Had a day off so finally took my chance to come and try Playback. Had a really good time and managed to get on a couple of boards - high score #1 on Dr Who (455m) and STTNG (550m) so pretty achievable for anybody who loves putting in their initials. Enjoyed playing
BSD for the first time as well, really clean machine!
Couple of maintenance points for
@8bit-1up /
@roadshow16 :
- STTNG - in Battle Simulation mode, the game crashed on two separate occasions when I shot a standup next to the Neutral Zone scoop (curse my terrible aim). I replicated this crash so it is quite a curious one. I did leave a note of this one with the front desk.
- Dirty Harry - when entering multiball, if I missed the first side ramp shot when the ball was kicked out of the warehouse I didn’t get a second ball for the MB. The MB scoring / jackpots still ran with a single ball, so I wondered if there was a stuck ball, but on draining it ended the ball so don’t think so. If I made the initial side ramp jackpot shot multiball worked just fine. There was also an issue with the coin mech where it ate a couple of coins with no credit and no return (after this happened twice it was switched off).
- Lethal Weapon 3 - coin mech rejected all pound coins I tried to put in it, so I couldn’t play it.
- High Speed 2 - first example of this I’ve played so not sure if this is normal or not, but the ball often didn’t make it round the loop from the plunge even though it looked like that was the intended route. The metal ramp diverter for the lock at the back seemed a bit “floppy” so sometimes blocked the loop when it was supposed to be up.
- AIQ - shooter lane / orbit rattled a bit, so I could never get a full plunge to go all the way round to give me a chance at the secret skill shot.
Will definitely be back and hope to be able to play more of the machines like FT and D&D once they’re up and running.