OMG, OMG, OMGGG!
Okay, I’m in the lucky (lucky?) position of liking Stern’s D&D theme. I play a lot of tabletop strategy games, and many of them have roots in the Dungeons & Dragons RPG and its imitators. I also enjoy D&D-inspired video games, such as Baldur’s Gate 3.
So, I’m the core target audience for a Dungeons & Dragons-themed pinball machine. However, having played Venom, John Wick, Uncanny X-Men and… I dunno, there’s probably some other mediocre pin that Stern has released recently (not Jaws though, that’s actually good), my expectations were low for this one. Had Stern ‘peaked’?
I’m happy to report that my first impressions of Dungeons & Dragons are largely positive, apart from some minor technical problems with the moving dragon (and ball search coding) on the Prem.
Both the Pro and Prem are stunning in person.
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The visuals on the LCD screen include a wealth of hand-drawn artwork (not pictured), which is charming and evokes the theme.
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My only artwork quibble was the slightly grungy fantasy map at the bottom of the playfield that reminded me, not in a good way, of the dirty beige map artwork on Stern POTC.
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I absolutely loved the gameplay on this title. There’s nothing truly exceptional about the shot selection, although it is a (mild) departure from Brian Eddy’s standard fan layout. What’s wonderful is that Stern appear to have integrated an amazing wealth of coding with real-life pinball to create a physical object that nonetheless *feels* like playing through a simple D&D-inspired video game.
Speaking about the Pro and Prem, they feel reasonably similar - you’re not missing much.
At the moment, I would probably go Pro because the Prem dragon was constantly getting the ball stuck under his jaw. It happened in my game and it had also happened to several onlookers, including - I think -
@Tilt_Birmingham. Once the ball got stuck, the ball search didn’t move the dragon’s head and we were all shoving the table trying to free the ball. It was very annoying and a real downer on the overall play experience.
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When you start the game, you choose a character and a starting city. From there, you can bash the dragon to start a fight (multiball), travel to another town, enter a dungeon or start ‘quests’ (modes).
The ‘quests’ are beautifully thematic. Although they are shoot the flashing lights, they’re each introduced by a short narrative clip explaining what you’ve been tasked to do. At one point, I was shooting red shots to fight a Bullette while shooting blue shots to try to free some miners trapped behind the monster. I was ambushed by an Owlbear (!) and, then, when I chose to leave the town to go on a different set of quests, I had to shoot two different shots to finish my journey.
Then, finally, I entered a dungeon and had to shoot an orange shot (to move forwards), choose a direction with my flippers/action button, and shoot purple shots to continue my quest. Again, it really *felt* like exploring a video game dungeon - 100% consistent with the theme!
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It was all terrifically focused and charming, and the absolute opposite to the ‘shoot everything and some s**t will start off’, which is the default on so many pins - including some of the Elwins and even newly-released pins I’d played at EAG, such as ABBA. I think the only thing I’ve seen similar is the ‘Bog of Eternal Stench’ mode on Labyrinth, which has a similar deep, rich narrative theme.
I haven’t even got onto the gelatinous cube magnets (both models), the thematic shield that you can activate between the flippers (both models), and I didn’t have the opportunity to shoot into the physical dungeon on the Prem either.
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The mechs are all, obviously, brilliant, although it’s possible the dragon is *too* big, especially on the Premium. Too many times I shot him by accident, while he verbally abused me, and his head quite often blocked the playfield when I was trying to complete an unrelated mode.
Yes, it’s possible this *was* thematic. I dunno, maybe you’re casually travelling to Arabel when a f****r of a dragon turns up to disrupt your plans.
Anyway, it feels like Venom was the prototype for this pin and - unless I read otherwise from actually competent players - this seems to me a must-buy if you’ve got the cash. Stern is back on form with this title.