With Neil's ultra-hard-no-ball-save setup at the UK open, I think there were some entire games that didn't go 12 seconds!!
ball save just means instead of three balls you get 6... 12 second ball save on this game is super generous, really 5 is all you need to make sure you don't get a bum feed off the slings.
for people who have accurate shots this game is easy hence why lightning flippers are a must have.
I must be seriously inaccurate thenfor people who have accurate shots this game is easy hence why lightning flippers are a must have.
It's been a while (hence me getting SX & II the wrong way round) bit iircCan someone confirm this please:
I think I’ve worked out how this works, just wanted to check.
So.... in GOTG, once you complete a mode, Version 2 of that mode starts (this requires a number of ramps, switches or pops etc depending on the mode).
If you start another mode - the version 2 mode is ‘paused’
If you complete say 3 modes, inbetween modes ALL 3 version 2 modes will be in play (their respective character inserts are lit & flashing on the ramp, orbit etc entrances)
Is this correct, I’m pretty sure I had 3 V2 modes running at once.
Someone in the know please have a check.
Cheers
Andy
Sent from my iPhone using Tapatalk
The REALLY big points come from getting to SX and II at the end of a long ball, when all of your shot multipliers are lit.<sigh> Still not got that far on AIQ.
Wayne, you got those the wrong way round. Immolation is getting half progress in all the modes (so they are flashing on the playfield) and from watching Josh is the one that has really big points.
Save Xandar is completing all modes (solid on playfield), including multi balls.
<another sigh> Owned GOTG for ages and still haven't got to Save Xandar, having bricked the scoop shot at every opportunity.
It's been a while (hence me getting SX & II the wrong way round) bit iirc
Starting a mode and making a minimal no. of shots causes that insert to flash.
Completing the mode by making all of the shots causes the insert to be lit solid and then awards the bonus (V2). This doesn't stop you progressing or starting any other modes.
On GOTG specifically, putting lightning flippers on only really makes it harder to shoot the mode start it doesn't drastically decrease ball time.
A bigger difference is setting Groot to virtual locks only.
As with the vast majority of games, sling shot sensitivity is the major factor in making a game harder, moreso than steepness, ball save time, or outlane width
That's because the top players keep the ball away from the slingshots, as they know that they are the major 'weapon' in the designers ****nal to make the player lose the ball.sling shot sensitivity doesn't really phase the top players.
Rubbish. There are not many EM games that have longer ball times than modern games, despite playing much slower.The key thing that makes a game hard is the speed of the ball
That's because the top players keep the ball away from the slingshots, as they know that they are the major 'weapon' in the designers ****nal to make the player lose the ball.
That's because the top players keep the ball away from the slingshots, as they know that they are the major 'weapon' in the designers ****nal to make the player lose the ball.
Rubbish. There are not many EM games that have longer ball times than modern games, despite playing much slower.
Having a game set as steep as possible does inherently make it harder.
Dumb question, is that by shot selection (not taking shots that end up there), accuracy (not missing other shots) - both I guess? Seems harder on some games where you have to shoot for things that cause bounce backs, but I guess the idea then is you complete everything with 'safe' shots first?
It's the one thing that is guaranteed to rile Josh, the 'unfair' lob of the ball between slingshots and then fired at light-speed into an outlane. Pointing out he bricked the shot before to end up in the slingshots doesn't seem to help calm his twitch-era rage...
Not helped by the fact that Deadpool always had a tendency to fire the ball OVER the opposing slingshot into the outlane, which does feel very unfair.
aw now come on, your real challenge was to beat those big high scores i left for you!!Owned this for two days and just completed final Wizard mode - is that normal for a very average player?
Also has anyone tried playing this with movie lines turned off - I’m 50/50 currently how I prefer it but some of the movie quotes go on a bit, aren’t too relevant and not that clear to understand either.
Sent from my iPhone using Tapatalk
aw now come on, your real challenge was to beat those big high scores i left for you!!
If the game is firing the ball in the air over stuff, something isn't right with it, my DP doesn't fire the ball over into the out lane unless its in multi ball or something and you get a ricochet.
I've had it on DP and Imdn here too so not sure it's only your power.
Owned this for two days and just completed final Wizard mode - is that normal for a very average player?
Also has anyone tried playing this with movie lines turned off - I’m 50/50 currently how I prefer it but some of the movie quotes go on a bit, aren’t too relevant and not that clear to understand either.
Sent from my iPhone using Tapatalk
You can't get rid of physical locks for virtual, it's so wrong.Try turning the groot motor off and put in virtual locks and see how it goes.
Neil
Sent from my iPhone using Tapatalk Pro
Try turning the groot motor off and put in virtual locks and see how it goes.
Neil
Sent from my iPhone using Tapatalk Pro