Update: Some new pics of various modes and award graphics during them. Been working with Eric on sorting out some of the niggles with masked fonts. Indy has a lot of layered modes with multiple font layers so i really wanted to get this fixed. The mask helps to isolate a font when a graphic layer is underneath by placing a 1 pixel black border around. There were some old issues with fonts missing the last pixel column off these and other missing pixels. Eric and Rosh worked out a really nice solution to fix the issue within pyprocgame's framework, so i'm glad to be taking advantage of this Eric also helped again by fixing up a lot of my fonts to be fully compatible with the new update. Thanks Eric.