Speak for yourself, I am currently working on Big Buck Hunter Reloaded in the garage……..
If you need any neon for that imaginary project, I know a guy!
Speak for yourself, I am currently working on Big Buck Hunter Reloaded in the garage……..
Personal opinion:
The CE looks like something Elvis would have had in his jungle room in the 70's. it's fawking awful. Probably suit a chavs palace in Essex though.
I find the sound on JJP(WOZ, Hobbit, POTC) games takes me to an eerie place and makes me uncomfortable rather than happy.
Just like all JJP's it seems to be so heavily multiball focused. Stacking Multiballs just like in GnR gets old fast. You spend more time playing the multiballs than the modes. I have this exact issue with POTC and GnR.
The Walking Dead and Avengers:IQ are two games that quickly come to mind where you can stack multiballs, and I don't think it ruins them!
Multiball after 10 seconds (literally his first shot) and another after 50 seconds. If you take it for what it is and forget it is supposed to be The Godfather it does look fun.
Justification is unnecessary unless something is wrong (it IS, the sounds ARE 5hit) . I wish Keith would stop with his ridiculous long and obtuse rulesets and try to make games fun.From pinside re the clip
KEF
pinball_keefer
Jersey Jack Pinball
South Elgin, IL
11y 80,800 1,250 12
I'm hesitant to do this, but let me try and contextualize some of it.
First of all, it should be obvious to everyone that this isn't from the beginning of the game. The multiballs are not trivial to get to, but not super-hard (the first time, anyway) to get to. Compound requires a couple balls shot into there (not as easy as you might think), Sicily takes quite a few sling/bumper hits with intervening target hits. He got an extra ball, which means he was already on his 3rd bad guy (think 2 saucers in AFM or 2 castles in MM). He was already in a mode when the video started, so it was playing mode music (modes are not lit at ball/game start, it takes a bit of time to get them to light up). There are 8 modes, each with their own music.
As for the "slot machine fx," I will assume people are referring to the start of Sicily, where you hear that sound up to 8 times before the jackpot lights. I didn't hear anything that I perceive as slot machine-y after those hits were completed. I also don't think you're hearing them with the maximum fidelity coming out of a pinball machine, into a phone, and out of whatever you're listening on.
But coded by two geniuses of pinball not Keefer.The Walking Dead and Avengers:IQ are two games that quickly come to mind where you can stack multiballs, and I don't think it ruins them!
Wait, is there even a ball in play?
Clearly doing its job!Pretty sure that’s the attract mode.