As for gameplay, it's really deep. Remember this is 1993... nothing like it had ever been seen before and it paved the way for mode-heavy pins and exciting Jackpots (you know, the kind that actually mean something rather than just handed out like sweeties on every shot).
The modes are all varied and there doesn't feel to be any repetitive or wood-chopping shots.
The lock shot is super long and has a very satisfying feel.
The risk/reward of re-locking or starting multiball early I really like. Yes, very simple by today's standards but it still feels like a shot to avoid which is combined with the fact the left ramp is the easiest shot on the game. It almost teases you.
Then you've got the buzz of multiball itself.
"Scott the dot" did an incredible job at the DMD animation and the pump of the synth-heavy sound track matches that.
(Thank god the DCS sound system was late. It very nearly got one but was it wasn't ready in time for release. This is the last of the good sounding 90s pins imo)
The jackpots are a challenging upper flipper shot, but easy enough to feel like you're killing it. The relight shot is pure Lawlor and also very satisfying.
Every shot has a metal-on-mental clunk.
The jackpot reward, when i first heard it, blew my mind. The machine literally explodes on you, crashing in with a series of repeating bangs followed by the most perfected combination of dots, sound and lightshow you've ever experienced.
That's what a ****ing Jackpot should feel like ladies and gents.
Then with the adrenaline pumping BOOM it fires your ball back and its time for re-lock and go around again.
It's just superb.