Ha ha, I listened to that earlier, twice in fact! (and again now). "We're done with quad-assembly, that's just too old for us, we're now going to octo-assembly".
Winners don’t use drugs! WTF was he on about
Gold mining in Africa That’s scamsville too.
With free Biden bucks. Spend your way out of inflation. Perfect sense.Trumpian level delusion
Agreed @AlanJ . Not many can do it. The money that Heighway went thru every month even before hiring premises to make a proto would amaze you.Just shows how hard it is to design and produce a pinball machine. Even harder to produce one at a similar price point to stern or even jjp.
Yes @MartinY - but he picked a head designer with a bad track record. Was it going to end up another way with Jpop? (Whose work I love, but wouldnt trust him with £1 to go to the newsagent to get a newspaper).He's totally delusional. It's a shame just how delusional he really is and how many people he has taken on that particular journey.
Folks get your money back.
what the fook did they spend it on? design and license, and gearing up. but surely most of the costs come once you gear up to start production. before that it should be a small motivated team who are cost consciousAgreed @AlanJ . Not many can do it. The money that Heighway went thru every month even before hiring premises to make a proto would amaze you.
Not really. The costs of making prototype mechs etc would amaze you.what the fook did they spend it on? design and license, and gearing up. but surely most of the costs come once you gear up to start production. before that it should be a small motivated team who are cost conscious
As @Pick Holder has already commented, the costs are just astronomical. I spent over AU$3 million just getting Thunderbirds to a prototype stage. The costs of making mechs and getting everything together are mind boggling. Far in excess of what anyone could dream. Just factory and staff running costs were around AU$6K a week for me in China - and we weren't making any pinball machines for nearly three years - do the math!what the fook did they spend it on? design and license, and gearing up. but surely most of the costs come once you gear up to start production. before that it should be a small motivated team who are cost conscious
There is a BIG factor here that many don't consider - a new manufacturer, ANY new manufacturer, is expected to come bursting out of the gate with a SPECTACULAR 'Medievil Madness' beating game, right off the bat! Companies like Stern have the benefit of time. They have had time to evolve from much simpler games to the complex machines they make today. They didn't build The Mandalorian as their first game. Early Stern games bring a lot of criticism for their simplicity and lack of features. Stern was able (with time) to improve things and get better and better with each new release. New companies don't stand a chance if people compare ANY new venture to a company like Stern.
I think there is another way: there always is another way: there always is a cheaper way:
1. don’t waste money designing and making stuff that already exists - use stock parts that are already available.
2. you don’t need to make everything yourself to prove or make a prototype. eg use an old cab rather than building a cab making facility up front, use off the shelf electronics wherever possible.
3. use as much sweat equity as you can.
4. keep it simple - no expensive ramps, etc
5. look to challenge the traditional ways, find a cheaper faster way
6. work smart and hard and longer
7. cut costs by not licensing a theme to start
8. cut down the use of wiring to absolute minimum.
9. follow stern: less hardware and more software
10. go retro - who really needs an lcd screen anyway.
11. outsource production (partially or wholly)
12. use grants, tax breaks, govt incentives
13. ……….
I think there is another way: there always is another way: there always is a cheaper way:
1. don’t waste money designing and making stuff that already exists - use stock parts that are already available.
2. you don’t need to make everything yourself to prove or make a prototype. eg use an old cab rather than building a cab making facility up front, use off the shelf electronics wherever possible.
3. use as much sweat equity as you can.
4. keep it simple - no expensive ramps, etc
5. look to challenge the traditional ways, find a cheaper faster way
6. work smart and hard and longer
7. cut costs by not licensing a theme to start
8. cut down the use of wiring to absolute minimum.
9. follow stern: less hardware and more software
10. go retro - who really needs an lcd screen anyway.
11. outsource production (partially or wholly)
12. use grants, tax breaks, govt incentives
13. ……….
ok so you won’t be at the bleeding edge of pinball tech, look at the market for remakes……you don’t need to be!
I believe there will be another UK manufacturer in the future.
Current betting :
@Neil McRae 25-1
@James 20-1
any other runners and riders???
[emoji23][emoji23]
Good to hear you are joining the take it easy what shall I do today club soonMate there is NFW I would go into pinball making.
I’d happily take a job writing code for games but that’ll be when I retire in a couple of years time.