Good news Phil !!!Next container ordered.... 21 games coming over soon!
Good news Phil !!!Next container ordered.... 21 games coming over soon!
Isn't this just a case of leaving them for the clear coat to properly dry (as cpr advises you to), vacuuming out some dirt, putting some decent balls in, adjusting a couple of mechs as they bed in, getting cliffys ?, making sure wires were not dislodged in transit ?
Has this game been the best seller for a while Phil ? Seems a lot of folk wanting one.Next container ordered.... 21 games coming over soon!
I have not known a new game be soooo well received - everyone at NLP was blown away by it.Has this game been the best seller for a while Phil ? Seems a lot of folk wanting one.
Can I have the old one?It's so good that @newdos is getting another one
Can I have the old one?
Save you binning it
Is it me or is the game actually quite hard?
Sure if you asked Phil nicely!!!Can I have the old one?
Save you binning it
Chris,I got many games in recently on a DI and must admit,did start to enjoy it.Had a good rummage around and was quite impressed with the build quality.Only thing I would say,based on the one I looked at is if it was mine,imo,I would remove their hole protectors as the design seemed wrong and metal too thick,if you hit it you could feel excessive metal on metal contact.I believe cliffy,has designed better ones.I would personally get them.Either way good game and another 20people are gonna be happy pin owners in the next batch
Is it me or is the game actually quite hard?
Anyone know what makes Betty's wrench go down? Sometimes the left ramp is a really nice shot, but after a couple of balls the wrench sometimes goes down and interferes with the shot.
Also, in the aliens invasion, how do you figure out which shot is the roving arrow shot. Most of the time I can't spot the roving arrow which makes the disaster quite hard to complete...
Everyone in my house is struggling to get high scores although today changed one setting in the menu, carry SIM card over to next ball and instantly scored 3 times more than any previous score and broke the million mark. Quickly put it back! Don't want it too easy!Yep, I'm pretty sure the one at NLP was on easy, I was finishing lots of modes, collecting plenty of Sim cards and getting endless extra balls.
We are having problems with right ramp. If the ball is going fast it hits the wall in the tight turn behind the theatre and rolls back. Like to think this is holding back scores. Anyone seen or fixed this?
Sent from my SM-G955F using Tapatalk
Everyone in my house is struggling to get high scores although today changed one setting in the menu, carry SIM card over to next ball and instantly scored 3 times more than any previous score and broke the million mark. Quickly put it back! Don't want it too easy!
We are having problems with right ramp. If the ball is going fast it hits the wall in the tight turn behind the theatre and rolls back. Like to think this is holding back scores. Anyone seen or fixed this?
Sent from my SM-G955F using Tapatalk
Yea that setting means you can collect the Sim Card on the next ball if you drain. If you have multiple sim cards lit you only pick up one with each sucessful shot to the hole. Yea the sim card multiplier is definitely the key to blowing the game up.What did changing this setting do? Did it mean that the Sim Card was still able to be collected on the next ball even if you hadn't collected on the previous ball?
When you have multiple Sim Cards lit, does hitting the hole collect all Sim Cards in one shot, or do you have to hit it multiple times to collect each Sim Card? For example if you had completed 3 modes (on one ball!) and had 3 Sim Cards lit, does shooting the scoop collect all 3 SIM cards in one shot and award you 300k, or do you have to shoot it 3 separate times?
What is the highest Sim Card Mulitiplier someone has had it up to?? @mufcmufc surely that is the way to blow the game up??
The setting did exactly as you suggest. Normally after a ball ends and you have failed to collect the sim card, you lose it. In this case it stayed all through the game until you eventually hit that shot. Seemed to me that collecting sim cards made a major difference not only to one off score, but multipliers and the value of other scoring later. Don't know if you can stack sim cards and collect them all at once.What did changing this setting do? Did it mean that the Sim Card was still able to be collected on the next ball even if you hadn't collected on the previous ball?
When you have multiple Sim Cards lit, does hitting the hole collect all Sim Cards in one shot, or do you have to hit it multiple times to collect each Sim Card? For example if you had completed 3 modes (on one ball!) and had 3 Sim Cards lit, does shooting the scoop collect all 3 SIM cards in one shot and award you 300k, or do you have to shoot it 3 separate times?
What is the highest Sim Card Mulitiplier someone has had it up to?? @mufcmufc surely that is the way to blow the game up??
Chris,
you are obviously not in the other Dialled In thread - Cliffy indeed has made the hole protectors and even better than that Phil form PH has bought 20 sets that he is sending to all his Dialled in customers free of charge!!
Top service that!!
Cheers
kev
What is the highest Sim Card Mulitiplier someone has had it up to??
Deferring multiball until a mode is running as well.
You have to double flip twice as soon as the phone starts ringing for multiball Kev. After a couple of rings you can't cancel it anymore.How do you do that Wayne, I've read mash the flippers and press both together twice, neither work for me.