paulg100
Site Supporter
lots of games ive not played but is there possibly a harder multiball than fishtales,, its absolutely brutal on a fast playing table.
7yrs in - still not got there, I'm so $hit it's shameful!Tron when I had it - trying to reach the Portal
**** yeah! it's over so quick if you've not got your concentration pants on.lots of games ive not played but is there possibly a harder multiball than fishtales,, its absolutely brutal on a fast playing table.
lots of games ive not played but is there possibly a harder multiball than fishtales,, its absolutely brutal on a fast playing table.
That's impressive to do it even once , I'm ok at the video modeOnly once. I'm a dab hand at the video card illusion mode though![]()
Are you *sure* you want a TNA*?After 2 hours of Walking Dead, I can safely say that I'm a worse player than yesterday and far more angry.
Quite frankly John Borg can shove his well walker drain where the sun don't shine![]()
Are you *sure* you want a TNA?
The appeal of TWD and TNA CE is (for me, anyway) all a bit Sith Lord, "feel the anger flowing through you, making you more focused... determined... until you are more powerful than you can ever imagine" i.e. I guess the "F**k you pop bumper/machine, I'll do better NEXT TIME" (presses start button again) is a large part of the appeal.
I like both. The only reason I'm not interested in owning TWD is because I hate the graphic design. I don't like zombies at the best of times, and TWD manages to make them look ickier than usual (probably themed well, then, but still...)TNA is a tough game but still feels fun and not unfair. It has one more game appeal whereas I think TWD doesn't.
I like both. The only reason I'm not interested in owning TWD is because I hate the graphic design. I don't like zombies at the best of times, and TWD manages to make them look ickier than usual (probably themed well, then, but still...)
Ultimately, outline drains don't 'just happen'. If they did, Keith Elwin would have similar ball times to me. When I was playing four player in London & SE league, I kept draining and onlookers were like "oh, that's such an unfair outlane drain" and I was like "No, I just sucked" because, ultimately, if your aim is good, stuff doesn't bounce off the posts and disappear into the outlanes. And, if you have the reaction times and experience to anticipate the ball path, you can nudge the ball before it arrives in the outlane
There's also a tonne of strategy around how you safely make a shot (e.g. backhand versus forehand), whether you stack a multiball onto a mode before making harder shots, and so on. About the only pins that seem deeply unfair are some EMs, and - even then - it's obvious from watching my older son playing Gigi that player skill overrides the higher level of luck.
I don't want to say "play better" because not everyone wants to be in this hobby to play competitively, or can even improve (I don't seem to ever improve), but some pins are evidently designed for very good players (and lousy players with a big streak of masochism). And I say that as someone who spent 15 minutes shooting the drop targets on TWD over-and-over again at PBR last Thursday (and draining repeatedly) because I'd watched @Gonzo's video on why he hated it, and it had really sparked my interest!
I'm rubbish at them all and my WH20 continues to kick my **** but I do keep going back.
Whenever I'm at PBR (which isn't often enough), Fish Tales and TNA are games I keep going back to with TNA always being the first machine I play.
TWD has awful art, but zombies are supposed to be vile-looking and bloodthirstyTNA has great sound, code, art, and layout.
TWD just has really great code and the rest is horrid.
I sure know which one I'd want to own!![]()
THIS is the point. If you make you're shots your less likely to drain. Numerous machines have shots which feed the flippers, meaning a good player will have long ball times on it. The real skill is getting control back of the ball when you miss a shot.Ultimately, outline drains don't 'just happen'. If they did, Keith Elwin would have similar ball times to me....if your aim is good, stuff doesn't bounce off the posts and disappear into the outlanes. And, if you have the reaction times and experience to anticipate the ball path, you can nudge the ball before it arrives in the outlane
Again, exactly this. Why are you shooting for 'particular' shot? Is it because you need it for mb, jackpot, or just because it's flashing. If you MUST hit a dangerous shot, try and find a way to do it which gives you the best chance or keeping the ball. (In MB, ensure kickback is lit, or ball save at start of ball etc.)There's also a tonne of strategy around how you safely make a shot (e.g. backhand versus forehand), whether you stack a multiball onto a mode before making harder shots, and so on.
And yet it always seems to be the best players who finish near the top of the results table every time. There is definitely more volatility in results involving classics (or machines which don't have ramps or loops which feed directly back to an inlane)About the only pins that seem deeply unfair are some EMs, and - even then - it's obvious from watching my older son playing Gigi that player skill overrides the higher level of luck.
