Just leave it out for the bin men, I'm sure they'll take itI am ready to chuck this pin out now!
Just leave it out for the bin men, I'm sure they'll take itI am ready to chuck this pin out now!
I wish I had this problem.... mine is it won’t update and has wiped the game code.Do other Spooky pins suffer from this problem?
Chris, I love it - just frustrated that the flippers die so quickly.If you are not happy with it sell it you will probably get close to your money back
I've owned TNA and own Alice Cooper and have never had these flipper issues with either. I'm not sure if RnM flipper hardware/software is different.Do other Spooky pins suffer from this problem?
Chris, I love it - just frustrated that the flippers die so quickly.
I tried different settings this aft. They last a bit lomger but suffering knockdowns. Managed 3 full games, but boy those coils are getting hot. the bottom right flipper has a nice toasty wrapper now.
Spooky asked me to check EOS were working in switch tests, they are. It was the first thing I checked and adjusted ages ago, and I've checked it several times since, including today. 7
You'd think the number of years Pinball machines have had flippers they'd pretty much nailed the design down by now.What a shame, flippers not functioning on a pinball is kinda like the steering wheel not working on a car.
You'd think the number of years Pinball machines have had flippers they'd pretty much nailed the design down by now.
yes R&M has EOS switches on the two main flippersI did not think this had NOS switches on it @AlanJ
what are you talking about Willis!?Out of the new pinball manufactures. JJP are the only ones to replicate the Bally/Williams flipper feel. Even Stern to a degree with their new board set is not as good as say SAM..
Agree - This is what stern does also - flippers operate independently of the CPU board.
After spending months trying we gave up and ended up using a small PCB dedicated to each flipper and it controls ONLY that one flipper and its dual wound coil.
Plus that board is FPGA based, right? In which case, the whole software discussion doesn't even matter, as they can get whatever signal they need out of the fabric.The proc board is the the lower 'firmware' level and controls all the actual hardware coils/lamps/switches etc.
Careful - Stern does driver the flippers from software running on a CPU (unlike wms or proc which use a FPGA). Just it's the LPC1313 on the node board, not the main i.MX6 in the backbox. It is possible to get cycle-accurate outputs from software in a MCU - there are constraints however, and it's quite tricky to get it right (you often have to get creative with the peripherals). Agree it's not feasible to do so on the main CPU which is also running the game/display/etc.Agree - This is what stern does also - flippers operate independently of the CPU board.
yesPlus that board is FPGA based, right?
Plus that board is FPGA based, right? In which case, the whole software discussion doesn't even matter, as they can get whatever signal they need out of the fabric.
Careful - Stern does driver the flippers from software running on a CPU (unlike wms or proc which use a FPGA). Just it's the LPC1313 on the node board, not the main i.MX6 in the backbox. It is possible to get cycle-accurate outputs from software in a MCU - there are constraints however, and it's quite tricky to get it right (you often have to get creative with the peripherals). Agree it's not feasible to do so on the main CPU which is also running the game/display/etc.
Ended up at my place![]()
If all of these "knowledgeable people" are getting it so right using 48V then why are we even having this discussion? Obviously they are NOT getting it right using 48V and worse, pulsed, single winding coils - yuk!Some background reading
Compy on homebrew setups and how 48v is "more than enough for flippers"
Scott Danesi on hooking up flippers to 48v switching
MPF documentation on how 70v transformers are "generally not recommended for new games"
Different opinions on this for sure but thats a lot of knowledgable people using 48v as their solenoid power source. There's been loads of games produced using proc and FAST controllers (TBL, BOP2.0, CCC, all the spooky games, plus the homebrew stuff) and I would have thought if 48v was that massive an issue it would have been abandoned by now.
If all of these "knowledgeable people" are getting it so right using 48V then why are we even having this discussion? Obviously they are NOT getting it right using 48V and worse, pulsed, single winding coils - yuk!
I'm really not going to buy in to what other manufacturers are doing. That is their choice and their business.Aren't we conflating issues? Not being able to drive single wound coils consistently with pwm doesn't mean that changing 48v to 70v will fix the problem.
We have in R&M a game that uses single wound coils and 48v to drive them, and a flipper problem. Likewise we have numerous other games that use double wound coils and 48v and have no problem.
Doesn't it seem more likely the issue is the coils?