Excellent
Looks awesome. Going to be some heavy use on it tonight i would expect
Without a doubt Jim, you'll be pleased to know that your board has been successfully installed and is running the screen.
Have a look at this guy's machine. https://www.facebook.com/xingothx/I asked where he got the DMD cover (would love one for my STTNG) but he said a friend made it for him. If anyone knows someone that could make one for me I'd appreciate a heads up.
Capacitors are futileResits are no defence, you will be assimilated..!
Anyone used either of theses models? Is there much between them? The one on ebay seems to have less painted detail.
https://www.ministryofpinball.com/e...tng-led-enterprise-modification/category/153/
https://www.ebay.co.uk/i/2222661561..._CiSkU-rkTXzQt9RpOYZVxy27WC_KUuxoC004QAvD_BwE
Funnily enough I've just ordered a Klingon ship to do exactly that.What about things like this and make your own led addons?
Bnib Star Trek Enterprise Collectors Model Die Cast collectable figurine | eBay
Bnib Star Trek Enterprise Collectors Model Die Cast collectable figurine . Condition is New, some slight damage to plastic wrapping around enterprise as seen in picture and slight bending to box, does not affect model at all, Dispatched with Royal Mail 2nd Class. Please check out my other items...rover.ebay.com
No Borg sign please!
Version L-7
Date: February 17, 1994
U6: Checksum: E607 (A - USA/Canada)
Checksum: E507 (X - Export)
The export version supersedes all A ROMs.
Changes from revision L-6:
Added adjustment A.2 27 Poker Night. Set to OFF to disable
Poker Video Mode selection.
Version L-6
Date: February 8, 1994
U6: Checksum: 0D06 (A - USA/Canada)
Checksum: 0C06 (X - Export)
Changes from revision L-5:
Added adjustment A.2 25 Restart After Warp. Set to NO to inhibit
the warp factor feature from resetting after warp 9.
The "Thank you, Mr. Data" flipper bonus now works only if both
flipper buttons are pressed.
Changed the 1/2 credit sound.
Enhanced the logic on the catapult to let the ball settle on
it before launching.
Increased the scoring during Final Frontier.
Added adjustment A.2 26 Super Spinner. Set to OFF to inhibit the
super spinner from lighting on warp 6.
Fixed Ferengi and Cardassian Multiballs. They were not correctly
handling the case of all the balls quickly draining.
Version L-5
Date: December 30, 1993
U6: Checksum: EC05 (A - USA/Canada)
Checksum: EA05 (X - Export)
Changes from revision L-4:
Fixed 1 coin/1 credit buy-in logic.
Version L-4
Date: December 28, 1993
U6: Checksum: EC04 (A - USA/Canada)
Checksum: EE04 (X - Export)
Changes from revision L-3:
Fixed a problem where the game would hang if the player tilts
during the Lock effect.
Warp 9 now turns off missions and command decision. Only
multiball and video mode will interrupt Warp 9 now.
Enhanced the broken gun launcher opto compensation.
Version L-3
Date: December 12, 1993
U6: Checksum: 0903 (A - USA/Canada)
Checksum: 0803 (X - Export)
Changes from revision L-2:
Added adjustment A.2 24 to disable holodeck from skill shot after
locks are awarded.
Lighting Lock from the neutral zone is now controlled from
the multiball percentage adjustment.
Differences from version L-2 to L-7:
Code:Version L-7 Date: February 17, 1994 U6: Checksum: E607 (A - USA/Canada) Checksum: E507 (X - Export) The export version supersedes all A ROMs. Changes from revision L-6: Added adjustment A.2 27 Poker Night. Set to OFF to disable Poker Video Mode selection. Version L-6 Date: February 8, 1994 U6: Checksum: 0D06 (A - USA/Canada) Checksum: 0C06 (X - Export) Changes from revision L-5: Added adjustment A.2 25 Restart After Warp. Set to NO to inhibit the warp factor feature from resetting after warp 9. The "Thank you, Mr. Data" flipper bonus now works only if both flipper buttons are pressed. Changed the 1/2 credit sound. Enhanced the logic on the catapult to let the ball settle on it before launching. Increased the scoring during Final Frontier. Added adjustment A.2 26 Super Spinner. Set to OFF to inhibit the super spinner from lighting on warp 6. Fixed Ferengi and Cardassian Multiballs. They were not correctly handling the case of all the balls quickly draining. Version L-5 Date: December 30, 1993 U6: Checksum: EC05 (A - USA/Canada) Checksum: EA05 (X - Export) Changes from revision L-4: Fixed 1 coin/1 credit buy-in logic. Version L-4 Date: December 28, 1993 U6: Checksum: EC04 (A - USA/Canada) Checksum: EE04 (X - Export) Changes from revision L-3: Fixed a problem where the game would hang if the player tilts during the Lock effect. Warp 9 now turns off missions and command decision. Only multiball and video mode will interrupt Warp 9 now. Enhanced the broken gun launcher opto compensation. Version L-3 Date: December 12, 1993 U6: Checksum: 0903 (A - USA/Canada) Checksum: 0803 (X - Export) Changes from revision L-2: Added adjustment A.2 24 to disable holodeck from skill shot after locks are awarded. Lighting Lock from the neutral zone is now controlled from the multiball percentage adjustment.
Got LX-7 rom in mine, don’t know what the difference is but color dmd say use the latest rom with their display also I had the non ghosting patch added for LED’s.
Paul normally does the roms but think he said he was stopping for a while, think my pinballs does them too.
I'm in love with this game.
I have ordered a few mods and plan on making a couple of my own.
The software is LX2. Is it worth getting a different one and how is it best to go about it? As I understand it the chip just needs swapping out.
I haven't noticed anything dodgy about the software. I love the way the game builds up to 'The Final Frontier', I know that there are only 6 balls but it feels like 20 . . . . . absolutely mental multiball.
Just to reiterate that Martin from GoPinball is fantastic. Very trustworthy, reasonable and reliable.
Cheers mate. Needs the glow around the windows and some shadowing but it's getting there.That looks friggen ace dude
Yeah very nice. There is so much stuff that you can do.That looks nice
This reminds me, saw this the other day on pinside but it’s $200.