

Rant over! :)

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