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All aboard for the James Bond 007 Hype train!

  • Thread starter Thread starter Deleted member 2463
  • Start date Start date
Almost seems like a non release with the rush to get it out for the 60th anniversary and none anywhere avaiable to play yet. Might not be until EAG in Jan that we get the chance to play it, hopefully with more fleshed out code by then.
 
The clear coat isn't even dry on Bond and we are already talking about the next release. Such is Pinball.
That’s mostly due to the colossal boredom from the ****show of a release and zero games going out to people. Although stateside it’s supposedly still selling steady
 
I think it’s going to be an ultra rare pin as doesn’t seem to be getting any love but neither did SThings and now look at it.
 
New code

LE/PRE V0.80.0 - December 22, 2022
=====================

- Fixed a bug where SPECTRE Weapons would reset after 4 modes were played instead of 5.
- Fixed a bug in Radio Reconnaissance where the game played the wrong award
speech phrase after making 4 award shots.
- Added award speech to Radio Reconnaissance for finishing the mode.
- Added "Green" arrows to the Feeding Frenzy award lightshows.
- Changed adjustment mode names to be consistent with the actual mode names that appear
during game play.
- Enhanced the Feeding Frenzy background/award lightshows.
- Now it takes 9 shots to complete Diamonds of Destruction.
- Changed the rules for Diamonds of Destruction. The Left Eject, Center Shot, and Right
ramp are lit for an award. One of the three shots is blinking and is worth a 2X score
award. The spinner moves the blinking shot.
- Changed the rules for Feeding Frenzy. Make 9 drop target/rocket hits to complete the mode.
Hitting the Rocket awards 2X scores (and resets the drop targets) while a hitting a drop target
awards a 1X score. (Note: hitting 2 drops at once awards a single 1X score). Default time to
finish the mode is 40 seconds.
- Bird One Multiball is disabled from advancing while Feeding Frenzy is active.
- Fixed a bug where the display would temporarily display a Gray Screen when transitioning
from one display effect to another.
- Added flash sequence to the Deadly Dagger award videos
- Added Follow-Up mode completion videos and synced speech to Diamonds of Destruction
and Deadly Dagger.
- Changed the ending video graphics sequence for completing Diamonds of Destruction.
- Changed the rules for Death by Derby. Now the side ramp is lit for a 2X countdown award
while the DB5 is lit for a 1X countdown award.
- Now the Q-Branch Timer is displayed in both background/award display effects.
- Changed the rules for Troublesome Tarantulas. Now the side ramp is lit for
a 2X countdown award while the right ramp is lit for a 1X countdown award.
- Added logic to the Deadly Dagger background lamp effect to better render solid/blinking
arrow lights.
- Changed the alternate Deadly Dagger background video clip to be more immersive.
- Now the Deadly Dagger blinking arrow shot scores 2X.
- Added logic to play an alternate Deadly Dagger background video clip.
- Changed Deadly Dagger SFX/music/speech to have different volume levels.
- Added logic to Sinister Summit to ignore recent rocket hits.
- Added time to Deadly Dagger Countdown.
- Updated Deadly Dagger artwork to sync with gunshot SFX timing.
- Removed a SFX from the Deadly Dagger award.
- Added synced Deadly Dagger SFX, speech, and background/award videos and accompanying
game logic.
- Default time for Deadly Dagger is now 24 seconds (+4 second intro).
- Fixed an Arrange Usual Reception Please looping background video.
- Added louder/reworked Arrange Usual Reception Please Award SFX.
- Added Arrange Usual Reception Please Award SFX.
- Fixed a bug in Arrange Usual Reception Please where the first digit of some score awards
was not being displayed.
- Changed score award animations that play during a Feeding Frenzy display award.
- Fixed a bug where the follow-up speech in Diamonds of Destruction played the wrong
speech phrase.
- Added a new/longer Deadly Dagger tune.
- Added a looping background satellite video to Diamonds of Destruction.
- Added Deadly Dagger as an available SPECTRE weapon.
- Added Diamonds of Destruction Intro/Award/Total SFX.
- Added logic to combine the award/total display effect for Deadly Dagger.
