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Full Throttle - new cab design pics

I think it looks better than it did. I thought the backbox looked pretty modern to be honest. The back glass artwork is average at best but my personal opinion is that Andy needs to just get the game released now, there has been too much time spent on it already with changes in theme and the team behind the scenes. Whether it looks ugly doesn't matter - shots and rules are the key. I haven't played it so have no opinion on that side of it.

I believe Andy is looking to operators rather than collectors, so ignore the thoughts about YOU buying it, would you walk past it on site or stick a quid in?
 
I believe Andy is looking to operators rather than collectors, so ignore the thoughts about YOU buying it, would you walk past it on site or stick a quid in?

This is a very good point. I remember Andy specifically saying that his aim is to get his game out on location and he is not focusing on the home market.

I don't think it matters that the backbox looks weird. It's going to look different because it's purpose is different without a traditional display etc.

The theme does not excite me personally. I much preferred the original theme but I understand why he changed it if he is going for the operators market and not the home market.
I hope it works out for him in the end. More pinball in the wild would be awesome. There is nothing on location in my neck of the woods. I would love to see that change.

I would definately chuck a few quid in if I found one on location.
 
This is the level the artwork should be at

img.photobucket.com_albums_v640_spartanheed_8B01D772_A163_4277e8beddafec0059181baad4fbf1972b81.jpg

rather than

www.pinballnews.com_shows_ukpinballparty2013_30.jpg


Is the below the early artwork or the new artwork? I think it maybe the earlier because its rather poor its something my daughter could make in 5 minutes in her art class. I am really looking forward to this release and expecting great things. To have a UK based Pinball manufacturer is just simply awesome! Something we all should be proud of.
 
I was inundated with messages this morning saying that my company’s first game was being torn to shreds on this forum, and that I should come here and defend my company.

However, I am here today to offer some explanations, not to criticise people for their opinions.

We asked for feedback during, and after, the UK Pinball Party and the comments, on the whole, were very positive. A lot of people have play-tested the game and almost every one commented on how fast it was, how well the game flowed and how satisfying the shot layout of the game is.

I would like to point out that people were playing a prototype at the UK Pinball Party – which was little more than a flippable whitewood with art. Our rules are complete but our hardware is not and if neither are working together properly, then the game won’t play as a real pinball game should. Try playing ANY game without any proper rules and you can get bored very quickly.

Being a prototype, the lockdown bar was not smooth enough, the backbox lighting was too bright, the ramps were too smokey and we were getting ball bouncebacks from the ramp exits. Again, please understand – this was a prototype.

I could answer everyone’s criticisms individually, but I think many people have missed the point with what we are doing.

We are targeting operators first and foremost, and are the only manufacturer, mainstream or boutique, that is doing this. Therefore our target audience is not die-hard collectors who want to buy 16-year old remakes or who are buying one of a small run of games.

Our goal is to make pinball a mainstream activity again – so the majority of our customers will be operators. Our target market is people who have never played pinball before, or who have only played pinball on smart phone apps or consoles. This is why we decided to change a 30+ year old cabinet design and modernise it, and introduce new technologies to make the game of pinball more interesting for a new generation of players

Why did we choose ‘Full Throttle’ as our first game? Because we wanted a theme that would attract the widest possible target audience for our first game. That target audience is 15 to 50 year old males. What common interests do this target group like? Speed, adrenaline, glory, danger and women. We think we are delivering this with our first game. The feedback we have from operators is that this theme should do very well.

It is also worth noting that themes for games are very subjective – but if the game is fun and plays well, then the game can be a huge success. Take ‘Fish Tales’ for example – Mark Ritchie and his design team were laughed at for pursuing a fishing-themed game, yet it went on to sell more than 13,000 units – one of the best-selling games of the 1990’s!

It’s true that the most talked about feature of our first game is the artwork. We tried to get this right from the beginning – first hiring a Marvel Comics artist, and then pinball art design legend Doug Watson. Clearly, the artwork is still not loved by the majority but I would like to point out that the translite art is still not finished yet.

So I hope I have answered a lot of your points. We are building games predominantly for the operator’s market – but that doesn’t mean we won’t sell to collectors who want our games too. If anybody doesn’t like our first game then it is their choice whether or not to buy one or play one on location.

