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In Progress The next custom project

Possibly the greatest horror film EVER. Just imagine the studios reaction when Carpenter was trying to get them to buy into the premise 😲 Really looking forward to seeing this one mate !!!
 
Exciting, if you are doing this as more a homebrew rather than a retheme, let me know if you want any help with the code.
 
Exciting, if you are doing this as more a homebrew rather than a retheme, let me know if you want any help with the code.
Code help would be greatly appreciated! I'm currently deciding between cobra and mpf at present
 
So on our latest podcast I touch on my project lightly.
The game is going to be a full homebrew, whitewood, cab, ramps the lot.

My main challenge at present has been sourcing a cab. I do actually have some CNC plans but that's a last resort. I was hoping to source a WPC era cab. If anyone can help (or even a spike2 cab!) that would be greatly appreciated.

Condition doesn't matter!
 
My main challenge at present has been sourcing a cab. I do actually have some CNC plans but that's a last resort. I was hoping to source a WPC era cab. If anyone can help (or even a spike2 cab!) that would be greatly appreciated.

Can't help right now with a cab but I am re-drawing CNC plans for manufacture and validating measurements to be 100% exact for my own WPC scratch build, of which I hope to have a few cut and built up in the next couple of months. The intention being to spruce up a couple of existing machines and to also join the homebrew club with a table of my own.

I'll start a thread when I have something physical in the workshop to photograph.
 
Many thanks to the people that reached out and helped me source a cabinet. I pick that up on the weekend.

I Just committed to a purchase of a Homebrew kit from Trident pinball. I went with the Fast Controller over the Cobra in the end. It costs more but honestly I like the look of FAST more and they keep actively updating it all the time.

This games already a money pit but I'm so excited to put my idea's onto wood!
 
Many thanks to Ben, Tobin and Mark for helping me source a cab.

In a funny twist of fate the cab in question turned out to be the original cab for my CV!

The cab is in great condition. I'll need to make a custom panel for the backbox to host the LCD screen. I'll figure something out.

Fyi Honda FK2 fits a pin easy with the backbox off 🤣
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Removed the old braiding and it's good to go.

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Been busy printing out some prototypes and mounts for the various boards.

My kit should be with me soon so I can try out some of the designs I've planned out.
 

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But MPF is the language you programme in.
Fast pinball is another option for the boardset.
MPF isn't a language it uses Python. MPF started from pyprocgame (python) which was small framework provided with the P-ROC controllers at the time, 2010-2012 when P-ROC released.

Pretty much everything has derived from pyprocgame (Python) including what I use in C# for NetPinProc and libpinproc. Dutch Pin, SkeletonGame (TNA), Spooky, American Pinballs custom version of SkeleGame are all Python pyprocgame based.

Fast boards & MPF is probably the wisest choice if not comfortable with code in general though. It's been an issue for years not having some out of the box plug and play framework, pyprocgame is just that but I would say it's a little difficult for most people.
 
The main reason I use MPF is for the AV side. As time goes on I program more of the actual game in python. There is some limits with MPF that have proven to be a challenge, things like multiple video files, event priorities etc. In theory you can do a game from just config files, in practice you wont as its too limiting.
FAST boards are the way to go IMHO.
 
There is no real difference between the boards, they both will get the job done, PROC are better to me because they are OG and plus the fact there are way more PROC games that have been run well and truly through the mill at this point.

The choice is down to your skill level, if you cant code then go with MPF or if you want less work go with MPF.
 
Problem with PROC is they are separated, solenoids, lamps & switches requiring 3 boards, FAST took the sensible approach that you'll likely be needing all 3 and put at least some on one board.
 
Problem with PROC is they are separated, solenoids, lamps & switches requiring 3 boards, FAST took the sensible approach that you'll likely be needing all 3 and put at least some on one board.

You can do some direct switch off the main board but it's not recommended, they are both modular anyway I don't think something like that is a game changer.

Using the Cat5 for board connections is probably a bit quicker and easier. Documentation is another thing it has going for it, P-ROC / pyprocgame is very different there for people wanting to start out but MPF filled that hole for them.

I guess they are cheaper too? I can't remember if they were undercutting PROC when they released them, probably.

In theory you can do a game from just config files
Yeah, which opens the gate to anybody really. Nobody should be afraid if they buy boards because they can do it at higher level. If it wasn't for MPF I don't think you would see that many homebrew games.

multiple video files, event priorities

Multiple at a time? Playing one scene in a mode then another plays with higher priority? Or multiple split screen videos on one screen?

Last time I had seen they used Kivvy, which is UI framework using Python. I don't like to use Unity but sure they had a Unity plugin for MPF which would be better on the display but more tax.
 
The main mpf media controller is being replaced with godot. It makes it quite easy to put scenes together and you use it for making light shows.
 
The main mpf media controller is being replaced with godot. It makes it quite easy to put scenes together and you use it for making light shows.
Yeah wise choice, better late than never, this was never a thing when I made PinGod = Pinball + Godot but I need C# anyway you would have to pay me to ever work exclusive with Python.

Getting a bit like a bric-a-brac, I don't like running Godot on a low end linux system, its no good to me. Initially I was going Raspberry Pi but its not good enough, if you have baby hard coded video scenes maybe, but load times etc, not good enough.
 
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The project has definitely progressed since my last post.

My first challenge was to source hardware.

I opted to utilise Fast Hardware for the 'backbox' components.

I sourced a starter DIY kit through Trident Pinball in the US who put together a base kit including the playfield which arrived with the bottom third cut out. One of my main challenges was I am using a WPC cabinet instead of a Stern cab like most homebrews. It meant I had to utilise some of my WPC playfields as a reference for the t-nut placements for the side rails.

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Next time I'll cover the Fast Hardware.
 
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