I can shoot the Demogorgan in the gob from the left flipper but not from the right. I've read about all the changes you can make to raise/lower its height by adding/removing washers but don't want to mess with it too much as shots from the left are fine.
The playfield is level side to side but its hitting low from the right flipper so might add something on the top right of the ramp to make the ball jump up a bit unless there is a better way to dial it in?
I would start by taking the right flipper power up a bit and see if that helps.I can shoot the Demogorgan in the gob from the left flipper but not from the right. I've read about all the changes you can make to raise/lower its height by adding/removing washers but don't want to mess with it too much as shots from the left are fine.
The playfield is level side to side but its hitting low from the right flipper so might add something on the top right of the ramp to make the ball jump up a bit unless there is a better way to dial it in?
Looking at a picture of an 'incorrect' ramp mine appears to be correct. No problem shooting the left orbit, the flipper power is at the default maximum of 255.
I volunteer!Thought I would throw these out in this thread, was asked to design some flipper toppers for Stranger Things. Not the final design as I will likely make the Demo black so it blends in with the flipper body but layer it with 2 layers of GITD filament which will react under the UV light and hopefully make the demo appear during upside down.
Could do with one person to just test these work as planned, if not I’ll likely coat the deno in UV reactive paint.
That's very cool ... second volunteerThought I would throw these out in this thread, was asked to design some flipper toppers for Stranger Things. Not the final design as I will likely make the Demo black so it blends in with the flipper body but layer it with 2 layers of GITD filament which will react under the UV light and hopefully make the demo appear during upside down.
Could do with one person to just test these work as planned, if not I’ll likely coat the deno in UV reactive paint.
Good work! It’s a great game, unlike anything else, such an atmospheric game!Late, but joining the club today..... think I managed to grab the last one in UK for a while.
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Long thread to read through now.
Not read through the thread properly yet... did Phil/PH get these or can you order direct?Yeah, UV Kit is a must!
Go on then, PM me the price if you could, cheers.I've got a spare UV kit ready to go, not cheap mind but would only be asking what I paid for it.
Phil got mine for me, but I know others had to import. If I was you, I would take @Marvello up in his offer.Not read through the thread properly yet... did Phil/PH get these or can you order direct?
I would grab Marvello....like in the next hour. Word gets out and there will be a q.Not read through the thread properly yet... did Phil/PH get these or can you order direct?
There's a few videos on YouTube on how to do it. It's proper finicky. You can adjust it but I find it doesn't really matter that much. Glad you are enjoying it.Really pleased to have joined this club . Sound and light show is amazing. I know what people mean about having to get it dialled in . Seem to have the TK lock working now though . Can't believe people rubbished the projector. It's a really cool feature particularly the projections on the targets /spinner.
My left saucer ejects halfway up the burn it back and back down which is ok but I understand it's meant to hit the targets ? What do I adjust ? Cheers all
Literally just loosen the 2 nuts on top of the kick out deflector, turn it towards the targets & retighten - it’s a nice quick job, removing left hand ramp (long clear section) will make it easier.Really pleased to have joined this club . Sound and light show is amazing. I know what people mean about having to get it dialled in . Seem to have the TK lock working now though . Can't believe people rubbished the projector. It's a really cool feature particularly the projections on the targets /spinner.
My left saucer ejects halfway up the burn it back and back down which is ok but I understand it's meant to hit the targets ? What do I adjust ? Cheers all