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Turtles Thread

Also just to note I’ve had my turtles for over 2 years so had plenty of practice, I think the left ramp especially took some time for me to learn.

I also think very small build differences can make it easier or harder on some machines.

Might just need more time to find the shots, I know the left ramp on Elvira is backhandable but I’ve put 100ish games on mine now and can’t do it consistently, it’s easier for me to shoot the right ramp to cue up the left on the right flipper
 
Lowered the pitch, the right hand side is now achievable from cradle. However, flippers still need full power so everything feels more bouncy and erratic. Left hand side backhand angle just seems too shallow(?) to achieve the correct angle so far down the flipper shaft, there's just no 'oomph' to even get the ball halfway up the ramp.

I'm gonna have to watch some streamers playing this to watch the correct path the ball is travelling, when this is achieved from the left.
 
After watching a few streams, adjusted the flippers upwards a few mm so the bottom of the flipper bat (inner without rubber) is approx aligned with the indentation.
The angle is there now to make the left thankfully, and other targets don't feel off.
However, the power having to be kranked to the max and with the lower playfield pitch it still feels like something else isn't quite right yet.
 
My last word on the matter, as everyone has already been super helpful. Thank you.

Couldn't do the Boots advantage card trick under the flipper, so increased this gap a smidge so the card fit. Also straightened the EOS switches as they seemed to be pulling forwards and possibly meeting the pawl(?) earlier than necessary. I understand the EOS switch doesn't function the same on modern Stern's as it did on older games, but the small bit of resistance it physically provides could impact the momentum maybe. So these are in a neutral positon now, and the switch test of the EOS all seem correct so I haven't gone too far.
 
Set my turtles up yesterday. Was going to use the April code mod but I'm running 1.50 and can see the current code is 1.57 . I think April code only goes up to 1.56? So my choice is stick with 1.50 and add April code or go to 1.57 stern code only . Is that correct and which would you do ? Does 1.57 add much?

Or does anyone have an in between code update file I can copy ?
 
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Set my turtles up yesterday. Was going to use the April code mod but I'm running 1.50 and can see the current code is 1.57 . I think April code only goes up to 1.56? So my choice is stick with 1.50 and add April code or go to 1.57 stern code only . Is that correct and which would you do ? Does 1.57 add much?

Or does anyone have an in between code update file I can copy ?
Andy there is a revision for 1.57 currently being tested, not sure what’s taking so long, last I heard it was working and the aim was to get it working with IC.

If you head over to Pinside there is a thread as well as the TMNT owners thread.
 
Andy there is a revision for 1.57 currently being tested, not sure what’s taking so long, last I heard it was working and the aim was to get it working with IC.

If you head over to Pinside there is a thread as well as the TMNT owners thread.
I stuck the April code on my existing code . Much improved. Will wait and look at the updates
 
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Adding this figure to my turtles, you can change the arms on it, the ball and chain into the pops works quite well.
 
How do you register 2-Team high scores?

By my calculations this should have been good for High Score 1...

**** WORKED IT OUT - NOT SUPER INTUITIVE MODES BUT MAKES SENSE NOW ****
 

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