Yeah, put me down for a couple of 128x32s. I'll send you a DM.
Thanks for this clarification. I have been communicating with the founder of the project - Lucky (Jeorg), and he also pointed out the need for a custom power cable. I'll include this as part of the build process, so that they can be included with the panels. We can cover this off with order confirmation details after the invitation closes.Mike. You need for wpc or wpc95 to make up a lead for power. It doesn’t accept the existing molex plug.
Very easy to do! Don’t even attempt to put the hv connector near it.
Also worth saying I wouldn’t order 128x16 as you can run a 128x32 in the old data east games like hook. There is a firmware setting. Doing this you can keep the display if you sell on your data east and use it in another game.
you do not actually need a color palette for some games. A lot of stern games have an updated rom you can put in for free like ac/dc, family guy, Star Trek and Metallica.
Other dmd games can be pseudo coloured by installing a palette file that does not do frame by frame but still looks better!
Members Interested | Total EVO128X32 | Total EVO128X16 | Total EVO192X64 | Total P2.5 1/16 Panels | Total P2.5 1/32 Panels |
23 | 33 | 1 | 2 | 68 | 6 |
Good point about the EVO128X16 redundancy
Anyone doing any colourisation for games using this hardware and software?????
I'd be interested to know what people use to get the raw dot data downloads and whether they actually can extract the raw sprites and fonts etc for sam and whitestar games. Its all very well being able to do a crappy dump from mame of rendered output to assign a checksum number, but how do they actually separate out the layers and sprites??? Many dmd sequences are dynamically created not just pre built animations and so can be different every time.
These questions come out of nearly 10 years recreating dmd graphics!!
I'd like to see what the quality is like for these recreations when the animations get complex.
Members Interested | Total EVO128X32 | Total EVO128X16 | Total EVO192X64 | Total 64x32 P2.5 1/16 Panels | Total P2 64x64 1/32 Panels |
26 | 37 | 3 | 2 | 80 | 6 |
Anyone doing any colourisation for games using this hardware and software?????
I'd be interested to know what people use to get the raw dot data downloads and whether they actually can extract the raw sprites and fonts etc for sam and whitestar games. Its all very well being able to do a crappy dump from mame of rendered output to assign a checksum number, but how do they actually separate out the layers and sprites??? Many dmd sequences are dynamically created not just pre built animations and so can be different every time.
These questions come out of nearly 10 years recreating dmd graphics!!
I'd like to see what the quality is like for these recreations when the animations get complex.
There is a fair case for one just to have around for utility/repairs backup thanks to the wide compatibility - especially if you're just looking to test with it instead of worrying about colour for it.I sold all my DMD games and even I am tempted! Just in case.
Okay. If you want a smaller data east one. Just get a normal evo32
the evo 32 also works as a evo 16.
so when you sell your hook for example. Take the display out and put it in 90% of other pins.
it will also work out cheaper in the group but
According to https://www.pinballdisplays.co.uk/product-p/dedmd.htm:This is really interesting. The bom I got from pcbway has more components on the EVO16 vs 32 including the Z80 processor. I'm wondering why the EVO16 was developed later as I read Lucky uses it for his Checkpoint and I've only heard of it working in "real" small DMD machines.
@myPinballs
You can dump a full file with all the frames using a programme called wpcedit.exe
Not done that myself. In the past you have to play visual pinball on a computer and send a dump out manually by either playing the game with skill I do not have, or using the mouse to throw the ball around the playfield as you would on a real pin with the glass off.
Export DMD Frames from WPC ROM
Hi, I have added a export function in VPinMame .txt and .raw format to WPC Editor from Garret Lee. These exports can then be imported into the PIN2DMD Editor from Steve. This may help you to find missing frames in your colorization. https://github.com/lucky01/wpcedit/releasesvpuniverse.com
Have a look at this Jim.
Or if you want me to dump any files for you - let me know.
Members Interested | Total EVO128X32 | Total EVO128X16 | Total EVO192X64 | Total 64x32 P2.5 1/16 Panels | Total P2 64x64 1/32 Panels |
27 | 41 | 3 | 2 | 88 | 6 |
Members Interested | Total EVO128X32 | Total EVO128X16 | Total EVO192X64 | Total 64x32 P2.5 1/16 Panels | Total P2 64x64 1/32 Panels |
31 | 50 | 4 | 2 | 108 | 6 |
Members Interested | Total EVO128X32 | Total EVO128X16 | Total EVO192X64 | Total 64x32 P2.5 1/16 Panels | Total P2 64x64 1/32 Panels |
33 | 53 | 4 | 2 | 114 | 6 |