I was planning on cloning the logic PCB myself but someone recently released one for sale.Whats this cloned pcb you talk of?
I’m just fixing the one I bought this week at the moment which had this issue. The white dot in the middle means the logic board is not outputting any screen data and the processor has most likely crashed. Could also be lack of power to the logic board. I’ll update here as I go. Repairs require a full and I mean full disassemble!!Switched mine on the other day and I only get the dot in the middle of screen. Any ideas?
Reminds me of when you turned the TV off when I was a childSwitched mine on the other day and I only get the dot in the middle of screen. Any ideas?
Yeah I’m thinking a new PCB inside a cool SNES case will be pretty good. The original controller design is pretty simple toThe VecAdapt that I got from a guy in Australia maps a megadrive pad to a vectrex controller connector so definitely doable mate in your case it would be built into the controller rather than a separate box.
The VecAdapt that I got from a guy in Australia maps a megadrive pad to a vectrex controller connector so definitely doable mate in your case it would be built into the controller rather than a separate box.
Yeah i wasn't saying have less than 4 buttons as the snes controller has 4 anyway, just wanted to know if button 4 was best for auto fire ?You def need 4 buttons Jim.
Some games use button 4 for fire.
I'll check which button (or buttons) my VecAdapt allows you to set autofire on as I can't remember There's a toggle switch for it but I haven't used it for a while.So, controller buttons. 4 fire buttons and some other projects have added an auto fire on button 4? Whats the scoop on the 4 buttons?? Do most games use all 4 or only 1 or 2?. Thinking i could add a small micro controller ic in there to handle some auto fire options which could be enabled and disabled using the centre snes select button. Also could have some different auto fire options like std rapid fire, long pulse, short pulse etc etc
Joystick buttons (up down left right) seems fairly easy to map over with some resistor divider circuits.
What do you think?
Thanks, great infoJim @myPinballs just done a bit of testing with mine and in Minestorm, button 4 is shoot. With autofire off you have to press the button each time for a single shot but with it enabled you can hold down button 4 and it will fire as fast as the game can manage. It's not a true autofire in that you still have to press button 4 to shoot but it does shoot a lot quicker than the standard controller can keep up with. I think it affects all 4 buttons when enabled as the thrust seems way faster than normal too (hard to tell if it makes any difference to warp)
Awesome Jim!Made a cartridge pcb that should allow multicart roms and all other sizes via dip switches power led as well
View attachment 135956
Yep that is cool. The one I’ve designed takes upto a 27c512 rom currently which gives 16 4K games or 8 8k games or 2 32k games etc. it’s got flexibility not to limit the multi rom to a specific game sizeAwesome Jim!
Anyone got the image for the multicart Rom at all??
EDIT : This looks interesting... http://www.vectrex.hackermesh.org/index.php/en/mvbd-mvmc-3/introduction-mvbd-mvmc