There was another code release yesterday adding the Final Battle Challenge mode. Downloading now.
V0.98.0 - October 12, 2023
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== FEATURE CHANGES ==
THE FINAL BATTLE CHALLENGE
- The Final Battle Challenge can be started from the GAME PLAY MENU.
Before starting the game, you can access the GAME PLAY MENU by holding
in both flippers; select "CHALLENGE MODE: FINAL BATTLE CHALLENGE" to start
the Final Battle Challenge.
- Added feature adjustment:
"ALLOW CHALLENGE MODE" - YES/NO (Default is YES)
- Added achievements:
"Space Race Victory" - Win The Final Battle Challenge Mode with a time of
under 5 minutes
"Totally Epic Win!" - Win The Final Battle Challenge Mode with a score of
1,000,000,000 or higher
THE FINAL BATTLE
- Disable Lightning Kicker rules during Final Battle (unless Lightning Mode was already running before starting)
- Added achievements:
"Free the Foos" - Complete Phase 1 of The Final Battle
"Epic Rock Battle" - Complete Phase 2 of the Final Battle
"Rescued" - Win the Final Battle
DC
- Only one super jackpot can be lit at a time.
- If you light a super jackpot while one is already lit, it will move to the new one.
- Changed the 250k jackpot increase every time you get a super to 25k to match the
increase from normal jackpots
- The van mod lights near the drop targets will now only become lit when you collect
the associated super to help keep track easier
OVERLORD
- Raise scoring for Overlord advance, and show scoring on the display effect.
- Improve UFO Button logic with Overlord advance shots to help advance
Overlord multiball if nothing else is going on.
- Improve logic with van mod skill shot after locking a ball in Overlord while a mode is running
(instantly add time, boost score, or spot shot)
- Enable super skillshot after locking a ball in Overlord
- Reset drop targets after locking a ball in Overlord for skill shot attempt,
unless all 3 of them are down.
- Add ball save after locking a ball in Overlord, with adjustment
"BALL SAVE AFTER LOCK TIME", default 5 seconds.
- Change text on the Overlord lock behavior adjustment to indicate
normal behavior vs. intentionally changed
BALL SAVE
- Add ball save for completing any skill shot, with adjustments, all
default +5 seconds ball save time added:
- "ROCK-O-METER SKILLSHOT BALL SAVE"
- "MODULATOR SKILLSHOT BALL SAVE"
- "RADIO SKILLSHOT BALL SAVE"
- "OVERDRIVE SKILLSHOT BALL SAVE"
- "PIGEON SKILLSHOT BALL SAVE"
- Add ball save for each time you complete a shot in the Hi-Five super skillshot
sequence with adjustment:
- "HI-FIVE SKILLSHOT BALL SAVE", default +3 seconds
- Overdrive is now disabled during skill shot sequence, since there is an associated ball save now.
Note: the Overdrive skill shot will always return your ball; the adjustment is for how much
ball save is in play after the ball is returned.
- Change playfield validation logic so a ball that is auto-launched into the side ramp target and
down the right outlane will give you the ball back.
- Limit max difficulty setting of Left Outlane Save Difficulty to MEDIUM (2 target set completions)
SPEECH
- Added background speech to Chicago, Los Angeles, New Orleans, New York, and Seattle.
- Added jackpot callouts to Austin and DC.
- Added speech for Insider Connected log in and achievements.
HI SCORE
- Allow flipper blowoff to speed through High Score awards
== BUG FIXES ==
- Fix van mode select behavior which in some cases could lead to the ball being stuck and unable to start van modes
- Fix an issue during Final Battle where the side ramp sometimes wouldn't relight after a plunge
- Fix an issue that sometimes prevented the Final Battle totals screen from showing
== SYSTEM 3.50 ==
- Updated to nodeboard firmware/protocol v1.12.0
- Conagent v1.0.14
- If Home Team menu is present, a popup window will make you confirm a
game start when no user was selected.
- Various behind the scenes improvements for correctness and performance.