Update on the software releases since the nlp show in october 16. v0.5.2 is the latest release just finished this weekend. I was streaming game play live on instagram over the weekend to (https://instagram.com/mypinballs)
v0.5.2
- Fixed a problem with ball eject after Streets of Cairo completed via mode start shot
- Fixed a problem with ball eject after Get the Idol completed
- Fixed a bug with modes ending as soon as started on starting the second mode in a ball onwards
- Improved Streets of Cairo Lamp effects
- Improved Streets of Cairo completion animations interactions
v0.5.1 Update
- Improved Trough ball kickout logic if power is off when ball start is first called
- Improved interaction and shot selection help from Monkey on screen for Streets of Cairo
- Improved mode bonus interaction with Get the Idol completion animations
- Improved timing for combo shot on right loop
- Added preliminary Spinner mode support - requires PROC firmware update
- Added New Homage Mode - Cirqus Voltaire Ringmaster Battle with MG references. Currently included as 3rd Kingdom mode, but will be moved to secret selection at alternative for Jones vs Aliens in next update
- Removed lane change option for right flipper on INDY lanes, was making it too hard to shoot the chosen lamp
- Fixed bug in POA adventure target awarding and mini set completions
- Fixed bug in Frankenstein 'hidden' mode target letters
- Fixed bug in mode select where chosen mode could end immediately after being started
- Fixed bug in INDY lanes where bonus could be set as 0
- Fixed bug in Loops where shot value could result in 0
v0.5.0 Update
- Fixed an issue that caused a memory leak within the dmd display cleanup
- Fixed an issue with mode creation that caused unnecessary memory usage cross ball and game
- Fixed bugs in moonlight madness that caused a crash when mode was enabled
- Added Final Adventure mode for attempting/completing all scenes
- Added Combo shots
- Improvements to Jet mode. Super Jets added. Progress now stored cross ball. Flashers added
- Improvements to flashers active when video mode starts
- Fixed an issue with HOF that caused balls not to eject properly from the grail scoop
- Fixed a bug in main multiball that caused super jackpot to be lit too early
- Improvements to WOS interaction with totem multiball
- Improvements to WOS and mode bonus shots
- Fixed a bug with HOF that caused ball search to activate sometimes during the animations
- Improvements to POA sync with other modes
- Added pausing of mode timers whilst ball being locked for multiball
- Improvements to temple mech operation
- Fixed a bug in service mode that stopped active switches being shown when first entered
- Changed service mode sounds
- Improved screen start process so only 1 frameless board is drawn at boot up
v0.5.2
- Fixed a problem with ball eject after Streets of Cairo completed via mode start shot
- Fixed a problem with ball eject after Get the Idol completed
- Fixed a bug with modes ending as soon as started on starting the second mode in a ball onwards
- Improved Streets of Cairo Lamp effects
- Improved Streets of Cairo completion animations interactions
v0.5.1 Update
- Improved Trough ball kickout logic if power is off when ball start is first called
- Improved interaction and shot selection help from Monkey on screen for Streets of Cairo
- Improved mode bonus interaction with Get the Idol completion animations
- Improved timing for combo shot on right loop
- Added preliminary Spinner mode support - requires PROC firmware update
- Added New Homage Mode - Cirqus Voltaire Ringmaster Battle with MG references. Currently included as 3rd Kingdom mode, but will be moved to secret selection at alternative for Jones vs Aliens in next update
- Removed lane change option for right flipper on INDY lanes, was making it too hard to shoot the chosen lamp
- Fixed bug in POA adventure target awarding and mini set completions
- Fixed bug in Frankenstein 'hidden' mode target letters
- Fixed bug in mode select where chosen mode could end immediately after being started
- Fixed bug in INDY lanes where bonus could be set as 0
- Fixed bug in Loops where shot value could result in 0
v0.5.0 Update
- Fixed an issue that caused a memory leak within the dmd display cleanup
- Fixed an issue with mode creation that caused unnecessary memory usage cross ball and game
- Fixed bugs in moonlight madness that caused a crash when mode was enabled
- Added Final Adventure mode for attempting/completing all scenes
- Added Combo shots
- Improvements to Jet mode. Super Jets added. Progress now stored cross ball. Flashers added
- Improvements to flashers active when video mode starts
- Fixed an issue with HOF that caused balls not to eject properly from the grail scoop
- Fixed a bug in main multiball that caused super jackpot to be lit too early
- Improvements to WOS interaction with totem multiball
- Improvements to WOS and mode bonus shots
- Fixed a bug with HOF that caused ball search to activate sometimes during the animations
- Improvements to POA sync with other modes
- Added pausing of mode timers whilst ball being locked for multiball
- Improvements to temple mech operation
- Fixed a bug in service mode that stopped active switches being shown when first entered
- Changed service mode sounds
- Improved screen start process so only 1 frameless board is drawn at boot up