Code update:
12/MAY/2020
V1.1.0.1
General - Easy/Medium/HArd removed. Get now progressively gets harder
General - Animations are being reencoded for higher resolution and clarity
General - Menu settings font size changed
General - Menu settings replay incremental value now uses millions
General - Bonus credits were not being added
General - Ball save timers obey whats in settings
General - Ball search better handles left castle lock missed switch situation
General - Menu system ball drain on save issue resolved
General - Getting only a mode highscore would not reset the autoend timer properly
General - Upper lane switch animations added
General - Traveling out of kitchen to laboratory was marked as an invalid travel in error
General - Score display using wrong images after BDB started for a player
General - Coil test working again. Start to run repeated test, menu button to immidiately test fire coil
General - Skillshot hit to front drop target with ball lock would not start crypt mode
General - LED system was updating too fast
General - Skillshot quick animation transitions better to main display
Wolf - Display updated with wrong screen after shotgun load
Status - Normal game display is now one of the displays
Alice - 3rd chop wasn't telling left scoop to ignore frenzy shot if ball takes subway
BDB - Combo effects removed while in mode
BDB - Ramps would double trigger on slow roll
BDB - upper lane save routine was overriding multiplier light
BDB - "THE TOWER" missing when cashout timer was running
Crypt - Crypt music now plays after monster hurryup is crypt mode is still running
Ethyl - Frenzy jackpot animations added
Igor - Playfield eyes pulse in conjunction with direction
Fly - You now hear buzzing coming from a room
Items - Rooms now have items to collect depending on the monster you are locked to