Russell,
Re. the queries about the solenoids;
Earthshaker may reset the target bank as it boots up
The flipper circuits on this game are enabled/disabled by the 4-pole relay on the Cpu board, which breaks the return side of each coil circuit. This is the total involvement of the electronics side of the machine with the flipper operation, the opto-coupler detection for Lane Change/Status Report/High Score Initial Entry was a recent introduction on this game
A slingshot 'chattering' like that is due to either/both of the switch contacts being too close, so that they close 'again' as the rubber band returns to normal
The relay on the Aux Power is the 'solenoid extender', which multiplexes the first eight* solenoid drives between Group 'A' when normal and 'C' when energised. It also has an opto-coupler detection chip, as with the Left and Right flippers
* usually the first eight solenoids, there are cases where other groups/numbers are allocated
Re. the queries about the solenoids;
Earthshaker may reset the target bank as it boots up
The flipper circuits on this game are enabled/disabled by the 4-pole relay on the Cpu board, which breaks the return side of each coil circuit. This is the total involvement of the electronics side of the machine with the flipper operation, the opto-coupler detection for Lane Change/Status Report/High Score Initial Entry was a recent introduction on this game
A slingshot 'chattering' like that is due to either/both of the switch contacts being too close, so that they close 'again' as the rubber band returns to normal
The relay on the Aux Power is the 'solenoid extender', which multiplexes the first eight* solenoid drives between Group 'A' when normal and 'C' when energised. It also has an opto-coupler detection chip, as with the Left and Right flippers
* usually the first eight solenoids, there are cases where other groups/numbers are allocated
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