Ah, okay. Maybe it’s a definition thing, then
I’ve already modded the FT beyond what came with the ‘new’ machine. I was going to add a lighted speaker panel, mirrored speaker decorations, etc. and also powder coat/chrome the casting trigger/armour, add side blades and an illuminated casting button. I figured that, if I also re-decalled the machine, checked, cleaned and rebuilt the mechs (where necessary) and replaced the playfield - that made it ‘super-mint’ because - obviously - it was modded to be better than new.
I wasn’t going to go totally OCD with it. I wouldn’t thank you for a machine ‘so beautiful you don’t want to touch it TBH’ - I have pinball-loving young kids
I’ll probably start, as planned, by building a repro topper (I already have parts) and then go from there.
My actual problem is that I can only work on any pin for an hour or so at a time without having to move it into another room. This is because we can’t leave the glass off, the coin door open, or any exposed mechanics while it’s in the front room because it’s also the playroom, and our toddler tries to stick his head in it! Any work taking longer than that, the entire pin needs to move into the back room. Once it’s there, it’s a huge hassle to move back, which means it makes sense to do any other planned work at the same time.