Please understand that we are building a game that will be very different to other products on the market. We are a new company and we have a lot of design challenges trying to implement new technologies and ideas into a pinball machine. We are building a system that allows games to be changed over into existing cabinets in less than 15 minutes, whilst bring new technology and mechanisms that are designed to be reliable and easy-to-service. Add to this many other new ideas and technologies, and you have a product that requires a lot of time, energy and money to develop.

We hope you will bear with us as we move closer to developing a finished product

Thanks for reading

Andy
 
Hi Andy,

Thanks for taking the time to feedback to us. Fingers crossed you do manage to get ops to buy it. I'm sure all of us would stick a quid or two at the very least to check it out;)

Any idea what price point you're looking at? Really can't see many ops wanting to buy any machines from any manufacturer at 6k+

Regarding your inter changeable playfields. Loved this idea for Pin2000 and think if they had actually produced more than 2, so many more people would have bought into the idea. If this goes ahead than how much do you think each conversion kit would be likely to retail at?
 
Easy to service key! I watched your expo video and found it very innovative and refreshing. I would say what you are trying to achieve is something pinball has not in 25 years. I look forward in playing and experimenting with your games.
 
Although not announced officially yet, we are expecting our UK price to be £3,800 + VAT + Delivery for a complete machine.

Game upgrade kits are expected to cost approximately £2,000 + VAT + Delivery
 
Cheers Andy - as you well realise opinions are just that, and boy nobody has opinions like a bunch of pinheads :rolleyes: You only need to witness the sh*tstorm of debate that has been unleashed since JJPs latest announcement.

Everyone I'm sure is rooting for Heighway pinball and as Nick said ...just want to see the game out there now ! :D See you at the Slam dude ....bring some FTs and maybe some lovely promo girls to hand out flyers and sh*t yeah ;)
 
Although not announced officially yet, we are expecting our UK price to be £3,800 + VAT + Delivery for a complete machine.

Game upgrade kits are expected to cost approximately £2,000 + VAT + Delivery


So £4500. Slap bang in Stern Pro territory.
 
Andy, I really appreciate your time to come on here and give us information. Keep with us and give us updates and you will get a whole lot of support.

It has been said a few times, that your aim is not to taget pinheads but operators and that your end audience is people who have never played pinball before. I respect that but hope that people don't forget that I once had never played pinball and because I liked it, I became a pinhead. At the prices you are suggesting, I can see a lot of us pinheads could be interested and I am sure you wouldn't say no to a few of us buying one. ;)
 
I will have some significant news on the artwork front within the next month.

Where possible, we react to opinions that can be considered as "general consensus"

So we really do appreciate when people give us positive feedback
 
Thanks for the update Andy, I for one really want this project to succeed.

A manufacturer listening to constructive feedback is a great sign and the project will benefit for sure.
 
I will have some significant news on the artwork front within the next month.

Where possible, we react to opinions that can be considered as "general consensus"

So we really do appreciate when people give us positive feedback


And also CONSTRUCTIVE negative feedback,as the world dont improve with "yes" men.

Everyone is allowed to have an opinion as you said,and one mans gem is anothers turd.

I for one have not been a fan of either FT translite,tho think its cool ya listen to feedback,and change when you think potential buyers want it to.

Wish Gary Stern came on here and I can tell him what I think of the speed of his software updates!!

It'll be a tough slog,but will be cool to see a pinball MADE IN WALES!!!(There has to be sheep in final artwork,or a dragon at least:)
 
Chris - you're right. I should have said constructive negative comments, as we definitely welcome them

Ive - We are doing our best to get fully working games ready in time for IMA in Germany and EAG in London, in January
 
Chris - you're right. I should have said constructive negative comments, as we definitely welcome them

Ive - We are doing our best to get fully working games ready in time for IMA in Germany and EAG in London, in January

You should welcome all comments. Market research is about people telling you what they think and , if anything, it's better to be told something is poor early.
 
Chris - you're right. I should have said constructive negative comments, as we definitely welcome them

Ive - We are doing our best to get fully working games ready in time for IMA in Germany and EAG in London, in January

Hope to see you and the machine at the slam in April dude
 
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