I think everybody wants to improve - it's knowing how to improve is the thing you need to unlock. If you constantly play the machine exactly the same way each time you'll get better on the machine in front of you - but then when faced with a different machine you're back to square one. Understanding why you lost control of the ball, and then not repeating it, is the key to improving.I don't want to say "play better" because not everyone wants to be in this hobby to play competitively, or can even improve (I don't seem to ever improve),
ALL pins are designed to take money, either at initial point of NIB sale, or by you putting your coins in for that one more game.but some pins are evidently designed for very good players (and lousy players with a big streak of masochism)
I think everybody wants to improve - it's knowing how to improve is the thing you need to unlock. If you constantly play the machine exactly the same way each time you'll get better on the machine in front of you - but then when faced with a different machine you're back to square one. Understanding why you lost control of the ball, and then not repeating it, is the key to improving.
It's evident there are now some NIB pins designed for the casual home market, which have complex narrative-based gameplay and long ball times - so they play like a computer game. Also, there are older pins that are setup by their owners to have long ball times, such as having low-bounce rubbers that bring the ball to a dead halt with no skill required. Coupled with a traditional fan layout, including two lanes that feed the flippers, those are the games where - in tournament - I can practically have lunch and come back while a good player is finishing their game.ALL pins are designed to take money, either at initial point of NIB sale, or by you putting your coins in for that one more game.
I owned an LE and subsequently a Pro - both frustrating as a casual and mediocre player (i.e. me), not kid friendly either.To be totally fair Vee, that wasn't a video about why I hate Walking Dead..... that was just me struggling to play it and explaining why.
You'll know about it when I do a video about WHY I hate Walking Dead.
However I've committed to playing the game every day to see if I can achieve the much heralded Horde Mide.
Totally agree re; Halloween - the orbit shots (especially the right) are very tight and even the centre ramp while wide can bite you if you don't hit it cleanly, as it'll roll back down.I found AFM not so tough, the original and fast. Finished it quite few times. I find MM harder which is why I kept it and sold AFM. But they will help you play better.
TWD, Robocop, BSD & Halloween will make you play better. I think Halloween is one of the toughest games I’ve played, accuracy, multitasking and the ball appearing in the inlanes from a lifter below especially in multiball. You will definitely play better or you die!
a) you know what the problem is and therefore know how to rectify it - shoot later or sooner based on where you missed the shot.a) I brick a shot close to the flippers and the ball shoots off at an angle too fast for me to react;
b) The ball goes literally SDTM and I've got no clue how to move the machine to deflect the ball (despite me seeing the loss a country-mile off);
c) The ball gets stuck between the slingshots and zips around madly, with me desperately trying to catch it, until it drains (@Jackpot was kind enough to explain what I was doing wrong there).
I also play at league where I fluctuate between 1s and 10s in Pingolf (https://matchplay.events/handbook/pingolf), with some machines being a 10 consistently, week in week out, to the point where I dread playing them. And, to be honest, it's nothing to do with the layout - it's literally that I have no idea what to do. So, I kinda noodle around randomly, shooting at random shots in the desperate hope of setting something off. I have been playing for five minutes on some pins, and I still don't get above 10 strokes.
TNA has great sound, code, art, and layout.
TWD just has really great code and the rest is horrid.
I sure know which one I'd want to own!![]()
Better than the Godzilla building? The Caster’s Club on Fish Tales? The boat ramp shots? The shot in Spirit that goes up diagonally to the top of the playfield? The Medieval Madness castle gate? The one-shot kill into the Demogorgon’s mouth on ST? The right spiral ramp on JP2? The ring shot on LoTR? The 360 loop and the very wide ramp on A:IQ? Everything in the lower playfield in Black Hole (which I need to play in real life)? The spinner shots in Quicksilver? PinBot’s eyes? The left ramp shot in BoP (I mean, hey, it has to sustain an ENTIRE GAME, so it must be good)?TWD has an epic layout. Barn is like one of the top 5 best shots in pinball. Tunnel an Arena designed to hit the ball spot on.
Better than the Godzilla building? The Caster’s Club on Fish Tales? The boat ramp shots? The shot in Spirit that goes up diagonally to the top of the playfield? The Medieval Madness castle gate? The one-shot kill into the Demogorgon’s mouth on ST? The right spiral ramp on JP2? The ring shot on LoTR? The 360 loop and the very wide ramp on A:IQ? Everything in the lower playfield in Black Hole (which I need to play in real life)? The spinner shots in Quicksilver? PinBot’s eyes? The left ramp shot in BoP (I mean, hey, it has to sustain an ENTIRE GAME, so it must be good)?
The barn is literally a door in the centre of the playfield that opens to reveal a head (unless I’m missing something). Even the well walker is more satisfying than that. I mean, I’ll defend TWD to anyone, as it’s a great pin, but ‘best shots in pinball’ isn’t one of its claims to fame. Nothing ZIPs or WHOOOSHES or anything…