- Added logic to handle active modes when multiball events start.
- Added a new Diamonds of Destruction tune.
- Changed which score award animations are shown during Diamonds of Destruction.
- Removed unused sound calls from Diamonds of Destruction.
- Added an additional Diamonds of Destruction award video (and accompanying speech).
- Now the Diamonds of Destruction background video display effect will play a video clip
based upon the progress of completing the mode.
- Updated a Femme Fatale looping background video.
- Added synced speech to the Diamonds of Destruction mode display effects including
start/award/background/total/followup speech calls.
- Changed default time to complete the Diamonds of Destruction mode.
- Added Intro/award/total video clips for Diamonds of Destruction
- Added Diamonds of Destruction speech FX.
- Added Diamonds of Destruction as an available Villain mode (i.e. collect Mr. Henderson)
- Added logic to the Diamonds of Destruction rule to display the intro, 8 new display awards,
and a new completed/total display effect.
- Villain and Henchman modes now use the correct mode color in the status bar for the
Mode Start wizard rule screen.
- Fixed mode names for Bath-O-Sub Bash and Radioactive Reconnaissance start display effects.
- Updates to Sinister Summit mode
- Hitting the tank target locks shots in. These shots score like normal mode shots.
- Added background additional light effects to indicate which shots are locked in
with a pulsing light effect.
- Updated the roving shot arrow to skip shots that are locked in. Tank target cannot
lock in shots when the roving arrow could not move to a new shot.
- The tank target will no longer add shots when the number of shots lit on the playfield
would exceed the number remaining in the mode.
- Shooting the roving shots when the shots are "maxed" will remove the last roving shot added via the tank target.
- Added the Rocket Shot - Moves shots clockwise by 1.
- Added support for the "earliest" shot for bonus scoring.
- Added tracking for most recent earliest shot with shots shifting when the rocket is hit.
- Changed Grand Champion (and other highest score initials to GG/George).
- Added logic to limit the amount of time the Bottom Lane Up Post is raised during Ball Search.
- Removed the magnet from being turned on during Jetpack Motor Test.
- Now the Jetpack diagnostic text waits for startup to finish and clears "Finding Home" time out errors.
- Added a revised Feeding Frenzy Intro SFX to better match the intro display visuals.
- Fixed a bug where the Jetpack did not pick up the ball at the start of Jetpack Multiball, i.e.
the back panel up post released the held ball too early.
- Added new Feeding Frenzy background music (with water SFX mixed into the music).
- Added Feeding Frenzy award SFX.
- Added score animations to Feeding Frenzy
- Added score animations to Arrange Usual Reception Please.
- Added Feeding Frenzy intro/completed speech/video assets and associated logic.
- Changed Feeding Frenzy synced award speech to better match associated videos.
- Added Feeding Frenzy award/follow-up speech assets and logic to play the assets.
- Added revised Feeding Frenzy award videos.
- Added logic to insure the rocket hit progress display effect is displayed for a minimum of 1.5 seconds.
- Added a new Rocket Fly-in video (seen when hitting the rocket).
- Installed a new Feeding Frenzy looping background display effect video.
- Added Arrange Usual Reception Please & Feeding Frenzy to the list of available modes to play.
- Fixed a rocket display effect priority.
- Fixed an issue where super pop hits remaining was being displayed instead of progress towards
lighting Q Branch. This occurred while super pops were active.
 
Excluding the price issue, would you actually want one?
I know I would, code updates will make this a pretty good pin
 
Elwin Bond announcement.....about time!

"Exclusive for attendees and press of CES Unveiled (January 3rd at the Mandalay Bay) and ShowStoppers @ CES (January 5th at the Bellagio), Stern Pinball will be officially unveiling the highly collectible James Bond 007 60th Anniversary Limited Edition pinball machine. Limited to 500 machines globally, this rare machine celebrates the entire franchise of the iconic, genre-defining James Bond films."
 
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