B
beerbaitedballs
I watched the first 15 minutes of this video, he walks through destroying the death star touching on the characters and modes to do this, followed by playing a game to do this. I'm actually looking forward to it.
Operators in US say SW is a big earner - out earning all others games.
What a game played the le and the pro a fair bit today the sounds and display are just something else not too sure about the X factor voice over man doing some call outs View attachment 51544
Had a few games on this yesterday with @Wizcat
Took a while to get into it and figure out what was what but eventually enjoyed it, it did feel at times like you need 3 hands to play it with the Tie Fighter button mash and locking in the shot multipliers. Sure felt like a Steve Richie game and flow was excellent and some good shots in there. Found a bug where a multiball would not end which was annoying as I was only a couple of modes off doing all of them.
That Tie Figher on a spring looks so cheap though, they must have come from a Kinder Egg! One air ball and they'll get smashed to pieces.
yeah pretty muck sums it up,tho at least it did look like a fair wadge of the code was there from the get go, Dialed In seems very solidly built but didn't fully understand wjat to do.Aerosmith looks aesthetically awesome imo.Really enjoyed @tilt and had a few drinks of a really nice porter and had a few chats with a few people.Tilt is well worth a visit- cake is nice too
Managed to grab some games yesterday
Really loving this game as much as I do Game of Thrones in the Stern camp
It's packed with modes, multiballs and hurry ups Like GOT if your not in a mode or multiball it's low scoring and bonus plays big in this game
It's a winner as a player and operator! People are instantly drawn to it
View attachment 51510
I played it and had the issues from Chris’ podcast in my mind (Kenada). I’m going to play it more but some of the problems he highlighted:
Artwork isn’t breathtaking but it didn’t strike me as ****.
- Artwork
- Game not under the glass, too much on the screen
- Not enough for the theme
- Poor quality video scenes
He’s right on the second point but I’m not sure if that’s a bad thing. Sure I don’t want every pin like that but I think this does it well. The mode integration etc. However, I’m not a SW fan and have no idea about the movies so the scenes were wasted on me and I wasn’t really sure if I was playing through a movie or not.
Can’t comment on the theme but there doesn’t seem to be many cool gimmicks on the pro version. Maybe the moving Death Star toy on the premium will change that a bit. I played Gone Finishing after it and that’s quite a difference.
I thought the video was fine and good quality though maybe he scenes should play full screen?
From what I’ve played so far I did really enjoy it. It’s fast and the play field didn’t feel empty to me, it fit with the theme IMO, as in, hurtling through space blowing **** up.
Complete opposite to Dialed In which is really busy, not worse just different.
That’s coming from a noob in pinball so take it with a pinch of salt but I thought it was fun and had a really play again factor to it. Maybe hardcore SW fans will be disappointed by the theme.
When putting the game on its legs found two screws at at the back, where the head securing bolts go through. They were wedged in the hole..
Anyone know where they could be from?
View attachment 51656
a lot of drains SDTM from the Death Star shot after it loops round.